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  • #16
    C'est normal (et de ma faute), du a un test dans les scripts. je faisais des test avec le campagn script, ai du cooriger un bug, et j'ai oublié de corriger cette ligne de test. A priori le premier hotfix devrait arriver aujourd'hui.

    Commentaire


    • #17
      J'avais essayé ça déjà, quand je fais exécuter en administrateur sur third age, il trouve pas l'exe de kingdom. Cependant j'ai pas redémarré mon pc après l'installation de kingdom et j'avais pas patché le jeu en 1.05, je suis entrain de réinstaller correctement cette fois, à suivre...

      Commentaire


      • #18
        Envoyé par Arandir Tur-Anion Voir le message
        @lombrenoire : c'est normal, la campagne de la Moria est buggué. ce sera corrigé dans le prochain hotfix.
        C'est aussi pour ça que ça plante à chaque fois que j'essaye de passer par la forêt de Mirkwood comme je le disais dans mon message un peu plus haut?

        Commentaire


        • #19
          Je pose la question ici, me demandant s'il s'agit d'un bug ou non:
          Pour les bâtiments comportant un "building upkeep", il paraitrait logique qu'ils coûtent des sous vu le terme de upkeep, mais il semblerait qu'ils en fassent gagner: dans les "settlement details quand je construis un bâtiment comportant un "building upkeep" j'ai pu constater qu'effectivement ils en font gagner, là par exemple je viens de vérifier que le leather tanner que je viens de finir de construire me rapporte une petite crotte en plus.
          C'est normal ou il y a une erreur ?

          Commentaire


          • #20
            Non, c'est pour permettre aussi à la plupart des bâtiments d'être rentable. Par exemple le leather teanner payera des taxes, même sur les travaux que tu lui commande

            Commentaire


            • #21
              Ok, c'est logique aussi, c'était juste à cause du mot upkeep que je trouvais ça bizarre.
              Merci pour la réponse en tout cas

              Commentaire


              • #22
                Bonjour,

                j'ai windows 7, STEAM, j'ai réinstallé Third Age, 3.2, installé Divide and Conquer. le jeu a planté une fois sur l'écran de campage pour choisir la faction, et l'autre en chargeant la campagne !
                Pour la première fois, pas de message, pour le second, Medieval 2 has encountered .... bla bla bla

                Je ne sais pas si vous pourrez m'aider, c'était juste pour remonter un crash. sinon, j'attendrai un patch et je retourne sur 3.3 ou MOS

                Le message Log

                Spoiler:
                16:31:31.230 [system.rpt] [always] CPU: SSE2
                16:31:31.230 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                16:31:31.230 [system.io] [always] mounted pack packs/data_0.pack
                16:31:31.230 [system.io] [always] mounted pack packs/data_1.pack
                16:31:31.230 [system.io] [always] mounted pack packs/data_2.pack
                16:31:31.230 [system.io] [always] mounted pack packs/data_3.pack
                16:31:31.230 [system.io] [always] mounted pack packs/data_4.pack
                16:31:31.230 [system.io] [always] mounted pack packs/localized.pack
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to huge_stone_wall
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction england has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction england has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction poland has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction poland has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction france has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction france has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction hre has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction hre has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction portugal has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction portugal has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction papal_states has gap in building prior to fortress
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction papal_states has gap in building prior to citadel
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                16:31:37.421 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                16:31:37.431 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
                No or invalid resource type specified
                16:31:37.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
                Building level name printing_press not found as a level in building database
                16:31:37.641 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
                Building level name bimaristan not found as a level in building database
                16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
                Building level name bimaristan not found as a level in building database
                16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
                Building level name printing_press not found as a level in building database
                16:31:37.681 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
                Building level name bimaristan not found as a level in building database
                16:326.749 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2135, column 130
                You already have a faction leader
                16:326.956 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3754, column 1
                The character record Lord Glorfindel is set as faction heir but is not in the family tree.
                16:327.061 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5241, column 1
                The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
                16:327.062 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5354, column 1
                The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
                16:327.293 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6615, column 12
                You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
                It will mean not being able to reach this settlement and is a bug.
                For now we'll ignore it.
                16:32:19.024 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
                Model database failed to load model models_strat/palantir_selector.cas.
                16:32:21.965 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


                J'ai ré-essayé en partant du kingdoms.exe, en administrateur, la même !


                Spoiler:
                16:54:13.216 [system.rpt] [always] CPU: SSE2
                16:54:13.216 [system.rpt] [always] ==== system log start, build date: Feb 25 2008 version development ===
                16:54:13.226 [system.io] [always] mounted pack packs/data_0.pack
                16:54:13.226 [system.io] [always] mounted pack packs/data_1.pack
                16:54:13.226 [system.io] [always] mounted pack packs/data_2.pack
                16:54:13.226 [system.io] [always] mounted pack packs/data_3.pack
                16:54:13.226 [system.io] [always] mounted pack packs/data_4.pack
                16:54:13.236 [system.io] [always] mounted pack packs/localized.pack
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to huge_stone_wall
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to huge_stone_wall
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to huge_stone_wall
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction normans has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction turks has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction timurids has gap in building prior to citadel (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction saxons has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction saxons has gap in building prior to citadel (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction egypt has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction egypt has gap in building prior to citadel (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction mongols has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction mongols has gap in building prior to citadel (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ireland has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ireland has gap in building prior to citadel (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to fortress (unavailable at level zero)
                16:54:23.398 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction teutonic_order has gap in building prior to citadel (unavailable at level zero)
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to fortress (unavailable at level zero)
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction aztecs has gap in building prior to citadel (unavailable at level zero)
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction england has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction england has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction poland has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction poland has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction france has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction france has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction hre has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction hre has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction portugal has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction portugal has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction papal_states has gap in building prior to fortress
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction papal_states has gap in building prior to citadel
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ents has gap in building prior to fortress (unavailable at level zero)
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction ents has gap in building prior to citadel (unavailable at level zero)
                16:54:23.408 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 14372, column 2
                Building DB error - faction united has gap in building prior to restored_crypts (unavailable at level zero)
                16:54:23.438 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_missions.txt, at line 1471, column 1
                No or invalid resource type specified
                16:54:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15284, column 43
                Building level name printing_press not found as a level in building database
                16:54:24.358 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_character_traits.txt, at line 15295, column 43
                Building level name bimaristan not found as a level in building database
                16:54:24.518 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7428, column 43
                Building level name bimaristan not found as a level in building database
                16:54:24.518 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7503, column 43
                Building level name printing_press not found as a level in building database
                16:54:24.528 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_ancillaries.txt, at line 7858, column 40
                Building level name bimaristan not found as a level in building database
                16:54:42.500 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 2135, column 130
                You already have a faction leader
                16:54:42.581 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 3754, column 1
                The character record Lord Glorfindel is set as faction heir but is not in the family tree.
                16:54:42.646 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5241, column 1
                The character record Chieftain Agorolg is set as faction heir but is not in the family tree.
                16:54:42.652 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 5354, column 1
                The character record Chieftain Lagbug is set as faction heir but is not in the family tree.
                16:54:42.702 [script.err] [error] Script Error in mods/Third_Age_3/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 6615, column 12
                You have chosen an invalid tile(505, 482) for the settlement of Forodwaith.
                It will mean not being able to reach this settlement and is a bug.
                For now we'll ignore it.
                16:54:57.516 [script.err] [error] Script Error in mods/Third_Age_3/data/descr_model_strat.txt, at line 664, column 26
                Model database failed to load model models_strat/palantir_selector.cas.
                16:550.603 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
                Dernière modification par ALG, 08-12-2013, 17h27. Motif: Triple post

                Commentaire


                • #23
                  Même chose pour moi. Retour windows lors du choix d'une faction ou pendant le chargement de la campagne...

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                  • #24
                    La solution D'Arandir marche pour moi, pour lancer les campagnes :
                    Il faut aussi supprimer le contenu du virtual store (qui se trouve dans C:/Users/Ton nom/Appdata/local/Virtual Store/SEGA/MedivalIITotal War ). Le dossier est caché. Il faut alors supprimé les fichiers string.bin, et les fichiers map.rwm. le plus simple sinon est de lancer kingdoms en tant qu'administrateur.
                    Dernière modification par Argeleb, 08-12-2013, 17h33.

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                    • #25
                      Le premier correctif est en cours d'autorisation par Moddb, encore un peu de patience .

                      Commentaire


                      • #26
                        En Tout cas, merci pour tout le boulot accompli, les unités de Dol Amroth sont superbes

                        Commentaire


                        • #27
                          Envoyé par Argeleb Voir le message
                          La solution D'Arandir marche pour moi, pour lancer les campagnes :
                          Il faut aussi supprimer le contenu du virtual store (qui se trouve dans C:/Users/Ton nom/Appdata/local/Virtual Store/SEGA/MedivalIITotal War ). Le dossier est caché. Il faut alors supprimé les fichiers string.bin, et les fichiers map.rwm. le plus simple sinon est de lancer kingdoms en tant qu'administrateur.
                          Aucune trace chez moi d'un dossier Sega dans le virtual store.
                          Bon me reste qu'à attendre un correctif.

                          Commentaire


                          • #28
                            Le voilà : https://mega.co.nz/#!l4ECkT4T!LSY3XX...juVRY4wzX2T3JE

                            Commentaire


                            • #29
                              Même problème de crash malgré le correctif.

                              Commentaire


                              • #30
                                Tu as fait afficher les fichiers cachés?
                                Deux bugs graphiques/animations très mineurs:
                                Les archers de Dol Amroth, les cordes ne se tendent pas comme dans Third Age.
                                Et la végétation apparaît en popant (soit en avançant ou reculant) sur la carte de bataille de la première ville à conquérir par cette faction

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