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Medieval II : Total War
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Hourstak
a répondu
09-12-2013, 13h50
Copie du System logs
Spoiler:
13:22
1.890 [system.rpt] [always] CPU: SSE2
13:22
1.890 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
13:22
1.905 [system.io] [always] mounted pack packs/data_0.pack
13:22
1.905 [system.io] [always] mounted pack packs/data_1.pack
13:22
1.905 [system.io] [always] mounted pack packs/data_2.pack
13:22
1.905 [system.io] [always] mounted pack packs/data_3.pack
13:22
1.905 [system.io] [always] mounted pack packs/data_4.pack
13:22
1.905 [system.io] [always] mounted pack packs/localized.pack
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
13:22:15.090 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
13:22:15.100 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
13:22:15.370 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
13:22:15.370 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
13:22:15.430 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
13:22:15.430 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
13:22:15.430 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
13:24:40.833 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
13:29:28.405 [game.script] [error] Script execution error for <console_command>, at line 15738, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Cair-Andros "Westron_Volunteers" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
Autre chose qui n'est pas réellement un bug, le Gondor n'est il pas trop faible face a ces voisins?
au tours 65 il est déjà détruit et a passer les 60 dernier tours a reculer jusqu’à être anéanti a l'ouest par le modor a l'est par l'enedwaith
Je parle en tant qu'IA, car en tant que joueur ça doit être justement palpitant
Dernière modification par
Hourstak
,
09-12-2013, 13h53
.
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Arandir Tur-Anion
a répondu
09-12-2013, 13h41
Merci pour le retour. Je peux avoir le log stp (ça me dira ce qui fait crasher le tout. Au pire envoie moi ta sauvegarde)
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Hourstak
a répondu
09-12-2013, 13h20
J'ai un bug particulièrement chiant.
Je m'explique, je joue Khazad-Dum je lance la construction des mines de mitrhil qui dure 10 tours et a chaque fois qu'il ne reste qu'un tour de construction, je passe le tour et pas crash
J'ai relancé la save, auto en annulant la construction le tour passe niquel, je refait le bâtiment et arriver a son dernier tour de construction ça re-crash
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Arandir Tur-Anion
a répondu
09-12-2013, 12h09
Tu peux mettre le log stp (regarde le premier message pour voir commet y accéder)
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Julien123456789
a répondu
09-12-2013, 11h47
Bonjour, je suis désolé mais j'ai encore un problème : je suis en campagne avec les nains de Kazad Dum, et au tour 82. Le jeu crash lorsque j'appuie sur le bouton du changement de tour. Pour info c'est le dernier tour de construction des mines de mithril, et le script avec Gandalf (à Bree) ne s'est jamais déclenché. Je ne tiens pour l'instant que Kazad Dum.
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gloin1607
a répondu
09-12-2013, 11h46
j ai trouve il ne faut pas mettre a sac la cite mais seulement l occuper et ca fonctionne
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Arandir Tur-Anion
a répondu
09-12-2013, 02h31
Osgiliath Est a tendance à bugguer (c'était déjà le cas dans la vanilla). Au pire relance la bataille, ou sinon fait ça en autoresolve.
Dernière modification par
Arandir Tur-Anion
,
09-12-2013, 12h10
.
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MethaneHurlant
a répondu
09-12-2013, 02h12
Campagne avec le Gondor, une grosse armée orque attaque Osgiliath Est (début de campagne), et pendant le chargement de la bataille le jeu plante, systématiquement.
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gloin1607
a répondu
09-12-2013, 01h40
non je bats l armee ensuite je suis ejecte de la ville
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Arandir Tur-Anion
a répondu
09-12-2013, 01h23
Euh, je ne comprend pas trop. Il n'y avait pas de révolte et tout ?
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gloin1607
a répondu
09-12-2013, 00h49
bonsoir,
j ai commance une partie avec les nains de kazad dum lorsque je prends la moria on m ejecte de la cite et elle devient une cite rebelle j essaye et de la reprendre et c est pareille quelqu un a deja eu le meme probleme
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Arandir Tur-Anion
a répondu
08-12-2013, 23h33
Si on a un animateur oui. Sinon peut-être
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Argeleb
a répondu
08-12-2013, 23h00
Ce sont bien des "bug" mineurs
", les archers auront une animation dans une lointaine maj ?
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Arandir Tur-Anion
a répondu
08-12-2013, 22h25
Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction
Pour les archers c'est normal, ils n'ont pas d'animation.
Pour la végétation ça doit être lié aux modèles, rien de très grave.
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Tatane38
a répondu
08-12-2013, 22h21
J'ai le même bug que MethaneHurlant. En jouant Dol Amroth, j'ai remarqué que Minath Tirith avait la gueule de la Moria sur la carte de campagne.
EDIT : en effet, passé un tour après la découverte de la ville, celle-ci reprend son aspect normal.
Dernière modification par
Tatane38
,
08-12-2013, 22h23
.
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