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  • #46
    Le mod a été mis à jour.
    Voici le post de Loup sur strategium.

    Beta 0.9.9.1

    Important : Ceci est une mise à jour officielle du mod. Elle comprend la dernière version GitHub avec de nombreux changements qui n'étaient pas dans la version précédente. Toute ancienne version ou vieux liens de téléchargement ne sont plus valables. Notre ambition est d'avoir un mod qui est jouable sans trop de crash ou de bugs et ensuite ajouter du contenu à partir d'une bonne version 1.0.0, d'où le statut de bêta.

    Téléchargement :
    LIENS

    Empreinte : PIHG
    Compatibilité : CK2 vanille 2.6.3

    Cette nouvelle version est compatible avec les anciennes sauvegardes (sauvegardez tout de même vos sauvegardes au cas où)

    Notes de changements (traduction à venir) :
    Spoiler:

    0.9.9.1:

    MAJEUR:
    - Ajout d'un nouveau type de gouvernement: le gouvernement légion pour les légions romaines, avec pour base le gouvernement dans BTWK (merci à l'équipe BTWK)

    MINEUR:
    - Modified the culture and religion of the legion leader. The legion leader has now the culture and religion of the restaurer instead the roman culture.
    - Fixed the issue with the Italian Prefecture having 20 000 in dignity rather than 200, which caused it to stay the primary title even though the holders held empires or kingdoms
    - Modified the Sassanid government type to prevent Zoroastrian characters outside the Sassanids from receiving it
    - Solved the issue which caused temple vassals of the Sassanids to have the wrong holding type
    - Changed a few flags for some provinces and titles
    - Fixed the issue with holders of the court poet honorary title immediately losing it and the title being available to all cultures
    - Prevented characters at war from asking for religious conversion
    - Prisoners will no longer always accept to convert
    - Added decisions to create the Arian Papacy for Arians, to elevate the Bishop of Avila as a Priscillian and to centralise the Cult of the Serpent as a Sethian
    - Prevented the Victory of Theodoric against Italy event from appearing after a white peace rather than a victory
    - Fixed the decision of the establishment of a High Patriarch for the Adoptionist religion being for Apollinarianism rather than Adoptionism
    - Made the Ostrogoths into a kingdom to solve the issues when Italy is conquered and for a more accurate setup
    - Fixed wrong capital locations for a number of duchies in the kingdoms of Gaetulia and Garamantes
    - Integrated Ancient Religions v0.38.2 "Egeria", for compatibility with 2.6.2
    - Forming the Anubis Guard now requires holding the empire of Africa


    Installation :

    Installeur :
    1. Lancez le fichier de l'installeur .exe
    2. Sélectionnez votre dossier de mods CK2, si ce n'est pas celui par défaut (Documents\Paradox Interactive\Crusader Kings II\mod)
    3. Attendez que l'installation du mod se termine
    4. Lancez CK2
    5. Sélectionnez le mod "When the World Stopped Making Sense" dans la section Mod
    6. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
    7. Jouez!

    Manuelle :
    1. Supprimez tous les anciens dossiers "WTWSMS" et tous les fichiers .mod dans Documents\Paradox Interactive\Crusader Kings II\mod
    2. Videz votre cache de gfx, en supprimant le dossier Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
    3. Extrayez l'archive téléchargé
    4. Entrez dans le premier dossier et transférez le contenu de ce dossier vers Documents\Paradox Interactive\Crusader Kings II\mod
    5. Lancez CK2
    6. Sélectionnez le mod "When the World Stopped Making Sense" dans la l'onglet mod
    7. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
    8. Jouez!


    Note : Pas de changements pour la version française par rapport à la 0.9.9.

    Commentaire


    • #47
      bonjour, malgré tout mes essaies et mes recherches je n'arrive pas à créé la légion I suburbicaria donc si jamais quelqu'un savais quelle région il faut possédé j'imagine l'Italie mais perso j'ia pas réussie. merci

      Commentaire


      • #48
        Dans la version que j'ai, cette légion a été désactivée.
        Dans le fichier WTWSMS/decisions/WtWSMS_organise_legions_decisions.txt il y a un # devant organize_legio_i_suburbicaria (cherches-le avec Ctrl+F).

        Erik a décidé d'enlever certaines légions [source]
        Voilà les autres légions supprimées:
        • legio_i_raetia_noricum
        • legio_i_sicilia
        • legio_i_septem_provincae
        • legio_i_belgica
        • legio_i_germania_inferior
        • legio_i_dacia
        • legio_i_mesopotamia

        Commentaire


        • #49
          d accord est donc comment on recréer l'empire romain d'occident ? vus que c'est une des condition

          Commentaire


          • #50
            Erik a oublié de l'enlever.
            Loup l'a fait le 30 décembre mais du coup après la release.

            Donc pour que tu le corriges en attendant la prochaine version, il faut supprimer la ligne 437 du fichier decisions/WtWSMS_realm_decisions.

            Commentaire


            • #51
              Le mod a été mis à jour.
              Voici le post de Loup sur strategium.

              Beta 0.9.10

              Important : Ceci est une mise à jour officielle du mod. Elle comprend la dernière version GitHub avec de nombreux changements qui n'étaient pas dans la version précédente. Toute ancienne version ou vieux liens de téléchargement ne sont plus valables. Notre ambition est d'avoir un mod qui est jouable sans trop de crash ou de bugs et ensuite ajouter du contenu à partir d'une bonne version 1.0.0, d'où le statut de bêta.

              Téléchargement :
              LIENS

              Empreinte : CAOK
              Compatibilité : CK2 vanille 2.7.1

              Cette nouvelle version n'est PAS compatible avec les anciennes sauvegardes à cause des mises à jours de la vanille.


              Notes de changements en anglais :
              Spoiler:

              0.9.10:
              MAJOR:
              - Compatibility with vanilla 2.7.1
              - Reintegrated Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others
              - Adapted all religion and culture specific flavour for the WtWSMS setting
              - Added new content for the Celtic, Greek and West African cultures as well as the Silk Road which had not been integrated previously
              - Restricted the courtier events to prevent Orthodox or Sunni characters from appearing
              - Tuned the likelihood for the general flavour events to fire
              - Added a Vasconic religion for the Basque Pagans with associated flavour, based upon forum suggestions:
              - A decision to erect a megalith
              - A minor decision to sacrifice a black goat for some money in exchange for piety
              - An annual decision to hold an Akelarre celebration
              - The possibility of reforming into the organised Heuskarist with a religious head
              - Added historical buildings for Constantinople, Rome, Damascus, Alexandria, Carthage, Northumberland, Hadrian's Wall and Antonine Wall area, some of which were integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfile...&insideModal=1).
              - Added six new soundtracks written by Beverage, including five general songs for rulers in Europe and an intro song for the mod
              - Achieved basic compatibility with the Europa Universalis 4 Converter DLC
              MINOR:
              - Integrated Ancient Religions v0.40.2 "Eurybia", for compatibility with 2.7.1
              - Added an additional check to make sure that characters who don't have the Exilarchy as their primary title don't get converted to Judaism. The event instead destroys the title
              - Added a Romano-Dacian culture, based upon Fabuloscriptor's work, credits to him, and present in the provinces of Turnu, Severin and Temes at start
              - Changed all characters, dynasties and provinces of the Dalmatian culture into Illyro-Romans
              - Disabled the legion condition which prevented the decision to reform the WRE to be enacted
              - Added the Diocesis Raetia Noricum as a region for consistency and clarity
              - Integrated the Release as Tributary mini-mod, credits to bossam88 for creating it
              - Fixed typo in the Buri culture name
              - The opinion modifier restricting conversion for non-prisoners now works properly
              - Added a limit of three religious conversion demands per prisoner
              - Taoists may now hunt again
              - Added unique holdings pictures for some cultures, based upon graphics from Lux Invicta (credits to the LI team)
              - Fixed griot with non West African culture
              - Added holy sites for the reformed Sanamahi religion
              - Added an event for the alternate history possibility of Nepos reconquering Italy
              - Added a decision for proclaiming the 2000th anniversary of the Gothic kingdom for the Ostrogoths (based upon Cassiodorus)
              - Toned down the Tamtruyt to a more feasible level (+20% +10% increased revolt risk)
              - Added some Manx cultural title localisations
              - Fixed a bug where the Uyghurs would constantly respawn in the county of Fergana due to a flag not being properly set
              - Added a check to prevent the Catholic Crusades from starting before the Great Schism has fired
              - Added flavour for the Tabitian religion, based upon starwarsfan541's work and adapted for WtWSMS with permission
              - Limited the Gothic culture conversion events to make them only fire for rulers of the appropriate culture
              - Cleaned up the names, titles and dynasties for the existant cultures of: Frankish (Old French) which evolves from Old Frankish, as well as African Romance, Pannonian and Romano-British which are all present at start, based upon Fabuloscriptor's work, credits to him
              - Added four new cultures: Brídaney, Arréyanu, Pièlsuzhany and Galleis which will all be outcomes of the Romance melting-pots, based upon Fabuloscriptor's work, credits to him
              - Added truces between migrating characters and the characters created after a migration to prevent the player from reconquering territories with claims after having migrated
              - Removed the ghost Tarim Basin province which didn't exist on the map
              - Fixed the Gepid culture and Varazdin capital for the titular kingdom of Angloland which is now Angle with Lubek
              - Split the duchy of Asoristan into Hira, Mesan and Asoristan in order to lower the amount of provinces while overhauling the map
              - Reforming the ERE or WRE now copies the laws and history of the title previously held by the former
              - Added a restriction to require characters to not have not migrated in the last 10 years before migrating
              - A realm with a Bureaucratic government form will no longer loose it when restoring the WRE or ERE
              - Failing with the publication of the Henotikon will now negatively impact the moral authority of the Nicene religion
              - Added the historical fort of Gefrin represented as a unique building in Bamburgh during the 6th century and onwards based upon a forum suggestion
              - Added a decision to allow Donatist rulers in Northern Africa who are at war against other religions to use piety in exchange for some light infantry to represent the roving bands of Donatists which existed in the area
              - Addded character events and flavour based upon vanilla for the additional employment decisions
              - Fixed a bug which caused the kingdom of Sarir to be an unplayable theocracy
              - Solved an issue with the historical theocracy of Rayy leading to the entire duchy of Mad being a theocracy rather than Eransharhr
              - Added the missing localisation for the decision to pick a patron saint as an Insular ruler
              - Made the decision for the Roman Empire to move the capital to Rome available for the WRE
              - Added a new flag for the Chatti based upon a forum suggestion
              - Updated the Romano-Frankish namelist to be more adapted for the timeperiod of the mod, based upon the Franceis list by Fabuloscriptor
              - Removed the name Thresiamma with Christian connections to Teresa from the Dravidian cultures as suggested on the forums
              - Added an event about the invention of the Greek fire as flavour and to prevent it from being mentionned prior to it
              - Moved a holy site of the Celtic pagan religion from Somerset to Vannes in Brittany
              - Moved the Saxon capital from Anhalt to Celle
              - Modified the name lists for the Astures and and Cantabrian cultures
              - Added province modifiers lowering movement speed, supply limits and taxes in the "Empty Quarter" (Rub' al Khali in Arab) at the centre of Southern Arabia to represent the desolate nature of it in comparison to other deserts
              - The Subjugation CB will now be available before 800, but it will cost and require prestige as well as be retricted to those of a higher rank and the same culture group as their targets up until the start of the Viking Age
              - Fixed a bug where Julius Nepos would systematically attempt to assasinate himself in the Nepos bookmark
              - Replaced the vanilla flag for the Eastern Roman Empire, which came into use in the 13th century, with the Chi Rho which was used by Constantine
              - Fixed Emperor Anastasius controlling the duchy of Campania
              - Fixed Emperor Anastasius' nickname not working
              - Fixed Odoacer holding the Iron Crown of Lombardy rather than the kings of Lombardy
              - Added a Roman imperial regalia artifact based upon forum suggestions
              - Added the imperial regalia as artifacts which can be sent to the ERE emperor through event with the victory of Odoacer
              - Added three new loadingscreens
              - Fixed the graphic for the "Go Travelling" ambition displaying oddly
              - Added an unique graphic for the Franish Steel era
              - Fixed 400+ years old character at start, both from Houses G.J Caesar, S.J Caesar and an Old Nubian
              - Enabled the usage of the conversion diplomatic action and proselyte councillor action for Bastion of Faith religions towards Ancestral religions
              - Allowed the Offensive Ancestral religions to use the conversion diplomatic action towards other religions if those have a low moral authority
              - Modified the legions in a workaround to avoid the vanilla bug which prevents country-level titles from being disactivated
              - Added an event for the foundation of the Benedictines
              - Prevented Muslim Physicians from appearing before the Islamic Caliphate has been established
              - Added a narrative flavour event about the formation of the Frankish Kingdom for other rulers
              - No longer possible to find aqueducts in areas outside Roman influence
              - Aqueducts should be slightly more likely to be found
              - Added Juhuro cultural localisation
              - Added a decision to form the empire of Oriens
              - Miaphysites may now become vegetarians


              Installation :

              Installeur :
              1. Lancez le fichier de l'installeur .exe
              2. Sélectionnez votre dossier de mods CK2, si ce n'est pas celui par défaut (Documents\Paradox Interactive\Crusader Kings II\mod)
              3. Attendez que l'installation du mod se termine
              4. Lancez CK2
              5. Sélectionnez le mod "When the World Stopped Making Sense" dans la section Mod
              6. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
              7. Jouez!

              Manuelle :
              1. Supprimez tous les anciens dossiers "WTWSMS" et tous les fichiers .mod dans Documents\Paradox Interactive\Crusader Kings II\mod
              2. Videz votre cache de gfx, en supprimant le dossier Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
              3. Extrayez l'archive téléchargé
              4. Entrez dans le premier dossier et transférez le contenu de ce dossier vers Documents\Paradox Interactive\Crusader Kings II\mod
              5. Lancez CK2
              6. Sélectionnez le mod "When the World Stopped Making Sense" dans la l'onglet mod
              7. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
              8. Jouez!


              Note : La version française est toujours en développement, mais grâce au travail de Mouchi elle est de plus en plus complète, et je vous recommande de joueur en francais pour pouvoir aider à la compléter avec vos retours.

              Commentaire


              • #52
                Le mod a été mis à jour.
                Voici le post de Loup sur Strategium qui l'annonce.

                Beta 0.9.11

                Important : Ceci est une mise à jour officielle du mod. Elle comprend la dernière version GitHub avec de nombreux changements qui n'étaient pas dans la version précédente. Toute ancienne version ou vieux liens de téléchargement ne sont plus valables. Notre ambition est d'avoir un mod qui est jouable sans trop de crash ou de bugs et ensuite ajouter du contenu à partir d'une bonne version 1.0.0, d'où le statut de bêta.

                Téléchargement :
                LIENS

                Empreinte : ????
                Compatibilité : CK2 vanille 2.8.1.1
                Cette nouvelle version est compatible avec les anciennes sauvegardes (sauvegardez tout de même vos sauvegardes au cas où)

                Notes de changements en anglais :
                Spoiler:
                MAJOR:
                - Compatibility with vanilla 2.8.1.1
                - Added the Amber Road as a trade route, stretching from Novgorod to Rome, via the Baltic, Germania Slavica and Aquileia
                - Added China as an off-map power with historical rulers from the Northern Wei, Western Wei, Northern Zhou, Sui and Tang dynasties
                - Added a new foederati tributary type, with associated negotiation mechanics (see https://forum.paradoxplaza.com/foru....#post-23653205 for a diary):
                - An event chain with negotiations between Romans and "Barbarians"
                - Both sides can initiate negotiations
                - Failed negotiations can lead to war, while success can be profitable for both parties, provided that they manage to agree
                - Possible outcomes is settlement within the empire and outside it, with promises or an immediate grant
                - Promises are not necessarily respected, and can lead to considerable friction
                - On death the foederati has a choice of leaving
                - Added foederati modifiers to make them a greater threat than a normal neighbour
                - A foederati may also be integrated into a vassal, at the risk of war
                - New casus belli used in the event chain to impose Roman demands
                - Romans securing a white peace or enforcing demands when defending against "Barbarians" can lead to negotiations

                MINOR:
                - Integrated Ancient Religions v0.41.1 "Euronotus", for compatibility with 2.8.1
                - Readded some missing traits coded by Enlil
                - Readded the missing quarantine decision and improved it based upon Reaper's Due
                - Readded the missing "ask for WRE" and "ask for HRE" decisions
                - Readded the missing events for Soissons' Reconquest
                - Readded content around the Aquileian Schism and Three-Chapter Controversy
                - Integrated elements from the Additional Objectives 2.0 mod, originally by Multicast/JGCrusader and later maintained by ZachPruckowski, and updated by Vanilla Immersion, Events, and Traits (VIET) by Cybrxkhan, OrdepNM and many others in addition to work from Lux Invicta (credits to the LI team)
                - Improved the Isaurian namelist, courtesy of Pressburger and BlackEagle78 from the forum suggestions: https://forum.paradoxplaza.com/foru....#post-23218435
                - Expanded the male namelist for the Roman culture
                - Restricted the great blot events to be only for North Germanic Germanic rulers and adapted the events accordingly
                - Added in the missing Apellian, Poititian and Synerian traits
                - Added a Quanat building representing Persian underground buildings
                - Disabled the Papacy and Ecumenical Patriarchate before the Great Schism
                - Added many new Wikipedia links for historical characters
                - Expanded the Suebic namelist, credits to BTWK team
                - Added a strait to the Isle of Wight and the Wadden Islands
                - All legions now require the relevant title to be formed and the holder to be Romance, to prevent cases where they would disband instantly after formation
                - Lowered the Fall of Rome and Persia penalties to be -20 for 100 years rather than -30 for 200 years
                - Fixed and fleshed out Attila's family tree
                - Added late-game buildable Saint Mark's Basilica in Venice, Tower of Pisa, Great Mosque of Samarra and Bastille in Paris, integrated from Unique Buildings mod courtesy of Morloran (http://steamcommunity.com/sharedfile...&insideModal=1).
                - Allowed Neoplatonists to use Hellenic patron deities and have concubines
                - Removed the Roman culture revival events from ACR as they didn't fit with the scope of the mod
                - Added in the Western Scholae Palatinate as a reorganisable mercenary company for the Western Roman Empire
                - The Excubitors are now formed in 460
                - Reworked the Dacian name list, courtesy of abian363
                - Added "Augusta" as the feminine form of the nickname "Augustus"
                - Disabled the Holy War casus belli up until the Rise of Islam as announced previously
                - Rewritten a few vanilla events referencing anachronistic flavour or inexistant countries
                - Added some cultural title localisation in Oriens, courtesy of Qantrix
                - Added some traits for Khosrau I based upon fredrikslicer's forum suggestion
                - Added a decision to restore the imperial fleet for the WRE, which is disbanded after the disastrous Battle of Cap Bon
                - Added an imperial fleet for the ERE at start as a loyal, professional mercenary fleet, based upon the capital duchy of Europa with a decision to restore it if the capital is lost, freely inspired and adapted from the suggestion of omega20056, creator of the Project Augustus mod
                - Changed the retinue of the Vandal culture to be Alan Light Cavalry instead of Berber Cavalry
                - Added a few historical characters, such as Tufa, Magister Militum of Odoacer 489-93 and Paulus, the brother of Orestes
                - Added a minor event about the "Domuit Vascones" for Visigothic rulers conquering the entire duchy of Vasconia
                - Added a workaround that allows a character to keep the Bureaucratic government with a slight delay after changing primary title (updates upon handing out a title)
                - Hellenic characters reorganising legions will now have Hellenic legion commanders
                - Made the Samaritan religion a branch of the Israeli religious group instead of a heresy of Judaism
                - Added a High Priesthood with a historical list of High Priests for the Samaritan religion
                - Expanded the Romano-British namelist
                - Added a new religion icons for Confucianism from Tianxia, from which the religion was integrated with permission
                - Updated the Persian and ERE tributaries to be of the permanent type rather than default
                - Added Mediterranean paths of Silk Road via
                - Added a complete history of Western Roman Imperial Regalia artifact from creation to being sent to Theodoric the Great by Zeno
                - Enabled the 492-497 Isaurian Wars between Eastern Roman Empire and Isaurians
                - Filled in some history gaps in Gothic Wars bookmark
                - Changed the Insular pilgrimage to make it to St. Albans rather than to the anachronistic Canterbury
                - Modified the requirements for creating Annonaria and Italia, keeping the restrictions for the AI but allowing the player to form it with more transparency
                - Added two new religion icons for the Aquileian religion and eventual heresies, courtesy of MordredDerby
                - Added two new dynamic story events around the Isaurian Wars
                - Added the war of the pretender Leontius in as a historical war
                - Made considerable progress in the French and Spanish translatioons of the mod, courtesy of Abian36, Mouchi and Domper59
                - Permanent tributaries may no longer become independent through decision, they will have to acquire it through the force of arms
                - The command an army ambition now requires the character to hold a commander title

                BUGFIXES:
                - Fixed Justinian's Plague appearing in Dunhuang rather than Constantinople
                - Fixed the Assassins being able to spawn prior to the Sunni/Shiite split
                - Fixed several instances where the legion disband conditions did not correspond with the formation conditions
                - Fixed and adapted many VIET events
                - The Circus Maximus and Hagia Sophia will no longer not get built if the character taking the decision dies
                - Fixed the Pictish ruling dynasties at start being disconnected and not corresponding for the correct characters
                - Fixed the dukes of Citerior, Dalmatia, Carthago Inferior and Carthago Superior being of the same dynasty, but having no relation to one another
                - Set the global flag of the Fall of Rome after 476 to prevent the eponymous event from firing
                - Fixed truces between migrating characters and the characters created after a migration not being properly set
                - Fixed the Zalmoxian religion having a Byzantine graphical_culture rather than a more appropriate Pagan one
                - Fixed an oversight with the province of Hofuf being an enclave in the duchy Rummah instead of the duchy of Hajr as intended
                - Removed the autocephalous patriarch for the title e_landless
                - Fixed the capital of the reformed Zalmoxian religion head being in Navarra
                - Fixed an issue with the Nepos victory event triggering for other rulers than Nepos
                - Fixed a bug with an African Romance ruler controlling the Reudignians in 510
                - Fixed +100 year old characters from the Kalabrah dynasty being present in later starts
                - Fixed the county of Jaffa getting independent due to Phoenice having no holder after 500 by adding the historical Governor Dadianus
                - Fixed a bug with the secret religions of characters not displaying even if they had the same secret religion as the player
                - Fixed the oversight which made it impossible to keep the Bureaucratic government as a Romance empire after adopting it
                - Fixed Zoroastrian vassals of Persia being feudal government rather than Eransharhr
                - Fixed the Bubonic plague being announced in events without it being on the map
                - Fixed part of Italy appearing as being held by Julius Nepos between 476 and 480
                - Fixed the issues with Open Elective and Agnatic succession for the Assyrian and Roman empires
                - Fixed the positions of the ports of Winchester and Wight being mixed up
                - Fixed the bug with the Bureaucratic government retinue bonus not added in the retinue total
                - Fixed a bug which caused the wokship ancestors decision to be available to all rulers
                - Mercenaries may no longer launch migratory invasions
                - Fixed many minor character and title history bugs
                - Minor Validator and log fixes


                Installation :
                Installeur :
                1. Lancez le fichier de l'installeur .exe
                2. Sélectionnez votre dossier de mods CK2, si ce n'est pas celui par défaut (Documents\Paradox Interactive\Crusader Kings II\mod)
                3. Attendez que l'installation du mod se termine
                4. Lancez CK2
                5. Sélectionnez le mod "When the World Stopped Making Sense" dans la section Mod
                6. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
                7. Jouez!

                Manuelle :
                1. Supprimez tous les anciens dossiers "WTWSMS" et tous les fichiers .mod dans Documents\Paradox Interactive\Crusader Kings II\mod
                2. Videz votre cache de gfx, en supprimant le dossier Documents\Paradox Interactive\Crusader Kings II\WTWSMS\gfx
                3. Extrayez l'archive téléchargé
                4. Entrez dans le premier dossier et transférez le contenu de ce dossier vers Documents\Paradox Interactive\Crusader Kings II\mod
                5. Lancez CK2
                6. Sélectionnez le mod "When the World Stopped Making Sense" dans l'onglet mod
                7. Sélectionnez les sous-mods graphiques pour WTWSMS pour lesquels vous possédez les DLCs requis
                8. Jouez!

                Note : Grâce au travail de @Mouchi et @Domper59 la version française est plus complète que jamais, et je vous recommande de joueur en francais pour pouvoir aider à la compléter et perfectionner avec vos retours.

                Commentaire


                • #53
                  Ouais alors je peux construire des pyramides et restaurer l'empire néo assyrien avec Romulus Augustul... le mod a un énorme potentiel mais vérifiez où vous mettez vos décisions. Il y a aussi dans la version que j'ai uploadé sur steam quasiment tout les pays chrétiens qui ont le "noreligion" et à cause aussi des systèmes bureaucratiques qui sont normalement dans DdJ on peut pas personnalisé nos persos car ce système est omniprésent.
                  Dernière modification par Sombrage57, 03-01-2018, 19h12.

                  Commentaire


                  • #54
                    Envoyé par Sombrage57 Voir le message
                    Ouais alors je peux construire des pyramides et restaurer l'empire néo assyrien avec Romulus Augustul... le mod a un énorme potentiel mais vérifiez où vous mettez vos décisions.
                    Pour les pyramides, ce n'est pas de WtWSMS à l'origine, c'est du mod ACR intégré. Quant à l'Empire néo-assyrien, impossible de le restaurer avec Romulus Augustule, il faut être de l'ancienne religion assyrienne. C'était un petit clin d'œil pour ceux qui tentent de survivre avec cette religion qui est présente en début de partie, mais ce n'est vraiment pas notre priorité, qui était pour la dernière mise à jour les creusets.

                    Envoyé par Sombrage57 Voir le message
                    Il y a aussi dans la version que j'ai uploadé sur steam quasiment tout les pays chrétiens qui ont le "noreligion" et à cause aussi des systèmes bureaucratiques qui sont normalement dans DdJ on peut pas personnalisé nos persos car ce système est omniprésent.
                    Vérifie que tu n'as pas activé d'autres mods en même temps que WtWSMS, en général ce genre de problème est à cause d'un conflit.

                    Commentaire

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