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  • Ayant pas mal joué avec le gondor pour le moment je pense pas que le mordor soit le problème, j'ai pu assez vite prendre minas morgul et cyrith ungol, avec un deux tiers de stacks d'unités d'élites et en attendant des sorties des ennemis (ou des assistance de celui en garnison dans des batailles proches, en gros j'assiège minas ithil, le mordor m'attaque par le flanc donc l'armée de minas ithil sort en renfort et se fait poutrer.) ; tout l'arrière pays du gondor; golben tolfalas; et l'ithilien du sud. En 1985 environ, Le mordor me sort pas mal de full stack, surtout des orc band facilement massacrable, mais aussi un full stack d'Uruk + un olog hai. C'est gérable mais faut vraiment pas que je dégarnisse ma frontière est. Le problème c'est que dans un même temps, le harad commence à vraiment pousser ver fanuilon et perlargir. Umbar débarque aléatoirement sur l'arrière pays sans que ma grosse flotte ne puisse les attraper.

    En gros il y a vraiment trop de front à tenir et les couts d'entretien grimpent en flèche, un demi stack dans l'arrière pays un full stack de milice au sud pour tenir au niveau du harondor, et au moins 1 stack a cyrith ungol et pas mal d'archers à eneth anun, sans compter une grosse flotte si on veut empêcher de voir des excursions umbarienne sur l'Anduin. Résultat mon économie ne me fait presque plus de bénéfices, et l'ennemi assemble de plus en plus de troupes alors qu'on peine à tenir.

    La solution d'équilibrage selon moi: franchement nerfer umbar qui est juste intenable dans l'arrière pays, et légèrement nerfer l'économie de harad et mordor, car je vois pas loin de 5 stacks ( et c'est pas que de la milice en tout à ma frontière si je toggle fow, et le harad est très pressant. Et sinon dol amroth joue pas trop son rôle dans ma partie il a une grosse armée chez lui mais l'IA arrive pas à l'envoyer vers umbar ou le harad.

    Voilà mon avis sur le problème Gondor

    Sinon encore bravo, tellement bon ce mod! (dunedains du nord et khazad dum! )
    Dernière modification par lowloldieu, 14-12-2013, 01h14.

    Commentaire


    • Envoyé par lowloldieu Voir le message
      Ayant pas mal joué avec le gondor pour le moment je pense pas que le mordor soit le problème[...]
      Quand le Gondor est joué par l'IA si, le Mordor est un vrai problème! Sur 6 parties commencées en VHM le Gondor se fait laminer en 40 tours pour la plus rapide, ~70 pour la plus longue, mais il finit toujours par trépasser, sauf si je joue Dol Amroth où il survit parce que j'ai repris Osgiliath et bloque l'avancée du Mordor. Dès que le Mordor entre au Rohan il lui faut en général même pas 20/30 tours pour annihiler complètement les Rohirims + aller faire un coucou dans la Lothlorien au passage.
      A mon avis l'économie du Gondor est trop faible, ou plutôt avoir une armée coûte trop cher. J'ai fait le même constat que toi en le jouant, prendre Minas Ithil dès le départ pour bloquer son extension mais on se retrouve à poils et impossible de faire décoller son économie, même après la centaine de tours passées, du coup dur dur de s'étendre ou même dévelloper ses villes pour sortir de meilleures unitées, on ne fait que tenter de résister alors que l'ennemi grossit grossit et que les copains du Rohan se font bouffer...

      Il faudrait peut-être songer à réduire franchement le coût d'entretien et de recrutement des unités du Gondor, ça pourrait permettre au joueur et à l'IA d'avoir une petite chance de s'en sortir. Et d'un autre côté augmenter le coût des unités du Mordor.. Quand au tour 200 tu le vois t'envahir l'Enedwaith et le sud du pays de Bree avec des dizaines et des dizaines de full stacks ça fout les boules.. Un autre truc qui pourrait améliorer l'équilibrage c'est rendre plus dur la prise de bastions clés et "mythiques"; voir Minath Tirith ou le Gouffre de Helm tomber face à une armée minable ça fait pleurer!

      Commentaire


      • C'est normal les 8 full stack du mordor dans le gondor après sa chute(il est mort après la prise du losanarche ) parce que la avec dol armoth je morfle

        Commentaire


        • Quand j'assiège la capitale de Dunland avec le Rohan je ne peut utiliser mes béliers que sur les portes d'en face et de derrière, mais pas sur les portes latérales.

          Commentaire


          • bon alors, avec 12000 de king purse pour le Gondor au lieu de 4000, 4500 pour Dol amroth au lieu de 3800 et 800 au lieu de 1600 pour le Mordor, Le Gondor tient jusqu'en 3012, je laisserais les tours défiler demain pour voir si sa dure.

            c'est vrai que Umbar fait mal, mais ils restent le plus souvent sur leurs côte et ne débarque pas tout les 4 matin, le vrai gros problème est selon moi l'Enedwaith qui continue malgré le changement dans la diplomatie à Attaquer le Gondor en tout premier pour s'étendre, sa étire le front de l'IA.

            Commentaire


            • Pour les factions Elfes (j'ai testé Thranduil et Imladris) : j'ai remarqué que dans la liste des unités d'une armée, toutes les unités sont par défaut en surbrillance (alors que normalement, seules celles que l'on sélectionne le sont). Lorsque l'on en sélectionne certaines, elles apparaissent normalement. Je ne sais pas si c'est voulu ou pas, mais personnellement ça m'a fait bizarre

              Commentaire


              • Bjr,
                J'ai fait un siège de Minas Tirith en bataille rapide, certaines unités se téléportent de niveau en niveau, c'est très bizarre comme si elle montait une colline, en s'allongeant puis redeviennent normales, ça bloque tout le bataillon parce que parfois des bonhommes se trouvent en haut et d'autres en bas ...

                Commentaire


                • Je tiens a le signaler ce n'est pas un bug mais deux unités m'intrigue:
                  Les "brotherhood of the sword" avec attaque 22 (les meilleurs elfes ont 17 ),(ils défoncent n’importe qui au corps à corps troles ,cavalerie elfique ,combattants d’élite naines)
                  et les arcs d'ombres de Khamul qui tirent à 11 (ils sont 200 avec des arcs, sa fait mal) (même les élites elfe sylvain ont moins et sont moins nombreux)
                  Est-ce normal?

                  Commentaire


                  • @Drugalis,
                    C'est une beta, l'équilibrage est encore imparfait mais je suis sur qu'ils planchent dessus pour le prochain patch.

                    En attendant tu peux rapidement et facilement réequilibrer ces unités dans l'edu.

                    Commentaire


                    • Bonjour,
                      Déjà merci pour se mod et le travail fourni, c'est vraiment bien foutu !

                      J'ai commencer une campagne avec les dunedains et j'ai noté quelques prix "d'upkeep" étrange comparé aux stats pour certaines unitées, je ne sais pas si c'est voulu ou pas.

                      Cardolan Sentinel : 101 3 3 18 3 10 5 620 250
                      Local Militia.........: 201 3 3 16 4 05 7 400 150

                      Les Cardolan sentinel coute plus chere à recruté et en upkeep avec 2 fois moins d'hommes, moins de capacité spéciales, stats presque equivalente, juste excellent morale pour les Cardolan Sentinel à la place de bon moral pour la Local Militia, je pense qu'il y un petit soucis.

                      Cardolan Archer..: 101 1 6 1 09 2 7 520 210
                      Dunedain Ranger : 101 9 7 4 14 5 9 800 180

                      Bah la je comprend pas.
                      Si c'est pour des question de roleplay, ça me va.

                      Merci
                      Dernière modification par Vicotage, 15-12-2013, 04h42.

                      Commentaire


                      • Quand je clique pour voir les détails d'un village des orcs de des mysti mountains (fenburg) et le jeu crash
                        Voîla je joue les nains de khazad dum
                        ça fait environ 18 ans que la partie a commencé
                        le Gondor a perdu sa capitale les remnants of angmar aussi le Gondor a aussi perdu pas mal d'autres villes
                        le log
                        Spoiler:
                        10:15:39.045 [system.rpt] [always] CPU: SSE2
                        10:15:39.045 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                        10:15:39.048 [system.io] [always] mounted pack packs/data_0.pack
                        10:15:39.048 [system.io] [always] mounted pack packs/data_1.pack
                        10:15:39.049 [system.io] [always] mounted pack packs/data_2.pack
                        10:15:39.049 [system.io] [always] mounted pack packs/data_3.pack
                        10:15:39.050 [system.io] [always] mounted pack packs/data_4.pack
                        10:15:39.050 [system.io] [always] mounted pack packs/localized.pack
                        10:15:41.489 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.489 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction timurids has gap in building prior to huge_stone_wall
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.490 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction england has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction england has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction poland has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction poland has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction france has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction france has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction hre has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction hre has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction portugal has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction portugal has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction papal_states has gap in building prior to fortress
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction papal_states has gap in building prior to citadel
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                        10:15:41.491 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                        Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                        10:15:41.498 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
                        No or invalid resource type specified
                        10:15:41.646 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
                        Building level name printing_press not found as a level in building database
                        10:15:41.646 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
                        Building level name bimaristan not found as a level in building database
                        10:15:41.672 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
                        Building level name bimaristan not found as a level in building database
                        10:15:41.672 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
                        Building level name printing_press not found as a level in building database
                        10:15:41.673 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
                        Building level name bimaristan not found as a level in building database
                        10:15:50.099 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                        10:16:10.374 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

                        EDIT :
                        Ma faute ce bug ne se produit que si je ne lance pas le jeu en mode admin
                        Dernière modification par Rushnak, 15-12-2013, 10h26.

                        Commentaire


                        • Alors là il m'arrive un bug pas cool:
                          je joue Thranduil's Realm, j'en suis au 117 tour, j'ai achevé Dol Guldur il y a un bout de temps, et là je prends la Moria (dernier endroit des Orcs of Misty Mountains), autrement dit je les achève, mais une fois la bataille finie, dès que je choisi si je veux rentrer peinard dans la Moria, la piller etc... ça plante, retour à Windows...
                          Sinon, dans ma partie c'est pas forcément très glorieux pour le Gondor, mais en tout cas ils sont encore en vie, ils ont encore 7 régions je crois. Le Mordor me parait très puissant mais pas imbattable.
                          Je met le log. Une suggestion pour que je puisse continuer ma campagne? Ou je lâche l'affaire?
                          Spoiler:

                          180:37.622 [system.rpt] [always] CPU: SSE2
                          180:37.622 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                          180:37.637 [system.io] [always] mounted pack packs/data_0.pack
                          180:37.637 [system.io] [always] mounted pack packs/data_1.pack
                          180:37.637 [system.io] [always] mounted pack packs/data_2.pack
                          180:37.637 [system.io] [always] mounted pack packs/data_3.pack
                          180:37.637 [system.io] [always] mounted pack packs/data_4.pack
                          180:37.637 [system.io] [always] mounted pack packs/localized.pack
                          180:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction timurids has gap in building prior to huge_stone_wall
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                          180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction england has gap in building prior to fortress
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction england has gap in building prior to citadel
                          180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction poland has gap in building prior to fortress
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction poland has gap in building prior to citadel
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction france has gap in building prior to fortress
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction france has gap in building prior to citadel
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction hre has gap in building prior to fortress
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction hre has gap in building prior to citadel
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction portugal has gap in building prior to fortress
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction portugal has gap in building prior to citadel
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction papal_states has gap in building prior to fortress
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction papal_states has gap in building prior to citadel
                          180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                          180:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                          180:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                          Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                          180:46.643 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
                          No or invalid resource type specified
                          180:47.070 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
                          Building level name printing_press not found as a level in building database
                          180:47.071 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
                          Building level name bimaristan not found as a level in building database
                          180:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
                          Building level name bimaristan not found as a level in building database
                          180:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
                          Building level name printing_press not found as a level in building database
                          180:47.145 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
                          Building level name bimaristan not found as a level in building database
                          181:12.240 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
                          181:52.584 [game.script] [error] Script execution error for <console_command>, at line 18822, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
                          create_unit Misty-Mountains "Snagas" 2 0 0 0
                          err: cannot add unit(s) because the garrison already contains the maximum number of units

                          182:11.935 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
                          Dernière modification par Rantan007, 16-12-2013, 00h20.

                          Commentaire


                          • Et au passage, Remnants of Angmar, Vale of Dorwinion et le Rohan sont aussi morts

                            Commentaire


                            • C'est étrange. Je vais voir ce qui se passe si j'essaye personnellement de tuer les SERG, oups, les orques des mont brumeux.
                              Dernière modification par Arandir Tur-Anion, 16-12-2013, 01h05.

                              Commentaire


                              • Ok merci, j'attends de savoir ce qui se passe après un massacre de gobelin (et quelques bestioles un peu plus grosses) chez toi alors !

                                Commentaire

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