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  • Arandir Tur-Anion
    a répondu
    Envoyé par Julien123456789 Voir le message
    Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.
    C'est normal, les batailles historiques ne sont pas prévues pour DaC. j'en efrais peut-être des spéciales DaC.

    Envoyé par Julien123456789 Voir le message
    Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.
    C'est normal. pour des raisons de limites de culture, nous n'avons pas pu intégrer cette fonctionnalité. Ce tuto t'explique comment faire pour une bataille. N'oublie pas d'inverser tes changements à la fin.

    Envoyé par MethaneHurlant Voir le message
    Yo,
    Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
    Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
    J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...

    Voilà voilà, ce sera tout pour le moment
    Pour les balrogs je crois que c'est normal. Pour les villes il faut attendre un tour pour que les skins redeviennent les bons.

    Laisser un commentaire:


  • xXLuSoXx
    a répondu
    Problème de crash réglé pour ma part pendant le lancement d'une campagne avec une réinstallation propre de Third Age 3.2 et l'installation de DAC ensuite.

    Laisser un commentaire:


  • MethaneHurlant
    a répondu
    Yo,
    Pas mal de petits bugs, une fois sur deux quand je clique sur "bataille personnalisée" ou "campagne du troisième âge", le jeu crash sans message d'erreur.
    Autre truc, avec les nains de Khazad Dum (pour récupérer la Moria), en chargeant la partie, les villes sur la carte de campagne avaient une gueule bizarre. Minas Tirith avec le skin de la Moria, Minas Morgul avec celui d'Erebor...
    J'ai installé le correctif mais j'ai toujours une unité de 13 balrogs dans la Moria...

    Voilà voilà, ce sera tout pour le moment

    Laisser un commentaire:


  • Julien123456789
    a répondu
    Je ne sais pas si c'est un bug, mais en batailles personnalisées, je ne peux pas faire d’assaut de ville "spéciale seigneur des anneaux" (telles que Erebor, For le Cor, Dol Guldur, etc...) que l'on pouvait faire dans la version originale 3.2. Ces villes ne se trouvent tout simplement pas dans la liste des champs de bataille.

    Laisser un commentaire:


  • ALG
    a répondu
    Envoyé par Finarfin Voir le message
    Bonjour à tous !

    J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
    Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
    J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
    Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !

    En espérant vous avoir aidé !
    La Correctif corrige ce bug, télécharge-le ici.

    Laisser un commentaire:


  • beleroy
    a répondu
    Bon, plus qu'à attendre la version améliorée. on est les testeurs de la version bêta, de quoi se plaint-on ?

    Laisser un commentaire:


  • Julien123456789
    a répondu
    Il m'est arrivé à de nombreuse reprises de vouloir essayer de faire une bataille historique, et à chaque fois le jeu crash. Si cela peut aider, je suis sous Windows 7 et ai installé Third Age + Divide and conquer hier.

    Laisser un commentaire:


  • xXLuSoXx
    a répondu
    Envoyé par Argeleb Voir le message
    Tu as fait afficher les fichiers cachés?
    Oui et aucune trace des fichiers.

    Laisser un commentaire:


  • Finarfin
    a répondu
    Bonjour à tous !

    J'ai installé D&C ce matin, et ai démarré une campagne avec les Dunedains
    Au bout d'une 15aine de tours, je décide d'attaquer la Forteresse de Fornost Erain, protégée par 3 unités de Bandits, avec 8 unités
    J'engage la bataille de siège et commence à deployer mes unités, lorsque je me rend compte que je suis face au Gouffre de Helm !
    Cela n'est pas genant en soi, mais nuit à l'immersion puisque le Gouffre se situe de nombreux miles au Sud Est !

    En espérant vous avoir aidé !

    Laisser un commentaire:


  • Just_legeek
    a répondu
    Hello tout le monde !
    J'ai un problème : En effet lorsque je lance une campagne avec n'importe quelle faction et n'importe quelle difficulté, mon jeu se ferme à la fin du chargement
    Sur l'écran de chargement, après la vidéo, dès que la barre est remplie, le jeu attend une minute et se ferme naturellement comme si j'étais sur internet et que je fermais la fenêtre (grâce à la croix blanche sur fond rouge en haut à droite )

    Voici le log :

    Spoiler:

    189:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
    189:24.216 [bink] [debug] [mods/Third_Age_3/data/fmv/faction/win_ered.bik]Pause on
    189:24.320 [game.script.trigger] [info]
    Event triggers information:
    189:24.320 [game.script.trigger] [info] 000 triggers tested by event HordeFormed
    189:24.320 [game.script.trigger] [info] 001 triggers tested by event ExecutesASpyOnAMission
    189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByPlayerEngine
    189:24.320 [game.script.trigger] [info] 031 triggers tested by event FactionTurnStart
    189:24.320 [game.script.trigger] [info] 004 triggers tested by event PopeElected
    189:24.320 [game.script.trigger] [info] 001 triggers tested by event InterFactionMarriage
    189:24.320 [game.script.trigger] [info] 019 triggers tested by event LesserGeneralOfferedForAdoption
    189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEngine
    189:24.320 [game.script.trigger] [info] 000 triggers tested by event BattleGatesAttackedByEnemyEngine
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleReinforcementsArrive
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event PreFactionTurnStart
    189:24.321 [game.script.trigger] [info] 017 triggers tested by event FatherDiesNatural
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event UIElementVisible
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleWallsBreachedByEngine
    189:24.321 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedDiplomacy
    189:24.321 [game.script.trigger] [info] 011 triggers tested by event SufferAssassinationAttempt
    189:24.321 [game.script.trigger] [info] 001 triggers tested by event SufferDenouncementAttempt
    189:24.321 [game.script.trigger] [info] 001 triggers tested by event SettlementUpgraded
    189:24.321 [game.script.trigger] [info] 002 triggers tested by event FactionAllianceDeclared
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event TileSeen
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedFort
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event ScriptedAdvice
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event GameReloaded
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event CityRebels
    189:24.321 [game.script.trigger] [info] 003 triggers tested by event BecomesFactionHeir
    189:24.321 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitAttacksPlayerUnit
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleArmyRouted
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event FinancesPanelOpen
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event AddedToTrainingQueue
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event PopeRejectsCrusadeTarget
    189:24.322 [game.script.trigger] [info] 006 triggers tested by event ExecutesAnAssassinOnAMission
    189:24.322 [game.script.trigger] [info] 001 triggers tested by event GiveMoney
    189:24.322 [game.script.trigger] [info] 010 triggers tested by event PriestBecomesHeretic
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event MarriageAllianceOffered
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event MissionFinished
    189:24.322 [game.script.trigger] [info] 002 triggers tested by event BriberyMission
    189:24.322 [game.script.trigger] [info] 004 triggers tested by event DiplomacyMission
    189:24.322 [game.script.trigger] [info] 001 triggers tested by event GovernorThrowRaces
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event SiegeEquipmentCompleted
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event PreBattle
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event BattleTideofBattle
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event RecruitmentPanelOpen
    189:24.322 [game.script.trigger] [info] 000 triggers tested by event MessageOpen
    189:24.323 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedBribery
    189:24.323 [game.script.trigger] [info] 004 triggers tested by event SpyMission
    189:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildUpgraded
    189:24.323 [game.script.trigger] [info] 001 triggers tested by event BattleGeneralRouted
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event SettlementConverted
    189:24.323 [game.script.trigger] [info] 001 triggers tested by event GuildDestroyed
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event AbandonShowMe
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event Birth
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event FactionTurnEnd
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event ScrollClosed
    189:24.323 [game.script.trigger] [info] 003 triggers tested by event SabotageMission
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDocksWall
    189:24.323 [game.script.trigger] [info] 002 triggers tested by event GovernorBuildingDestroyed
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleSpySuccess
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event BattleBattleGatesDestroyedByEngine
    189:24.323 [game.script.trigger] [info] 002 triggers tested by event GeneralJoinCrusade
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event GovernorPlugInCompleted
    189:24.323 [game.script.trigger] [info] 000 triggers tested by event FamilyTreePanelOpen
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event SufferAcquisitionAttempt
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementScrollAdviceRequested
    189:24.324 [game.script.trigger] [info] 003 triggers tested by event GovernorUnitTrained
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event SettlementPanelOpen
    189:24.324 [game.script.trigger] [info] 031 triggers tested by event CharacterMarriesPrincess
    189:24.324 [game.script.trigger] [info] 004 triggers tested by event CharacterTurnStart
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event UnitsDesertCrusade
    189:24.324 [game.script.trigger] [info] 001 triggers tested by event AssassinCaughtAttackingPope
    189:24.324 [game.script.trigger] [info] 027 triggers tested by event OfferedForAdoption
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event ButtonPressed
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event BattleDelayPhaseCommenced
    189:24.324 [game.script.trigger] [info] 002 triggers tested by event Insurrection
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterRansomed
    189:24.324 [game.script.trigger] [info] 001 triggers tested by event CharacterAttacksCrusadingGeneral
    189:24.324 [game.script.trigger] [info] 000 triggers tested by event ConstructionPanelOpen
    189:24.324 [game.script.trigger] [info] 053 triggers tested by event GovernorBuildingCompleted
    189:24.324 [game.script.trigger] [info] 003 triggers tested by event LeaderOrderedAssassination
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleWallsCaptured
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattleSiegeEngineDestroyed
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureSettlement
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageMission
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event MarriageAlliancePossible
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event HireMercenariesPanelOpen
    189:24.325 [game.script.trigger] [info] 002 triggers tested by event CeasedFactionHeir
    189:24.325 [game.script.trigger] [info] 003 triggers tested by event SackSettlement
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event RequestMercenariesAdvice
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event EscPressed
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerAttacksSettlementBuilding
    189:24.325 [game.script.trigger] [info] 001 triggers tested by event InquisitorAppointed
    189:24.325 [game.script.trigger] [info] 001 triggers tested by event LeaderOrderedSabotage
    189:24.325 [game.script.trigger] [info] 000 triggers tested by event SettlementSelected
    189:24.325 [game.script.trigger] [info] 002 triggers tested by event GeneralAbandonCrusade
    189:24.325 [game.script.trigger] [info] 005 triggers tested by event GeneralAssaultsGeneral
    189:24.325 [game.script.trigger] [info] 003 triggers tested by event OccupySettlement
    189:24.326 [game.script.trigger] [info] 001 triggers tested by event GeneralDevastatesTile
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event GeneralCaptureResidence
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event CrusadeEnds
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event UngarrisonedSettlement
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event GovernorThrowGames
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalAutoResolvePanelOpen
    189:24.326 [game.script.trigger] [info] 002 triggers tested by event Forgiveness
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerSiegeEngineDestroyed
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event NavalPreBattleScrollAdviceRequested
    189:24.326 [game.script.trigger] [info] 006 triggers tested by event SettlementTurnStart
    189:24.326 [game.script.trigger] [info] 007 triggers tested by event UpdateAttitude
    189:24.326 [game.script.trigger] [info] 017 triggers tested by event OfferedForMarriage
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleFinished
    189:24.326 [game.script.trigger] [info] 437 triggers tested by event CharacterTurnEnd
    189:24.326 [game.script.trigger] [info] 000 triggers tested by event BattleWinningCombat
    189:24.327 [game.script.trigger] [info] 001 triggers tested by event FactionExcommunicated
    189:24.327 [game.script.trigger] [info] 005 triggers tested by event GeneralArrivesCrusadeTargetRegion
    189:24.327 [game.script.trigger] [info] 026 triggers tested by event LeaderMissionSuccess
    189:24.327 [game.script.trigger] [info] 002 triggers tested by event GeneralAssaultsResidence
    189:24.327 [game.script.trigger] [info] 003 triggers tested by event GovernorCityRiots
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event ShortcutTriggered
    189:24.327 [game.script.trigger] [info] 006 triggers tested by event DenouncementMission
    189:24.327 [game.script.trigger] [info] 013 triggers tested by event CardinalPromoted
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event DishonestTransgression
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattleEngineUnmanned
    189:24.327 [game.script.trigger] [info] 024 triggers tested by event LeaderMissionFailed
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event ScrollOpened
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitAttacksEnemyUnit
    189:24.327 [game.script.trigger] [info] 007 triggers tested by event BuildingDestroyed
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event PlugInCompleted
    189:24.327 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnderAttackIdle
    189:24.327 [game.script.trigger] [info] 023 triggers tested by event UnitTrained
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitRouts
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event EnemyCharacterSelected
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitRouts
    189:24.328 [game.script.trigger] [info] 020 triggers tested by event BattleDeploymentPhaseCommenced
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event DeclineAutomatedSettlementManagement
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterPanelOpen
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionSummaryPanelOpen
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event CollegeOfCardinalsPanelOpen
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event FactionNewCapital
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyAttacksSettlementBuilding
    189:24.328 [game.script.trigger] [info] 009 triggers tested by event CharacterBecomesAFather
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event CharacterTurnEndInSettlement
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event AdviceSupressed
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleUnitGoesBerserk
    189:24.328 [game.script.trigger] [info] 001 triggers tested by event LeaderDestroyedFaction
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event PreBattlePanelOpen
    189:24.328 [game.script.trigger] [info] 008 triggers tested by event BecomesFactionLeader
    189:24.328 [game.script.trigger] [info] 000 triggers tested by event BattleDominatingPlaza
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event CharacterNearWitch
    189:24.329 [game.script.trigger] [info] 009 triggers tested by event FactionLeaderPrisonersRansomedCaptor
    189:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionWarDeclared
    189:24.329 [game.script.trigger] [info] 003 triggers tested by event GovernorAgentCreated
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattleArmyHalfDestroyed
    189:24.329 [game.script.trigger] [info] 002 triggers tested by event AcceptBribe
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event SettlementTurnEnd
    189:24.329 [game.script.trigger] [info] 106 triggers tested by event BuildingCompleted
    189:24.329 [game.script.trigger] [info] 005 triggers tested by event ExterminatePopulation
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitRouts
    189:24.329 [game.script.trigger] [info] 002 triggers tested by event FactionTradeAgreementMade
    189:24.329 [game.script.trigger] [info] 001 triggers tested by event FactionBreakAlliance
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event PopeAcceptsCrusadeTarget
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event TradePanelOpen
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event Idle
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event RequestBuildingAdvice
    189:24.329 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerUnitGoesBerserk
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event ScrollAdviceRequested
    189:24.330 [game.script.trigger] [info] 269 triggers tested by event CharacterComesOfAge
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyUnitGoesBerserk
    189:24.330 [game.script.trigger] [info] 223 triggers tested by event PostBattle
    189:24.330 [game.script.trigger] [info] 001 triggers tested by event ArmyTakesCrusadeTarget
    189:24.330 [game.script.trigger] [info] 005 triggers tested by event PreBattleWithdrawal
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleConflictPhaseCommenced
    189:24.330 [game.script.trigger] [info] 002 triggers tested by event LeaderOrderedSpyingMission
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattlePlayerArmyHalfDestroyed
    189:24.330 [game.script.trigger] [info] 001 triggers tested by event NewAdmiralCreated
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleStopsWinningPlaza
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event FactionLeaderPrisonersRansomedCaptive
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event CeasedFactionLeader
    189:24.330 [game.script.trigger] [info] 011 triggers tested by event CharacterMarries
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event UnitDisbanded
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event BattleGeneralKilled
    189:24.330 [game.script.trigger] [info] 000 triggers tested by event DiplomacyPanelOpen
    189:24.331 [game.script.trigger] [info] 001 triggers tested by event VotedForPope
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemySiegeEngineDestroyed
    189:24.331 [game.script.trigger] [info] 001 triggers tested by event CardinalRemoved
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleAiCommenced
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event CityRiots
    189:24.331 [game.script.trigger] [info] 008 triggers tested by event AssassinationMission
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event CharacterSelected
    189:24.331 [game.script.trigger] [info] 005 triggers tested by event GeneralPrisonersRansomedCaptor
    189:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterDamagedByDisaster
    189:24.331 [game.script.trigger] [info] 002 triggers tested by event GiveSettlement
    189:24.331 [game.script.trigger] [info] 002 triggers tested by event GovernorCityRebels
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event BattleEnemyArmyHalfDestroyed
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event Disaster
    189:24.331 [game.script.trigger] [info] 002 triggers tested by event RefuseBribe
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event CitySacked
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event DiplomaticStandingPanelOpen
    189:24.331 [game.script.trigger] [info] 001 triggers tested by event CharacterNearHeretic
    189:24.331 [game.script.trigger] [info] 000 triggers tested by event CrusadeCalled
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event AddedToBuildingQueue
    189:24.332 [game.script.trigger] [info] 005 triggers tested by event GeneralTakesCrusadeTarget
    189:24.332 [game.script.trigger] [info] 081 triggers tested by event AgentCreated
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event RequestTrainingAdvice
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleArmyTired
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event CapturedCharacterReleased
    189:24.332 [game.script.trigger] [info] 040 triggers tested by event Transgression
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event SufferMarriageAttempt
    189:24.332 [game.script.trigger] [info] 001 triggers tested by event HireMercenaries
    189:24.332 [game.script.trigger] [info] 002 triggers tested by event GeneralPrisonersRansomedCaptive
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event BattleWinningPlaza
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event PreBattleScrollAdviceRequested
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event MultiTurnMove
    189:24.332 [game.script.trigger] [info] 000 triggers tested by event MessageClosed
    189:24.332 [game.script.trigger] [info] 004 triggers tested by event BrotherAdopted
    189:24.332 [game.script.trigger] [info] 001 triggers tested by event Demeanour
    189:24.332 [game.script.trigger] [info] 001 triggers tested by event AcquisitionMission
    189:24.333 [game.script.trigger] [info] 000 triggers tested by event ObjSeen
    189:24.333 [game.script.trigger] [info] 000 triggers tested by event IncomingMessage
    189:24.333 [game.script.trigger] [info] 000 triggers tested by event EventCounter
    189:24.333 [system.io] [info] exists: missing mods/Third_Age_3/preferences/player.txt

    Dernière modification par Just_legeek, 08-12-2013, 18h53.

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  • beleroy
    a répondu
    Même problème également. je vous partage mon log si cela peut aider les secouristes

    Spoiler:
    188:35.006 [system.rpt] [always] CPU: SSE2
    188:35.006 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    188:35.022 [system.io] [always] mounted pack packs/data_0.pack
    188:35.022 [system.io] [always] mounted pack packs/data_1.pack
    188:35.022 [system.io] [always] mounted pack packs/data_2.pack
    188:35.022 [system.io] [always] mounted pack packs/data_3.pack
    188:35.022 [system.io] [always] mounted pack packs/data_4.pack
    188:35.022 [system.io] [always] mounted pack packs/localized.pack
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to fortress
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to citadel
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to fortress
    1897.337 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    1897.347 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    1897.467 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
    No or invalid resource type specified
    1899.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
    Building level name printing_press not found as a level in building database
    1899.268 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
    Building level name bimaristan not found as a level in building database
    1899.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
    Building level name bimaristan not found as a level in building database
    1899.458 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
    Building level name printing_press not found as a level in building database
    1899.468 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
    Building level name bimaristan not found as a level in building database
    189:49.378 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2171, column 130
    You already have a faction leader
    189:49.719 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3842, column 1
    The character record Lord Glorfindel is set as faction heir but is not in the family tree.
    189:49.861 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5401, column 1
    The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
    189:49.866 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5522, column 1
    The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
    189:50.067 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6819, column 12
    You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
    It will mean not being able to reach this settlement and is a bug.
    For now we'll ignore it.
    18:109.625 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
    Model database failed to load model models_strat/palantir_selector.cas.
    18:10:12.794 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

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  • Argeleb
    a répondu
    Tu as fait afficher les fichiers cachés?
    Deux bugs graphiques/animations très mineurs:
    Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
    Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction

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  • xXLuSoXx
    a répondu
    Même problème de crash malgré le correctif.

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  • ALG
    a répondu
    Le voilà : https://mega.co.nz/#!l4ECkT4T!LSY3XX...juVRY4wzX2T3JE

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  • xXLuSoXx
    a répondu
    Envoyé par Argeleb Voir le message
    La solution D'Arandir marche pour moi, pour lancer les campagnes :
    Il faut aussi supprimer le contenu du virtual store (qui se trouve dans C:/Users/Ton nom/Appdata/local/Virtual Store/SEGA/MedivalIITotal War ). Le dossier est caché. Il faut alors supprimé les fichiers string.bin, et les fichiers map.rwm. le plus simple sinon est de lancer kingdoms en tant qu'administrateur.
    Aucune trace chez moi d'un dossier Sega dans le virtual store.
    Bon me reste qu'à attendre un correctif.

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