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Total War
Total War : MEDIEVAL
Medieval II : Total War
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Arandir Tur-Anion
a répondu
19-12-2013, 19h38
Retélécharge le mod. Il doit être corrompu
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Commandant Soso
a répondu
19-12-2013, 19h29
J'arrive pas à installer le mod ca me met Installer integrity check has failed.Common causes include incomplete download ans damaged media.Contact the installer's author to obtain a new copy.
More information at:
http://nsis.sf.net/NSIS_Error
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coldblood
a répondu
19-12-2013, 16h25
c'est bon, les Kazad ont pris leurs dû, du coup rien à redire pour l'instant.
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Arandir Tur-Anion
a répondu
19-12-2013, 10h45
Comme je le dit à chaque fois, ce genre de bug est précis, et totalement inutile. Essaye de refaire la bataille pour voir, y-a-t-il eu des événements particuliers suite à cette bataille... Regarde le premier post pour plus d'informations.
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JC_CESAR
a répondu
19-12-2013, 02h53
J'ai eu un crash après avoir pris Gundabad. (Cette bataille si épique et pourtant si inutile sniff)
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coldblood
a répondu
18-12-2013, 00h55
L'unités Athalas Ranger du val du Dorwignon possède un capitaine sans texture, et les montures des hauts paladins du général pareil, sinon RAS sur les autres unités.
Big gg au Moddeur, je vous assure que le mod est beaucoup plus équilibré qu'auparavant.
[IMG]
[/IMG]
seul petit problème, les Kazads n'ont pas bougé depuis qu'ils sont arrivé à la Moria
vous remarquerez que le Gondor n'a perdu aucune terre depuis le débuts et l'on est en 2986, et il est bien partie pour tenir largement tandis qu'il botte les fesses de l'Enedwaith, Umbar est moins fort, lisez le changelog, c'est bourré d'info. que du bon sur ce patch, à part les bug et la faction Moria qui réagit bizzarement pour l'instant, tout est nikel.
L'AI réagit réellement bien pour les factions comme Gondor, Angmar et Isengard. Imladris s'étend (enfin !), les villes qui peuvent évoluer ont une bonne population de base, comme sa on se fait pas chier pendant 20ans.
que du bon reste plus qu'a ajouter le reste des scripts prévu pour le mod
.
Dernière modification par
coldblood
,
18-12-2013, 03h25
.
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Imperator-Purple
a répondu
16-12-2013, 16h52
Salut je ne sais pas si sa a été dit mais certaines unités n'ont pas les bonnes "nominations" notamment avec le Mordor, les "spearman" qui sont les "lights infantery" et vice versa.
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Rantan007
a répondu
16-12-2013, 15h44
J'ai essayé à nouveau, et ça plante toujours.
Mais bon j'ai trouvé un moyen de contourner le problème pour continuer ma campagne: je recule, les galadhrims avancent, les orcs les attaquent, me voilà en soutien, on tabasse tout le monde, la faction orc est foutue, la Moria
se retrouve rebelle, et ma campagne continue !
Merci en tout cas.
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Arandir Tur-Anion
a répondu
16-12-2013, 15h21
J'ai essayé rapidement. Essaye de relancer la bataille voir si ça plante. Si ça plante toujours, attend le prochain hotfix je pense.
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Rantan007
a répondu
16-12-2013, 14h01
Je t'ai envoyé un MP
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Arandir Tur-Anion
a répondu
16-12-2013, 01h05
Bon, après avoir poutré du gobelin, je vois que ce n'est pas directement lié à la destruction des Orques. Tu pourrais m'envoyer ta sauvegardes stp ?
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Rantan007
a répondu
16-12-2013, 00h18
Ok merci, j'attends de savoir ce qui se passe après un massacre de gobelin (et quelques bestioles un peu plus grosses) chez toi alors !
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Arandir Tur-Anion
a répondu
15-12-2013, 22h36
C'est étrange. Je vais voir ce qui se passe si j'essaye personnellement de tuer les SERG, oups, les orques des mont brumeux.
Dernière modification par
Arandir Tur-Anion
,
16-12-2013, 01h05
.
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Rantan007
a répondu
15-12-2013, 18h23
Et au passage, Remnants of Angmar, Vale of Dorwinion et le Rohan sont aussi morts
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Rantan007
a répondu
15-12-2013, 18h21
Alors là il m'arrive un bug pas cool:
je joue Thranduil's Realm, j'en suis au 117 tour, j'ai achevé Dol Guldur il y a un bout de temps, et là je prends la Moria (dernier endroit des Orcs of Misty Mountains), autrement dit je les achève, mais une fois la bataille finie, dès que je choisi si je veux rentrer peinard dans la Moria, la piller etc... ça plante, retour à Windows...
Sinon, dans ma partie c'est pas forcément très glorieux pour le Gondor, mais en tout cas ils sont encore en vie, ils ont encore 7 régions je crois. Le Mordor me parait très puissant mais pas imbattable.
Je met le log. Une suggestion pour que je puisse continuer ma campagne? Ou je lâche l'affaire?
Spoiler:
18
0:37.622 [system.rpt] [always] CPU: SSE2
18
0:37.622 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
18
0:37.637 [system.io] [always] mounted pack packs/data_0.pack
18
0:37.637 [system.io] [always] mounted pack packs/data_1.pack
18
0:37.637 [system.io] [always] mounted pack packs/data_2.pack
18
0:37.637 [system.io] [always] mounted pack packs/data_3.pack
18
0:37.637 [system.io] [always] mounted pack packs/data_4.pack
18
0:37.637 [system.io] [always] mounted pack packs/localized.pack
18
0:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
18
0:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to fortress
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction england has gap in building prior to citadel
18
0:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to fortress
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction poland has gap in building prior to citadel
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to fortress
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction france has gap in building prior to citadel
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to fortress
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction hre has gap in building prior to citadel
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to fortress
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction portugal has gap in building prior to citadel
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to fortress
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction papal_states has gap in building prior to citadel
18
0:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
18
0:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
18
0:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
18
0:46.643 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
No or invalid resource type specified
18
0:47.070 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
Building level name printing_press not found as a level in building database
18
0:47.071 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
Building level name bimaristan not found as a level in building database
18
0:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
Building level name bimaristan not found as a level in building database
18
0:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
Building level name printing_press not found as a level in building database
18
0:47.145 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
Building level name bimaristan not found as a level in building database
18
1:12.240 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
18
1:52.584 [game.script] [error] Script execution error for <console_command>, at line 18822, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
create_unit Misty-Mountains "Snagas" 2 0 0 0
err: cannot add unit(s) because the garrison already contains the maximum number of units
18
2:11.935 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
Dernière modification par
Rantan007
,
16-12-2013, 00h20
.
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