X
 
  • Filtre
  • Heure
  • Afficher
Tout nettoyer
nouveaux messages

  • Arandir Tur-Anion
    a répondu
    Retélécharge le mod. Il doit être corrompu

    Laisser un commentaire:


  • Commandant Soso
    a répondu
    J'arrive pas à installer le mod ca me met Installer integrity check has failed.Common causes include incomplete download ans damaged media.Contact the installer's author to obtain a new copy.

    More information at: http://nsis.sf.net/NSIS_Error

    Laisser un commentaire:


  • coldblood
    a répondu
    c'est bon, les Kazad ont pris leurs dû, du coup rien à redire pour l'instant.

    Laisser un commentaire:


  • Arandir Tur-Anion
    a répondu
    Comme je le dit à chaque fois, ce genre de bug est précis, et totalement inutile. Essaye de refaire la bataille pour voir, y-a-t-il eu des événements particuliers suite à cette bataille... Regarde le premier post pour plus d'informations.

    Laisser un commentaire:


  • JC_CESAR
    a répondu
    J'ai eu un crash après avoir pris Gundabad. (Cette bataille si épique et pourtant si inutile sniff)

    Laisser un commentaire:


  • coldblood
    a répondu
    L'unités Athalas Ranger du val du Dorwignon possède un capitaine sans texture, et les montures des hauts paladins du général pareil, sinon RAS sur les autres unités.

    Big gg au Moddeur, je vous assure que le mod est beaucoup plus équilibré qu'auparavant.

    [IMG][/IMG]

    seul petit problème, les Kazads n'ont pas bougé depuis qu'ils sont arrivé à la Moria

    vous remarquerez que le Gondor n'a perdu aucune terre depuis le débuts et l'on est en 2986, et il est bien partie pour tenir largement tandis qu'il botte les fesses de l'Enedwaith, Umbar est moins fort, lisez le changelog, c'est bourré d'info. que du bon sur ce patch, à part les bug et la faction Moria qui réagit bizzarement pour l'instant, tout est nikel.
    L'AI réagit réellement bien pour les factions comme Gondor, Angmar et Isengard. Imladris s'étend (enfin !), les villes qui peuvent évoluer ont une bonne population de base, comme sa on se fait pas chier pendant 20ans.
    que du bon reste plus qu'a ajouter le reste des scripts prévu pour le mod .
    Dernière modification par coldblood, 18-12-2013, 03h25.

    Laisser un commentaire:


  • Imperator-Purple
    a répondu
    Salut je ne sais pas si sa a été dit mais certaines unités n'ont pas les bonnes "nominations" notamment avec le Mordor, les "spearman" qui sont les "lights infantery" et vice versa.

    Laisser un commentaire:


  • Rantan007
    a répondu
    J'ai essayé à nouveau, et ça plante toujours.
    Mais bon j'ai trouvé un moyen de contourner le problème pour continuer ma campagne: je recule, les galadhrims avancent, les orcs les attaquent, me voilà en soutien, on tabasse tout le monde, la faction orc est foutue, la Moria
    se retrouve rebelle, et ma campagne continue !
    Merci en tout cas.

    Laisser un commentaire:


  • Arandir Tur-Anion
    a répondu
    J'ai essayé rapidement. Essaye de relancer la bataille voir si ça plante. Si ça plante toujours, attend le prochain hotfix je pense.

    Laisser un commentaire:


  • Rantan007
    a répondu
    Je t'ai envoyé un MP

    Laisser un commentaire:


  • Arandir Tur-Anion
    a répondu
    Bon, après avoir poutré du gobelin, je vois que ce n'est pas directement lié à la destruction des Orques. Tu pourrais m'envoyer ta sauvegardes stp ?

    Laisser un commentaire:


  • Rantan007
    a répondu
    Ok merci, j'attends de savoir ce qui se passe après un massacre de gobelin (et quelques bestioles un peu plus grosses) chez toi alors !

    Laisser un commentaire:


  • Arandir Tur-Anion
    a répondu
    C'est étrange. Je vais voir ce qui se passe si j'essaye personnellement de tuer les SERG, oups, les orques des mont brumeux.
    Dernière modification par Arandir Tur-Anion, 16-12-2013, 01h05.

    Laisser un commentaire:


  • Rantan007
    a répondu
    Et au passage, Remnants of Angmar, Vale of Dorwinion et le Rohan sont aussi morts

    Laisser un commentaire:


  • Rantan007
    a répondu
    Alors là il m'arrive un bug pas cool:
    je joue Thranduil's Realm, j'en suis au 117 tour, j'ai achevé Dol Guldur il y a un bout de temps, et là je prends la Moria (dernier endroit des Orcs of Misty Mountains), autrement dit je les achève, mais une fois la bataille finie, dès que je choisi si je veux rentrer peinard dans la Moria, la piller etc... ça plante, retour à Windows...
    Sinon, dans ma partie c'est pas forcément très glorieux pour le Gondor, mais en tout cas ils sont encore en vie, ils ont encore 7 régions je crois. Le Mordor me parait très puissant mais pas imbattable.
    Je met le log. Une suggestion pour que je puisse continuer ma campagne? Ou je lâche l'affaire?
    Spoiler:

    180:37.622 [system.rpt] [always] CPU: SSE2
    180:37.622 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
    180:37.637 [system.io] [always] mounted pack packs/data_0.pack
    180:37.637 [system.io] [always] mounted pack packs/data_1.pack
    180:37.637 [system.io] [always] mounted pack packs/data_2.pack
    180:37.637 [system.io] [always] mounted pack packs/data_3.pack
    180:37.637 [system.io] [always] mounted pack packs/data_4.pack
    180:37.637 [system.io] [always] mounted pack packs/localized.pack
    180:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.620 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to huge_stone_wall
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to huge_stone_wall
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.621 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
    180:46.622 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to fortress
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction england has gap in building prior to citadel
    180:46.623 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to fortress
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction poland has gap in building prior to citadel
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to fortress
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction france has gap in building prior to citadel
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to fortress
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction hre has gap in building prior to citadel
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to fortress
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction portugal has gap in building prior to citadel
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to fortress
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction papal_states has gap in building prior to citadel
    180:46.624 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
    180:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
    180:46.625 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
    Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
    180:46.643 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
    No or invalid resource type specified
    180:47.070 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
    Building level name printing_press not found as a level in building database
    180:47.071 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
    Building level name bimaristan not found as a level in building database
    180:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
    Building level name bimaristan not found as a level in building database
    180:47.143 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
    Building level name printing_press not found as a level in building database
    180:47.145 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
    Building level name bimaristan not found as a level in building database
    181:12.240 [game.script] [always] Germanicu5 ReallyBadAI v5.7 Running. Please upload log and savegames when reporting battle CTDs for SS.
    181:52.584 [game.script] [error] Script execution error for <console_command>, at line 18822, in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    create_unit Misty-Mountains "Snagas" 2 0 0 0
    err: cannot add unit(s) because the garrison already contains the maximum number of units

    182:11.935 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Dernière modification par Rantan007, 16-12-2013, 00h20.

    Laisser un commentaire:

Chargement...
X