Stellaris, carnet des développeurs n°294 : Patch Note du mode de coopération de la version 3.8 "Gemini" Beta

Bonjour à nouveau!

La semaine dernière, nous avons passé en revue la conception de base du système multijoueur coopératif sur lequel nous travaillons actuellement, et nous sommes prêts à annoncer que la bêta ouverte de Coop devrait commencer la semaine prochaine. Bien qu’à ce stade, je ne puisse pas donner de date précise, j’ai pensé fournir une liste de notes de mise à jour préliminaires.

Je pense que nous allons laisser la branche test jusqu’à la sortie de la version 3.8, et les commentaires seront recueillis dans les discussions jusqu’au 30 avril. Restez à l’écoute pour plus de détails une fois que nous pourrons les partager.

Notes de version

Voici un changelog de ce qui sera présent dans la bêta ouverte de Coop. Ce n’est qu’un petit sous-ensemble de ce qui va arriver dans la version 3.8 - nous voulions garder les changements Coop relativement isolés afin d’obtenir de meilleurs tests de la fonctionnalité.

Spoiler : NOTES DE VERSION PRÉLIMINAIRES DE STELLARIS 3.8 'GEMINI' COOP OPEN BETA

Spoiler:
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############### VERSION - 3.8 COOP OPEN BETA #################​
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Features

Added two Cooperative modes, allowing up to five players per empire. More information can be found in Stellaris Dev Diary #293.
Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay.
Cooperative PvP can be allowed by the host of a standard multiplayer game. When enabled, empires can open themselves up to allow other players to help control their empire. We expect this game mode to be useful for competitive team play.

Improvements

Added unique textures for Mercury, Venus, Neptune and Uranus for Sol system.
Added unique textures for Earth and Mars when terraformed based off of available heightmap data.
Added new anomaly The Orb
Added a special solar system protected by the Lone Defender.
Added a decision to clear the wreckage on a Broken Shackles starting planet in the event that they are conquered before they enact the Memorial to the Unshackled decision.
Improved accuracy of tooltips on the galaxy setting screen and implemented experimental nested tooltip functionality.
The mind-wiped species from On the Shoulders of Giants will now have the Forcefully Devolved trait.
The Observation Insight Situation now remembers what approach you had when it last finished.
There is now a 1% chance that a pre-ftl civilization will spawn with the Forcefully Devolved trait.

Balance and Bugfixes

Lowered base Minor Artifact storage capacity to 2,000. The Facility of Archaeostudies increases this by 1,000 or by 3,000 if the Archaeo-Engineers AP is taken.
A synthetically ascended empire should no longer refer to their own pops as having owners.
Added a new description to the Broken Shackles Homecoming event if the world is a tomb world.
Added missing "gateway" icons and tooltips to tech_cloaking_1 and tech_detection_array.
Added missing background for Ironman game setting.
Broken Shackles empires with the Parliamentary System civic will instead have Unshackled Politics fire one month after game start instead of one year after game start.
Corrected the Ancient Target Scrambler tech not stating that it unlocks the Ancient Target Scrambler ship component.
Enclaves should no longer keep offering you their services if you become a fanatical purifier.
Fix MP game browser listing full games even if "Not full" is checked.
Fixed a typo in the Cloud, Snagged event (federations3.2010)
Fixed an issue with an unlocalized version of MSI in the initial interaction between a Broken Shackles and Payback empire.
Fixed an unlocalized string for the Reanimated Tiyanki Matriarch.
Fixed events related to the Out of Warranty event chain not firing.
Fixed incorrect calculation used for Offspring amenities.
Fixed Liberation wars not showing up for Payback empires.
Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits.
Fixed NO_POSSIBLE_OPTION text in tooltip for an option in Starbase sabotage event
Fixed reloading of system initializers and crash in with reload_galaxy console command
Fixed some grammar in the Hivemind Voidspawn reanimation event.
Fixed Status Quo in a Subsidiary war subjugating the wrong empire.
Fixing truncated build queue items in the starbase view
Former pre-FTL worlds will no longer display the technological age of the former civilization during colonization.
Increased size of the Relic World tied to the Moon Base arc site from 26 to 30.
Newly added starbase modules and buildings are now possible targets for Sabotage Starbase.
Prevent joining full MP games.
Removed a double be from a machine become the crisis event.
Solved exploit where a base price would constantly reset the next day if you sold the minimum amount
Special project energy cost is now displayed in situation log
System and star name should now match even if the player selects an origin that has a special starting system.
The "Direct Join" window now blocks other input.
The "Host server" window now blocks other input.
The Separatist Planet will no longer nuke themselves if you lose your capital to space fauna.
Torpedo and Frigate technology now requires you to have researched Corvettes.

AI

Fix for AI requiring wrong techs to build some megastructures
Prevent "Assist Research" from blocking AI construction of orbital rings
AI can take into account planetary impact of orbital ring buildings when picking which one to build
AI takes into account planetary production impact of possible orbital ring buildings when considering building orbital rings
AI attitude updates now happen only monthly and on diplomatic actions
Allow AI to build economically useful orbital ring buildings without a matching designation
Relaxed AI budget requirements for orbital ring upgrades
The AI will now build more Offspring Outlooks and Cordyceptic Reanimation Facilities.

UI


[UI] Addition of new social assets. Update of the Text on tooltips
[UI] Auto Track Log Entries setting is saved in the save game.
[UI] Removed the in-game web browser. The game will now use the platform's browser instead.

Modding

Added copy_flags_and_variables_from effect to copy all flags and variables from one scope to another
Added keyboard command for jumping to the next day [.].
Added the special_max_amount = yes/no parameter for resources.
Removed support for the "Major" flag and potential trigger in events.
Renamed country_mia_time_mult to fleet_mia_time_mult so that you can apply it at leader or fleet level too
Replaced set_is_female with set_gender
Scripted triggers may now generate up to one automatic event option icon each
You can now use "initializer = random" in the spawn_system effect


Et encore une fois - ce n’est pas tout ce que nous prévoyons pour 3.8.

Choses à garder à l’esprit

La Coopération touche beaucoup de systèmes dans Stellaris, et il est très probable que vous rencontrerez des problèmes de synchronisation, ou d’autres bizarreries. (Les redoutables « Out of Syncs » qui sont le fléau du multijoueur Stellaris.) Ce système est toujours en développement actif, mais nous voulions laisser les gens jouer avec maintenant, pendant qu’il est encore temps de réagir aux commentaires et aux bugs trouvés.

Certains événements, tels que la diplomatie avec des enclaves ou d’autres entités spéciales, peuvent également se comporter bizarrement pendant la bêta, les réponses allant au premier joueur de l’empire plutôt qu’à celui qui a initié le contact.

Vous avez manquez le Dev Diary de la semaine dernière ?

Avez-vous manqué le Dev Diary de la semaine dernière présentant la Coopération ? Le Community Manager Mordred Viking est sur la chaîne Stellaris Official sur YouTube pour vous éviter d’avoir à le lire !


Gagnants du concours StellARTis

Le concours StellARTis est terminé et les gagnants ont été annoncés! Découvrez quelques-unes de leurs œuvres brillantes.

La semaine prochaine

La semaine prochaine, nous commencerons à passer en revue certains des nombreux changements à venir dans la version 3.8 qui ne sont pas dans la version bêta ouverte de Coop.

Pour plus d'informations sur ce journal sur le Patch 3.8 "Gemini" n'hésitez pas à en discuter sur le forum.