Toggle navigation
Youtube
VOD
Twitch.tv
Connexion
Connexion
Identifiant
Mot de passe
Se souvenir de moi
Connexion
Connexion
Vous possédez déjà un compte sur notre communauté ? Identifiez-vous !
Inscription
Rejoignez notre communauté en vous inscrivant dès maintenant !
Oubli de votre mot de passe ou de votre identifiant ??
Pas d’inquiétude, ça arrive à n'importe qui !
Contactez-nous
Envoyer un email à l'administrateur du site
Inscription
S'identifier ou s'inscrire
Connexion en cours...
Se souvenir de moi
Connexion
Oubli de votre mot de passe ou de votre identifiant ?
ou
s'inscrire
S' identifier avec
Articles
Forums
Forum
Total War
Total War : MEDIEVAL
Medieval II : Total War
Mods et Modding
Divide and Conquer
X
Réduire
Messages
Dernière activité
Recherche
Page
sur
67
Filtre
Heure
Tout
Aujourd'hui
La semaine dernière
Le mois dernier
Afficher
Tout
Discussions uniquement
Photos uniquement
Vidéos uniquement
Liens uniquement
Sondages uniquement
Events only
Filtré par:
Tout nettoyer
nouveaux messages
Précédent
1
17
32
37
38
39
40
41
42
43
44
45
46
47
52
67
template
Suivante
Arandir Tur-Anion
a répondu
26-03-2014, 01h09
C'est ce que je pensais, ton script ne se génère pas :
Couldn't create a script from file mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Le problème vient des fichiers sons, je pense que le plus simple est que tu retélécharges le mod, et le réinstalle (sans forcément tout désinstaller, même si c'est conseillé)
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
26-03-2014, 00h45
Voilà mon log
Spoiler:
23:41:31.333 [system.rpt] [always] CPU: SSE2
23:41:31.333 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
23:41:31.333 [system.io] [always] mounted pack packs/data_0.pack
23:41:31.333 [system.io] [always] mounted pack packs/data_1.pack
23:41:31.333 [system.io] [always] mounted pack packs/data_2.pack
23:41:31.333 [system.io] [always] mounted pack packs/data_3.pack
23:41:31.333 [system.io] [always] mounted pack packs/data_4.pack
23:41:31.333 [system.io] [always] mounted pack packs/localized.pack
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to huge_stone_wall
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to huge_stone_wall
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction england has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction poland has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction france has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction hre has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction portugal has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to fortress
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction papal_states has gap in building prior to citadel
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
23:41:33.937 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 12168, column 2
Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
23:41:53.257 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6542, column 12
You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
It will mean not being able to reach this settlement and is a bug.
For now we'll ignore it.
23:41:53.334 [game.script] [error] Script parsing error at line 12322, column 39 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Sound event SKHAZAD_HORN is empty.Check for missing audio files.
23:41:53.334 [game.script] [error] Script parsing error at line 12324, column 9 in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Couldn't create a script from file mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/campaign_script.txt
Laisser un commentaire:
Envoyer le commentaire
Annuler
Arandir Tur-Anion
a répondu
26-03-2014, 00h29
Je confirme, car je ne vois pas ce qui pourrait empêcher cet événements d'apparaitre, à part une non génération du map.rwm, ou alors ton téléchargement de DaC est corrompu. Au pire envoie moi ton fichier log
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
26-03-2014, 00h25
Non je ne l'ai pas, c'est ça qui est bizarre
Laisser un commentaire:
Envoyer le commentaire
Annuler
Arandir Tur-Anion
a répondu
26-03-2014, 00h23
A priori non. Tu as bien un message en début de partie ?
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
25-03-2014, 23h44
Non, ça ne fonctionne toujours pas, mais pour préciser je joue avec la version steam de medieval 2 et kingdom, cela change quelque chose ?
Laisser un commentaire:
Envoyer le commentaire
Annuler
Arandir Tur-Anion
a répondu
25-03-2014, 23h19
D'accord. Essaye en donnant les droits d'admins à kingdoms alors
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
25-03-2014, 23h15
Je n'est pas de dossier virtual store en fait, même en faisant apparaitre les fichiers cachés
Laisser un commentaire:
Envoyer le commentaire
Annuler
Arandir Tur-Anion
a répondu
25-03-2014, 22h23
Bizarre bizarre. Tu en as profité pour supprimer le Virtual Store (regarde le premier post)
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
25-03-2014, 22h18
Beh j'entame ma dixième réinstallation
, mais je pense pas que ça change quoi ce soit hélas .
Laisser un commentaire:
Envoyer le commentaire
Annuler
Imperator-Purple
a répondu
25-03-2014, 21h59
Il met arrivé la même chose à plusieurs reprise j'ai du désinstaller totalement MedII et le réinstallé a chaque fois.
Et crois moi j'ai essayer pas mal de "solutions" et fait pas mal de recherches mais je n'ai trouver aucune vrai solution.
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
25-03-2014, 21h12
Oui j'ai fais tout ce que tu viens de me cité mais j'ai toujours le même soucis
Laisser un commentaire:
Envoyer le commentaire
Annuler
Arandir Tur-Anion
a répondu
25-03-2014, 19h59
C'est bizarre ça. Tu as supprimé le fichier map.rwm. Et tu as installé les derniers patchs ?
Laisser un commentaire:
Envoyer le commentaire
Annuler
MisterPiz
a répondu
25-03-2014, 19h46
Bonjour, moi j'ai une léger souci, j'ai l'impression que les évènements ne ce déclenchent pas. J'ai joué 30 tours environ et aucun évènements ne c'est manifesté. Je précise, j'ai tout installé correctement.
Dernière modification par
MisterPiz
,
25-03-2014, 19h52
.
Laisser un commentaire:
Envoyer le commentaire
Annuler
Drusgalis
a répondu
22-03-2014, 12h31
Le problème du non débloquement des casernes et bâtiments de haut niveaux aux tours 40-50 pour certains joueurs a-t-il été compris? sera-t- il résolut dans un prochain patch ?
Laisser un commentaire:
Envoyer le commentaire
Annuler
Précédent
1
17
32
37
38
39
40
41
42
43
44
45
46
47
52
67
template
Suivante
Chargement...
Oui
Non
OK
OK
Annuler
X