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  • Bombur je pense que toi aussi t'avais raison parce qu'avec l'ambition "Avoir une épée Valyrienne" j'ai eu l'event de la quête et maintenant y'a une énigme qui est: "7 loups qui combattent 5 chiens, 6 loups sont tués et les 5 chiens aussi, 2 aigles s'affrontent mais une corneille vient tuer l'un d'eux" et maintenant il y'a 3 pilliers ou je doit choisir loup/corbeau/aigle/chien par pillier dans le bon ordre mais je n'y arrive pas, vous auriez pas une idée?
    Dernière modification par Resver320, 21-07-2014, 17h45.

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    • Bon ben finalement après plusieurs essais j'ai enfin réussi et j'ai bien obtenu Feunoyr, donc je pense que quand on est Targaryens on obtient Feunoyr et quand on est une autre dynastie on obtient juste une épée valyrienne qu'on peut reforger

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      • Liens pour la dernière version en date ajoutés en tête de sujet.

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        • Le ruler designer pour AGOT.

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          • Comment utiliser le Feu Grejoy fabriqué ?

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            • Je crois qu'il faut que ton personnage commande l'armée,et normalement lors des sièges/bataille il y aura une fenêtre qui viendra te demander si tu veux te servir du feu grejoy lors de la bataille.

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              • Ah parceque là j'en ai "Immense Résèrve" Merci ! En fait c'est comme les Dragons pour m'dame Daenerys

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                • Pas besoin d'avoir immense réserve hein,même avec une petit réserve tu peux l'use bon après t'en auras plus

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                  • Sortie de la version 0.7.2 :
                    Version avec installateur : Télécharger sur ModDB
                    Version zip : Télécharger sur ModDB


                    Changements : (en anglais, pas le temps de traduire - si quelqu'un veut s'y coller )
                    Spoiler:
                    - Fixed many history/sctipting errors with the validator

                    Events, jobs, plots and decisions:
                    - Added flavour for the courtesans of Braavos
                    - Added a decision for unlanded characters to bewtow dragon eggs on their children (they can't use dynasty decisions)
                    - Added an event where an independent King can name their daughter-heir as the heir apparent, with potential consequences
                    - Added option to buy unsullied event that gives a pop up when they become available again
                    - Adjusted the bastard asks for legitmisation event
                    - Improved the misc_traits events
                    - Merged special executions with the diplo execution, also added crucifixion and a special punishment for females of Hyrkoon culture group...
                    - Valyrian religion characters can now take concubines
                    - Cold Winters
                    - Added a decision where Triarchs can build statues, with associated vandalism events
                    - Added an event chain where a ruler is gifted a zorse
                    - Added royal proclamations for New Valyria and Ghiscar
                    - Added in an Aerion Brightflame inspired set of events to become a "Dragon"
                    - Very powerful Lords can now try to plot for a claim on their liege's title
                    - Added an event where slave traders can buy slave camps from random small time slavers
                    - The character Chosen by Rhllor is now more likely to go on landless adventures
                    - Ironborn can now take their slaves as salt wives
                    - Made it possible for skinchangers to accquire multiple animal companions

                    Character/Database setup (WARNING, SPOILERS AHEAD):
                    - Fixed ethnicity of Black Pearls
                    - Added a family for Vaario Quanis in the Stepstones
                    - Dhazak and Uhlez family added, Green Grace is now older (Barristan said that she is 20 years older than him), zo Loraq and zo Galare houses expanded to canon sizes
                    - Hizdhar changed to Hizdahr as it was in books
                    - Added Yherizan and Ghazeen families in Meereen and settled them in random-ruled baronies
                    - Added Qazzar, Hazkar and Rhazdar families in Meereen
                    - Formerly random baronies in Meereen now belong to canon houses. Only city and castle baronies
                    - Sansa now has the court education modifier, to make sure she gets an appropiate education trait when she turns 16
                    - Added Zhak house in Meereen
                    - Added Merreq house in Meereen.
                    - Re-added friendship for Illyrio/Varys
                    - Added 8 canon pitfighters in Hizdar zo Loraq court
                    - Expanded zo Pahl family to book size
                    - Correct Balerion and Meraxes' death dates
                    - Updated House Borrell
                    - Made Daemon Targaryen a skilled fighter
                    - Added Ser Luthor Largent, gold cloaks commander during the dance
                    - Added Laneor Velaryon's rumoured lovers
                    - Re-added b_drakecastle under Rosby and their holders, House Cargyll.

                    Balance:
                    - Dany will no longer regain her claim on the Iron Throne if she founds a Ghiscari Empire
                    - Educating slaves is now cheaper
                    - The AI will no longer buy sickly infant slaves
                    - The size of gift required for a character now also depends on their wealth as well as their rank. The AI may now also sometimes send gifts to vassals
                    - Modified the force son to train decision by adding in more varied outcomes
                    - Revised investigate legitimatcy plot conditions somewhat. Only characters with exisitng authority can now begin the plot, can only target characters under 25, and updated AI logic for picking the plot
                    - AI Lords Paramount are now slightly more likely to join rebel leaders in a mega war
                    - Dwarfs and other characters with disabilities now have a disadvatnge in tourney jousts
                    - Blind characters now have a huge disadvantage induels, and are now unlikely to appear in them in the first place
                    - Reduced the cost of some Dothraki decisions
                    - Event chain reaving is now somewhat less dangerous
                    - Allies can no longer be called to help in slave raids
                    - Weddings are now somewhat cheaper
                    - The AI is no longer effected by greyscale in The Sorrows (not fair as they don't know about it)
                    - Reduced the levy and taxes gained from Pirate Dens by approx 25%
                    - The Pirate Invasion CB now only targets duchies (similar to vanilla holy war), and is now only usable by capable adults
                    - Pirate, Ironborn, Wildling and Elephant buildings can now be destroyed in a siege
                    - Wild Dragons appearing in Asshai is now much rarer. They can also no longer breed.
                    - Made it more difficult to become Favoured by Rhllor

                    Graphics and portraits:
                    - Fixed Rhaegal and Viserion's portraits
                    - Added and replaced existing harpy flags for the Ghiscari kingdoms.
                    - Added flags for Moraq.
                    - Added flags for Essaria and Sarnor by azaghal
                    - Added flags in New Ghis by Pageman
                    - Added new icons for normal and severe winter

                    Map:
                    - Horns of Hezzat changed to Horns of Hazzat as it was in books
                    - Defenders in battle now may get river crossing bonus in King's Landing and Lord Harroway's Town
                    - Made some of the Basilisk Isles into Brindlemen culture
                    - The Stepstones now have small base value buildings, to make them somewhat valuable for non-pirates
                    - Added a small shipyard to Skagos so they can raid if they are independent
                    - Norvos and Qohor no longer start with trade posts in ruins

                    Misc:
                    - City mustering grounds buildings now improve levy reinforcement rate
                    - A character and their spouse must now be at least 14 to hold a wedding ceremony
                    - Added a more informative tooltip for the 'Weak Khal' modifier
                    - If an AI Dornish character changes to true cognatic succession their daughter's marriages will now be checked
                    - Optimised the feast event chain
                    - Tradepost garrisons now provide extra levies rather than retinue size
                    - Having a castellan with good martial in a province now speeds loss of thieves guild, smugglers ring etc
                    - Slave camps now start with full levies at the start of the game
                    - Characters now dislike bastard-cuckold children of their spouse
                    - Triarch elections will no longer be held in times of defensive war or if the capital is occupied
                    - Base value Ironborn/Ibben buildings should now provide enough ships to transport all the levy
                    - Improved vanilla unwed daughter bastard event
                    - Optimised the seasons spread events
                    - Removed the 8350 year restriction on the Wildling horde event

                    Bugfixes:
                    - Fixed problem where the Triarch opinion requirement to turn a republic into a kingdom was impossible to fulfil
                    - Fixed White Book ugly kingsguard entry not working
                    - When a ruler of a republic dies their debts will now always pass on to their dynastic heir rather than the heir to the republic
                    - Fixed problem where only count tier characters could go on hunts
                    - Fixed the duchy adventure CB
                    - Bastards should now get the right parent's dynasty when being legitimised
                    - Fixed problem where the city holding elephant pens weren't actually possible to be built
                    - If an adventurer has already started their invasion, other rulers will no longer get requests for money
                    - Can no longer try to sell imprisoned slaves into slavery
                    - Patricians can no longer be requested to have their liege transferred by another vassal
                    - Fixed problem where realms in Thralldom couldn't have slave camps
                    - Fixed Dany's slaver's bay conquest events to take into account possibility of North Valyria already having been formed
                    - Randomly generated High Valyrian patricians will no lnoger be culled
                    - Fixed Kingsmoot duel event triggering for random characters
                    - Fixed I AM DERP AI marriage option appearing for humans
                    - The 'Son for a Son' Dance of the Dragons event will now only occur if Lucerys dies
                    - Fixed dates on the Castamere destruction modifiers in Tywin's character history
                    - Removed Quentyn Fireball's double education
                    - Fixed the Take Prisoner as Wife decision never showing up


                    Dernière modification par ALG, 10-08-2014, 23h53.

                    Commentaire


                    • Et il marche celui la ou pas ? la dernière fois que j' ai essayé de charger ce mod essayant une partie avec Aegon Targaryen ca a largué en 2 minutes .

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                      • Personnellement au bout de six mois in game avec tous les dlcs déselectionnés et la derniere version du jeu le mod crash :\ donc si quelqu'un à une solution, il est le bienvenu

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                        • Envoyé par Xehanort Voir le message
                          Et il marche celui la ou pas ? la dernière fois que j' ai essayé de charger ce mod essayant une partie avec Aegon Targaryen ca a largué en 2 minutes .
                          Si le mod fonctionne pour des centaines de joueurs et pas pour toi, faut-il en conclure que le problème vient du mod ou bien de toi ?

                          @grex66 : vérifie que tu as bien la bonne version du mod pour la bonne version de CK2.

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                          • J'ai la dernière version du mod pour la derniere version du jeu (0.7.1 pour 2.1.6 )

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                            • 0.7.2 plutot

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                              • En combien de temps une colonie se finit-elle? J'ai colonisé Old Ghis (huge colony par conséquent) et après 100 ans est plusieurs millier de brouzouf balancer par les fenêtres en prenant toujours le meilleur choix et en envoyant mes conseiller bosser là-bas je commence a m'impatienter.

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