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  • #16
    Voici 10 minutes de gameplay en vidéo. Enjoy !

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    • #17
      Depuis ce matin, vous avez la possibilité de souscrire à la bêta fermée de Crusader Kings 2.

      C'est par ici

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      • #18
        Nouveau journal de développement, concernant les bâtiments cette fois-ci :

        "It's time again, to fan the flames of speculation, chagrin and wonderment!

        This week, I'll speak of buildings. In Crusader Kings, as you probably remember, you could build improvements in your counties; things like a library, a road network or money lenders. These would unlock as technology advanced in the county, and, once built, would improve stuff like taxation, defensibility and levy size. Crusader Kings II, not to be outdone by its predecessor, has a very similar system, except you do not build improvements per county, but per Holding (i.e. the baronies within a county. In Crusader Kings II, your Demesne does not consist of a number of counties, but of Holdings.)

        You can click on any Holding in the game to inspect which improvements it has, the size and composition of its levy and garrison, its fortification level and its base tax. If the Holding is part of your own demesne, you can build new improvements there (if any are available and you can afford them.) Castle, City and Church type holdings have different sets of buildings
        consistent with their role (remember, for example, that Cities are burgher dominated, rich, with sizable ship levies, and so on.) Not only that, but many cultures have their own slightly different sets of buildings. Thus, some Mongol Castle improvements will increase the number of Horse Archers, whereas the corresponding German type would increase the number of Knights.

        Another nifty feature of the Holding View is that you can change the name of the Holding if its lord is your subject - this has no effect on the gameplay, of course, but it's still fun (especially in multiplayer.) Naturally, you can also rename counties.



        That's all for now. Until next week!"
        Dernière modification par Rem, 16-10-2011, 16h42.

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        • #19
          Nouveau journal de développement se penchant cette semaine sur la technologie :

          Greetings, fellow medievalists!

          'Tis Thursday, and time for another entry in my ongoing chronicle of fabulousness. You have asked of technology, so today, being the just and kind ruler that I am, I shall speak of technological advancements.

          The technology system is, in fact, quite similar to the one in Crusader Kings. There are three main areas of technological advancement; Military, Economy and Culture. Each of these categories contains eight different technologies. For example, in the Military category, we have things like Castles, Bows, Tactics, and Light Armor. Every province in the game has its own level of advancement for all technologies (level 0 to V.) So Thrake might have Castles III, Legalism II, etc. Technology levels control what types of buildings can be built in the county holdings, the quality of the levies raised there, and many other things.



          Technology tends to spread to neighboring counties like in Crusader Kings. You can increase the rate of innovation by focusing on one technology per category - also like in the original game. However, you now also have the option of sending one of your councillors to a county to increase the rate of innovation. For example, your Marshal can research military technology in one of your counties, and the Spymaster can study technology in a foreign province, which might spread its advancements to your capital.



          The three technology categories are each associated with a character attribute, Military with Martial, Economy with Stewardship, and Culture with Diplomacy. All three are also helped by the Learning attribute (which is new to Crusader Kings II and the primary attribute of the Lord Spiritual). The rate of innovation thus depends on your ruler's skills (and those of the councillors and spouse.)

          Until next time!

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          • #20
            La carte de jeu a l'air bien jolie

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            • #21
              Paradox a proposé le 26 octobre dernier un live commenté sur le jeu que vous retrouverez en cinq parties sur Youtube. Voici l'une de ces parties :



              La qualité audio du commentaire par Johan Andersson n'est pas au top mais reste très audible, et ce live permet de voir un peu plus en détail le fonctionnement du jeu. Retrouver l'intégralité du live sur la chaîne Youtube de Paradox
              Dernière modification par Rem, 29-10-2011, 22h36.

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              • #22
                Et avec un peu de retard, le 17ème journal de développement portant sur le système de messages :

                Hello again folks!

                It's Thursday, and... well, you know the drill by now. The subject for today is the message system. Basically, we have been trying to find ways of making messages less intrusive. In a single player environment, a steady stream of pop-ups is not that bad, but when you run a multiplayer game where you cannot pause all the time, pop-ups are incredibly annoying. So we added the little Message Window and nuked all pop-up messages. Those of you who have played Sengoku will be familiar with that system. However, there are problems with that approach. Pop-ups still have their place when a message is really important. Thus, for Crusader Kings II, we took a few steps back.

                What we have now is a system very similar to the one in Victoria II and EU3: Divine Wind, but instead of the little flag notifiers we have the new Message Window. Message pop-ups can be customized to look like either letters or normal event windows, and can be toggled on or off for every message type. They also support custom (and fully moddable) pictures and sounds. Oh, and you will probably be pleased to know that the message log is back again.



                There are a few special pop-up messages, such as battle results and the message you get when a child is born (where you get the option of naming the baby yourself.)



                That's all for now. Next week: Crusader Pandas.

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                • #23
                  Nouveau journal portant sur le conseil
                  ici

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                  • #24
                    Des nouvelles pour CK II
                    Un premier trailer : [YOUTUBE]lpAYY3BvviE[/YOUTUBE]

                    Une second vidéo de présentation :
                    [YOUTUBE]cle3Vxjl5Vc[/YOUTUBE]

                    Ainsi qu'une heure de vidéo en direct : http://fr.twitch.tv/paradoxinteractive/b/301355059

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                    • #25
                      J'ignorais que Paradox avait recruté un humoriste...

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                      • #26
                        Nouveau journal de développement vidéo (en anglais), parlant cette fois-ci des unités.

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                        • #27
                          Un joueur a diffusé une partie qu'il a jouée sur Youtube. Les commentaires sont en anglais :



                          Un bon moyen de voir à quoi ressemble le jeu

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                          • #28
                            Beta fermée ?

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                            • #29
                              Bêta oui, fermée je ne sais pas . Il y a quelques temps Paradox avait ouvert des inscriptions pour une bêta fermée, mais à moins que je ne me trompe cela aurait signifié que rien n'aurait pu filtrer non ? Mais le joueur en question a créé un sujet sur le forum officiel sans que personne ne dise rien...

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                              • #30
                                http://forum.paradoxplaza.com/forum/...in-Translation

                                Y a déjà deux pages pour demander une traduction du jeu en latin, si c'est fait je prend le jeu le premier jour à plein pot rien que pour encourager

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