The New Order - Patch 1.2.0 « Toolbox Theory »

Après quasiment un an de développement, des changements de directions, la mise en place de plusieurs équipes de développements, l'intégration de submods audacieux et captivants, le mod-concept pour Hearts of Iron IV, The New Order se voit augmenté d'une mise à jour majeure, permettant l'introduction entre autres d'une refonte majeure de l'économie - aspect déjà développé avant la sortie de la première version du mod mais repoussé à aujourd'hui afin de permettre cette même sortie. Les nouvelles fonctionnalités sont aussi une refonte des lois, de nuances entre les idéologies avec l'introduction des sous-idéologies, d'un nouveau système de production, de développement industriel, de construction de bâtiments, de la diplomatie, des superpuissances, l'introduction de nouvelles voies ou la correction du contenu de nations partiellement développé à la sortie du mod - par exemple le Japon.
C'est aussi des tas de nouvelles fonctionnalités et contenus (comme de nouvelles crises pour simuler l'ampleur de cette guerre froide singulière) de tailles mineures à tailles moyennes - l'Afrique de l'Ouest reçue une attention particulière, passant pour être la réelle Vietnam de TNO (et l'Afrique du Sud, la Corée). Tous les détails de cette mise à jour colossale sont développés dans le patchnote ci-dessous de cet article. A noter que plusieurs nations et développements de celles-ci ont été revues, corrigés et/ou augmentés pour mieux représenter la personnalité/politiques de celles et ceux qui portent les voies que les joueurs peuvent suivre ou régler de mauvaises interprétations (les fameux facelift notés dans le patch, concernant l'Ordenstaat Burgond, les anarchistes russes, certains prétendants allemands).

Cette refonte majeure doit être la première et la plus lourde en fonctionnalités fondamentales au mod, elle doit permettre à moyen et long terme de développer le reste de la première décennie 1962~1974 (voir la feuille de route 2021 ci-dessous) puis de parachever la chronologie de l'univers de The New Order avec l'ajout de la décennie 1972~1982.

J'ai rajouté avant le patchnote, un petit rappel de la feuille de route des développements - divisés en plusieurs patchs - pour les années 2021 et visiblement 2022. Sur ce bonne soirée à toutes et tous, bon week-end et à très bientôt sur l'un des mods-concept, narratif et de simulation politique les plus ambitieux d'HoI4 à l'univers complexe, profond et sombre du moment.


Note de patch 1.2.0 “Toolbox Theory” - En anglais !

Spoiler:
Major Additions
  • Entirely reworked the economy mechanic, including but not limited to production, construction, and trade
  • New laws menu, adjusted to TT changes (remade into smaller rectangles and with added sliders about policies effectiveness)
  • Added a Foreign Policy mechanic to all Superpowers
  • Added Proxy Conflicts to the Philippines, West Africa, the Maho campaign, Congo, Angola, Madagascar, Gazaland, and Malaysia
  • Added the Oil Crisis conflicts, South Africa, the Iberian Wars, the Iranian Civil War, and the Indonesian Civil War to the Foreign Policy mechanic
  • Added in new buildings and satisfaction and coverage mechanics for them
  • Implemented over 100 subideologies for all ideologies
  • Reworked the World Tension meter
  • Reworked the Industry Research Tab
  • Implemented a new Policy Effectiveness mechanic, denoting the effectiveness of a nation’s laws
  • Reworked Long Yun content, and facelifted Lu Han content
  • Added several new mechanics to Long Yun and Lu Han
  • Added new endings to the Western Insurrection
  • Rework and content expansion for Kaya
  • Added a shared bills mechanic for all Japan PMs
  • Order 44 has been heavily reworked
  • Iberia now has a new, reworked economic tree
  • Added a wartime and post-war devastation mechanic to the English Civil War
  • Added wartime focus trees to the English Civil War
  • Reworked pre-war trees to the English gov't and HMMLR
  • Added 100 days of content to Arthur Chesterton's England and David Stirling's England
  • Facelifted SBA content across the board, including a new collapse and facelifted mechanics
  • Facelifted Burgundy’s content, including new mechanics and a new AI Collapse scenario, with unique responses for Germany and America
  • Added a new Arcade Mode feature for completed campaigns
  • Added a mechanic between America, Collaborationist England and Germany to determine which faction England joins
  • Bennett has received a major facelift, rethinking how he personally feels about the Civil Rights Act and changing his foreign tree to establish the "Community of Free Nations"
  • Reworked Brazil's Military trees, expanding the Sorbonne elections and adding two hardliner paths
  • Totally facelifted the Comintern mechanic to no longer consist solely of spam for economic investment
  • Added uranium deposits to the world map
Minor Additions
  • Added Scotland and Norway to the country select screen
  • Igor Shafarevich is now a wholesome condem leader in Komi
  • Added new trees for democratic election of radical candidates in Komi
  • Added new Ultravisionary succession mechanic for Komi
  • Implemented new party popularity system for Vyatka
  • We have removed Aldan, Berezniki, and Kostrama. God rest their eternal souls
  • Added a "Far East Development" mechanic to Russia in order to strengthen Far Eastern states and stop them from becoming irrelevant in Russia
  • New deccat for the Russian Central-Siberia unifier to develop the northern Siberian region
  • New naval development deccat for the Russian Far-East to begin rebuilding a fleet
  • Used the Foreign Policy System to add new features and decisions to Brazil's fight in the South African War
  • Added extra events and flavor to Brazil's Hundred Days
  • Replaced Ikeda's coalition mechanic with a factions relation mechanic for all Japanese PMs
  • Added new decisions for Japan to deal with the Yasuda Crisis, as well as to recover following its aftermath
  • Takagi's North Borneo reforms now properly split the tag
  • All Japanese governments can now collapse, assuming they become too unstable
  • Restructured Ikeda's first focus tree to allow him to deal with the Yasuda Crisis much quicker
  • Added vast amounts of new flavour to proxy conflicts
  • Added vast amounts of new flavor to Lu Han
  • Added skeleton content to Argentina
  • Added skeleton content to Chile
  • Added skeleton content to Peru
  • Added skeleton content to the Central Asian states
  • Added skeleton content to Mexico
  • Added skeleton content to Manchukuo
  • Added skeleton content to Guangdong
  • Added skeleton content to Canada
  • Added skeleton content to Thailand
  • Added skeleton content to the Gulf
  • Added skeleton content for Turkey, including two elections and 11 possible leaders
  • Added skeleton content to Greece, including two possible resistance groups taking over and four democratic leaders
  • Added skeleton content to the Levante, and cut old content
  • Added skeleton content to all West African nations
  • Added skeleton content to Moskowien, as well as a new collapse setup
  • Added the Khanate of Kalat and the Frontier Provinces Civilian Administration as Afghan Puppets
  • Reworked Afghan Mapping
  • Reworked skeleton content to the Chinese warlords
  • Added the Christmas War
  • Added a new mechanic and GUI for South Africa
  • Bormann’s Großraum mechanic has been facelifted and slightly expanded, pending for further changes coming in Europas Narben
  • Bohemia's starting situation has been altered: it now starts annexed into Germany, but will split off during the civil war. It may join either one of the four contenders or stay neutral during the conflict, depending on certain conditions
  • A revamped Batov Insurgency mechanic, with a Scripted GUI instead of a simple Decision Category
  • Revamped the collapse of the Divine Mandate of Siberia, with new tags spawning
  • Slight revamp of the Omsk Insurgency collapse, with some new additions
  • Revamped the Five Year Plans mechanic for TT
  • Changed the way England's "State of the Nation" mechanic works
  • Reworked England's Econ system
  • Implemented a simple polling system for the English elections
  • Cornwall is now named "Garnison Cornwall"
  • Cornwall will now begin with only the Port of Plymouth under its direct control
  • Added new decisions to raid army bases as HMMLR depending on which focus you took in the three-way decision early in their tree
  • Reworked the effects of HMMLR's reconstruction tree to be more engaging and less abrupt
  • You can now switch to any one of the African OFN Mandates as South Africa in a total victory scenario
  • The following nations have new and/or adjusted tech icons: Germany, France, England, Iberia, Mexico, Canada, South Africa, Free France, Japan, Hungary, Turkey, Brazil, Cameroon, Finland, Free England, Ireland, Scotland, Slovakia, Wales, Romania, Venezuela, Croatia, Colombia, Bolivia, Bulgaria, Chile, Egypt, Iraq, Paraguay, Iran, Poland, Afghanistan, Angola, Australia, Congo, Denmark, Ukraine, Mozambique, Italian East Africa, Italian Middle East, Norway, New Zealand, Ulster, Cuba, India, Oman, and Yemen, 200+ in all
  • Copied Germany's Oil Crisis mechanic to Japan and America
  • Minor changes to Norwegian laws (public meetings are now outlawed and Free Norway is now a multiparty democracy)
  • Added some icons to some of Göring's decisions/decision categories
  • Added several potential leaders to Syria
  • Added extra flavor events for Ireland
  • Added several icons and event pictures to England
  • Added 200+ 3D models for infantry, armor, aircraft and landmarks.
  • Added City Descriptions to many major cities across the world
  • Removed a lot of depreciated icons and implemented many icon reworks
  • Reworked Nixon's "CALM THE HELL DOWN" description
  • Added several decision icons to decisions and categories that didn't have them
  • Added several bios to different nations in Asia
  • Changed the flag and name of North Borneo
  • Added unique icons to technology sharing
  • Facelifted Race for the Urals mechanic
  • Added new bills, events, and tooltips to LeMay's presidency
  • Added transition events between a few US presidents
  • Reworked the Brazil Development GUI to be TT integrated
  • Brazil's Megaprojects are now displayed separately from the Development GUI
  • Added South African War decision category to Brazil
  • Goldwater now no longer has to be a goldbug for his econ tree (e.g., prereqs removed that required him to have gold standard)
  • Heydrich no longer cares about debt once the nuclear struggle with Himmler starts
  • Changed Speer decisions/effects for Moskowien reintegration
  • Skeleton content for Bormann Moskowien reclamation
  • Revamped HMMLR operations mechanic in pre-ECW England
  • Revamped ministers and national spirits for Moskowien
  • Revamped the collapse (now called "Moskowien's Dissolution"). Version present in TT is not the version that will be in EN since major spoilers were not included
  • Removed the Two State Solution completely
  • Added news events for Gorbachev, Kaminski, Saucken and Helldorff unification of Moskowien, as well as if none of the above unify Moskowien
  • Added post-unification portraits for Saucken and Gorbachev
  • Tukhachevsky-Zhukov power struggle to succeed Voroshilov now has a Scripted GUI in the decision category
  • Speer's Oil Crisis start is now actually a crisis
  • Added several decisions to reduce the rate of Social Tension decrease every 2 weeks
  • You can now place nuclear weapons in Mauritius and Reunion
  • Added Economic Leaning tracker to State of The Reich. Your decisions will affect several aspects of the economy
  • Extra events and flavor to the 100 Days Crisis for Brazil
  • Added city terrains to Brazil
  • Added small amounts of new flavour events to Japan, Germany, and America
  • Changed Magnitorsk's decisions from vanilla
  • Added "anarchy banners" for nations that have no authority. (i.e., North and Northeastern Siberia)
  • Improved the look of capitulation popups, now including flags of respective nations
  • Added capitulation quotes for Finland, Mengjiang, Indonesia, Free Indonesia, the Generalgouvernment, Plesetsk, Ukhta, The Ural Four Nations, Reichskommissariat Zentralafrika, Wales, Scotland
  • Added skeleton governments to England and Wales when Scotland beats England in the reunification war
  • Visually facelifted the Armed Forces Paranoia, English Minority and Election decision categories
  • Added 70s portrait for Sergey Bunyachenko, along with an accompanying epilogue event and bio
  • Added 70s bio for Dmitry Yazov
  • Added new Oil Crisis events to Germany, the US and Japan
  • Re-Addition of four Gulf endings (Zayed, Shakbut, NUC, Workers Uprising) and new flags for said paths
  • Added a decision to the Narodnik investigation decision category to gain command points for political power, thus allowing for an easier time handling it.
  • Made Slave Revolt's invasion of Schorner slightly easier with extra decisions
  • Added railway mechanic to Speer
  • Gave meaningful effects to German Great Game decisions
  • Gave descriptions to several African ministers
  • Removed remnants of outdated lore (i.e. world events) from the Republic of India and Azad Hind
  • Added partial skeleton content up to 1965 for both Indias, including new leaders and world events
  • Added a few decisions for Onega to coordinate their attack with AI Finland
  • A Southern Urals buffer state will appear if Omsk collapsed while owning a part of Southern Urals
  • Implemented a more competent AI for Hüttig who actively tries to stabilize the Reichstaat, enabling the country to collapse in a less predictable manner
  • If the CIA operation that encourages Ireland to side with OFN succeeds, Ireland will receive a small bonus if they actually pick that choice
  • All GCW contenders will receive a dynamic daily compliance gain depending on their legitimacy, while the chosen successor of Hitler will receive an additional 0.05 daily compliance gain
  • Added a separate tag for RK Hindustan instead of re-using the India tag
  • USA will now receive an event if the Indonesia war ended in stalemate
  • AI Italy will put more divisions on Dodecanese before the Italian-Turkish war begin
  • Both AI Turkey and AI Levant will prepare for the Italian-Turkish war
  • If Turkey annexed Lebanon after the Italian-Turkish war, Lebanon will gain independence after a year and a civil war will erupt there half a year later
  • The result of the border conflict on Dodecanese is now independent form the result of the Middle East theatre
  • The victor of the Iranian civil war will now gain cores on all Iranian states and move their capital to Tehran
  • Nuclear ultimatums will be issued when Mongolia people's front / PRC if they managed to capture any Korean / Japanese core states
Bug Fixes
  • Implemented several fixes to post-ECW content
  • Fixed an issue with motorized equipment icons not appearing in the production screen correctly
  • Fixed an issue with transport plane equipment icons not appearing in the production screen correctly
  • Zlatoust can no longer send military aid to the warlords actively invading them
  • Fixed issues pertaining to Göring's peace on_action file (CTD because of missing peace deal and Reichskommissariat Balkanhalbinsel annexing Germany when Balkan nations capitulated)
  • Fixed Goering's Militarist GUI showing inconsistent heights and flavor text.
  • Goering can now actually ignore enemy aid events
  • Various balance changes for the Siberian Black Army, mainly focused on societal development and industry
  • Added effects to some Irish variables
  • Removed Air Assault and rebalanced a ton of equipment
  • Fixed Irish Event pictures so they aren't as crunchy anymore
  • Added icons to several national spirits that lacked them
  • Bunyachenko no longer remains leader of the Despot party post-mortem
  • Fixed several bugs in LeMay's presidency trees
  • Hopefully fixed the overlapping tree issue common in USA gameplay
  • 'Stolypin' Siberian Land Grants Program and the Magadan (formerly Novosibirsk) Naval Development Program now properly show how much the states' GDP gets changed
  • The JFK Presidency tree's cancellation tooltips now show up properly
  • South Africa decision 'Develop Beichuan Roads' no longer results in Gaborone having overdeveloped infrastructure every game
  • Look I know these aren't all the bug fixes but work with me here
  • Germany's admirals now have the correct stats and traits
  • Fixed numerous coastal provinces being classified as non-coastal
  • Free England under Jellicoe no longer reverts to using the collab flag
  • Fixed Stalina event 'A Dead Man's Ideals' referring to "Lazar Kaganovich" as "Mikhail Kaganovich"
  • Fixed every country being able to name their ships an 'Ulster Destroyer' in the Ship designer
  • Fixed certain ministers not appearing in the La Resistance intel ledger
  • Fixed numerous instances of Tukhachevsky being misspelled as: Tukhachevksy, Tuchachevsky, Tuchaevsky, Tukhachavesky, Tukhachevky, Tukhaevsky, Tukhachevesky, Tukhachesvky, Tukhachesvky, Tuhkchaevsky, Tukhchaevsky, and Tukhchevsky
  • Tukhachevsky and his family members no longer show up as random Russian party leaders
  • Fixed all instances of Speidel's name being misspelled in code
  • Fixed an issue where the event chain for infiltrating the Antifa as Wessel would not progress properly
  • Fixed several bugs concerning Brazil's content
  • Fixed several bugs concerning the Iberian Union's content
  • Slightly shortened Lyndon B. Johnson inauguration world event
  • Fixed prerequisites & scripted effects for some Brazil focuses
  • Fixed some RFK tooltip grammatical errors
  • Players that do not own La Résistance can now view a leader's bio directly by hovering over the portrait of the leader in the diplomacy screen; the flag frame will no longer stack with a duplicate of itself, removing the heavy shadow it previously had.
  • In Burgundy's 'The Final Moves' decision category, the Red Poppy movement can now be properly targeted
  • Fixed an issue in the Japanese Diet GUI preventing Takagi not being able to gain support
  • Prevented factions in the Japanese Diet GUI being totally wiped out or going into negative numbers
  • Added missing minister traits to Japan's ministers
  • Fixed some Iberia effects that wrongly gave reformism instead of influence
  • Fixed Thermonuclear War superevent immediately disappearing as soon as thermonuclear war has been triggered
  • The English now get properly repatriated to England if the collaborators win
  • Bormann will no longer resurrect Stahlecker from the dead
  • A massive amount of fixes for Goring - too numerous to list individually
  • YDL coup world event no longer clips over
  • Changes mentions of 'modifiy' in Bormann loc to 'modify'
  • Fixed several Bormann loc mistakes
  • Fixed several Speer loc mistakes
  • Fixed several Norway loc mistakes
  • Zollverein budget should no longer become negative
  • Bombing the Middle East will now worsen their poverty
  • Speer-Japan diplomacy world event will no longer fire 4 times
  • Removed mentions of 'Unity-Pakt' with 'Einheitspakt'
  • Nations in Zollverein should properly pay their share of the budget
  • Fixed several Russia soft-locks
  • Fixed issue where K-Ds could never win an election in Vyatka
  • Fixed Tomsk event "Close To Rivals" adding a relation modifier instead of an opinion modifier
  • Fixed taking Ural League decision "Commandeer Training Equipment" will permanently block the player from taking the decision "Reserve Guns For Training"
  • Fixed a few issues in Ural League and Dirlewanger Brigade's unique raiding decisions
  • Fixed AI not preparing for Russian-Finnish war
  • Fixed Tukha not having the trait The Red Bonaparte as the leader of Plestsk
  • Fixed Vologda sometimes doesn't get annexed after capitulation
  • Fixed an issue related to the peaceful Russia - Siberia reunification
  • Fixed Tomsk event "Close To Rivals" adding a relation modifier instead of an opinion modifier.
  • Fixed taking Ural League decision "Commandeer Training Equipment" will permanently block the player from taking the decision "Reserve Guns For Training".
  • Fixed a few issues in Ural League and Dirlewanger Brigade's unique raiding decisions.
  • Fixed AI not preparing for Russian-Finnish war
  • Fixed Tukha not having the trait The Red Bonaparte as the leader of Plestsk
  • Fixed Vologda sometimes doesn't get annexed after capitulation
  • Fixed an issue related to the peaceful Russia - Siberia reunification
  • Removed all the deprecated effects that have a misleading tooltip starting with "American support will boost xxx" in the South Africa focus tree
  • Reduced the overall VP values across Madagascar.
  • Fixed several Dynamic VP issues across South Africa
  • Hopefully fixed CAR becoming Westmoreland's permanent fiefdom
  • Fixed Huttig event "Horrible Bosses" having an incorrect option name
  • Fixed Ireland not re-joining the Pakt if Heydrich became the chosen successor of Hitler. They will only do that when Heydrich wins the GCW
  • Fixed Göring Germany not putting extra divisions on Russian borders during Far Rot
  • Fixed various issues with Göring's peace deals
  • Fixed various Germany AI strategy issues, including AI Strat for WPC (has that ever happened though?)
  • Fixed various issues with AI Göring not doing focuses
  • Göring decision "Integrate Norway into RK Scandinavien" will no longer appear if Norway is already a part of RK Scandinavien
  • Göring focus "Phrase 3: Breakthrough" can now be completed as long as you control one Switzerland province
  • Göring focus "The Lost Continent" will now give Germany claims on every state the Reichsstaat owns in the maximum extent
  • Fixed AI Göring being unable to meet militarists' conquest demands because the militarists want the player to be in control of the nation
  • Fixed Speer's Fall Rollo event doesn't trigger properly when Henri VI is the leader of France
  • Fixed Göring focus "All According to Plan" being unable to complete if Free Ukraine coup RK Ukraine during the GCW
  • Fixed AI Speer not enacting Konjunkturpaket / invest in other members of the Zollverein
  • Fixed Speer unable to complete the decision "In the Heart of Russia" if Meyer-Landrut's ostland joins the Pakt
  • Fixed Iberia not joining OFN / become OFN obverse properly after completing the focus "The Next Step"
  • Other members of the OFN will no longer annex Guyana if they managed to capitulate Guyana during the American Policing Action
  • US aid to Australia will no longer end up in Austria
  • Fixed Iran event "A Letter from Germany" having an invalid option name
  • Fixed some issues related to Iranian civil war doesn't end correctly
  • Fixed the Egypt civil war not ending properly when Italy is in a faction
  • Fixed UAR not gaining cores on all owned states
  • Burgundy focus "Leading The Charge" will increase the number of divisions Burgundy can send to Heydrich, instead of the number of divisions Heydrich can send to himself
  • The list communist / socialist countries that cannot be invited to Comintern should now be consistent across the global
  • Fixed news event "Sultan Victory in Oman" having an empty description.
  • CPS members should no longer assign their divisions to fronts in Mongolia when Menjiang is at war.
  • Added localisation entries for all faction names
  • Different autonomy levels will no longer be disabled when no DLC is enabled, since it's a base game feature
  • Fixed various misspellings of "Urals" as "Urais"
  • Fixed various OOB issues across the globe
  • Fixed an issue that caused WW3 triggering in 1962 / 1963
  • Nudged numerous victory points across US, Russia, England and Ireland in case someone wants to learn geography from this game. This has brought several other major changes, including:
    • Removed the victory point yellowstone
    • Removed the victory point groom lake
    • Removed the victory point Astaman
    • Added the victory point Tura
    • Replaced the victory point Chokurdakh with Zhigansk (Chokurdakh is a few hundred kilometers outside the map)
    • Readjusted some division template location, so that they're no longer in exile on game start.
Balance Changes
  • Nerfed the Siberian Plan
  • Balanced the English elections
  • Balanced the English Civil War
  • Omsk now has Public Education instead of Elite-Only Education
  • Increased the Political Power cost of many Zlatoust decisions
  • Collab. Belarus will no longer have nation ideas from the civil war
  • Rebalanced and expanded the AdWil Mechanic for Ireland
  • Balanced Stability Effects and changed up several social development and laws effects
  • Made the severity of the Irish Economic Collapse depend on German presence
  • Reduced base surrender limit from 35% to 25%
  • Shortened the focus lengths in Amur's first tree to give more of a chance to finish them before being attacked by Chita or Magadan
  • Removed cost of taking national focuses, base pp gain reduced to 1.25. This is to remove the cheesing aspect of not taking focuses
  • All of the laws and socdevs have been rebalanced around TT
  • Reduced army modernisation and red army in exile maximum effects
  • Orenburg and the Ural League now get the Russian coring decisions
  • The Brazil AI now can avoid military coup
  • Added GDP growth modifiers to faction membership statuses
  • Increased the amount of time the player has to pass Harrington's social security act to 225 days before penalties set in
  • Slight changes to the amount of fatigue caused by certain Harrington events
  • Small overhaul of Mandates decisions. Decisions should now not cost any Political Power, but the player needs to stay at least a year or if two other mandates have collapsed
  • Huttig is now much less likely to get to the African Devastation
  • Reduced army modernisation and red army in exile maximum effects
  • The Volunteer Only conscription law no longer decreases daily army XP
  • Added several decisions to ease the invasion of Schörner during the Slave Revolt
  • Removed the ability for the player and the AI to collapse Speer's government through demand chains
  • The South African War has been rebalanced
  • Despotism gain from the Free Welsh Army strength is now on a scale depending on the level of that strength
  • Added a period for Sverdlovsk's Suppress Opposition Voting decision
  • Changed Goldwater's Expand the National Parks cost
  • Merged Goldwater's Expand the National Parks hidden idea with the unhidden one
  • Changed OFN-country-specific triggers to a OFN trigger
  • Added a line break for the tooltip for The American Nature
  • Rebalanced Huttig's investigation chain
  • Gave a little starting manpower boost to the GCW contenders
  • Iberia is now less affected by Oil Crisis if it has completed the dam
  • Fixed skilled labour growth for Zollverein
  • Speer can no longer get a trillion dollars by stealing african cash
  • Increase Our Commitment decision now increases volunteer cap to Baathist states
  • Botswana-Zimbabwe war should no longer be a giant stalemate
  • Slight balance change for native appeasement decision
  • Made Despotist Stalina easier to get
  • Should the player lose WRRF's power struggle, they will be tag switched to control the fiefdom of their chosen marshal, and will thus be required to conquer WRRF in order to proceed with the game. A failed power struggle will lead to WRRF's decrease in stability and pp, and various mechanisms have been implemented to prevent the player from exploiting the system (i.e. disbanding WRRF divisions before the WRRF civil war)
  • All Siberia Plan decisions now cost 10 extra PP every time taken
  • Ural League and Dirlewanger Brigade's unique raiding decisions now costs command power instead of political power
  • PRC will only offer a ceasefire in the Mongolia Civil War after completing all other wartime focuses
  • AI Russia warlords are now more aggressive, and hopefully shortening the time for Russia to unite
  • The effects of Siberian Plan will decrease after superregional and national reunification
  • All warlords that owns Central Siberia can gain the bonuses of the Siberian Plan after superregional and national reunification
  • AI Mandates should be somewhat capable of maintaining the stability of the country
  • The German mercenaries now attacks OFN Congo Mandate every 30 days instead of every 10 days
  • AI RKs will now prepare for the SAW
  • Overhauled the triggers that determine the type of SAW ceasefire that will be signed based on the surrender limit of each country. Now there's always one and only one type of ceasefire available.
  • AI will only attempt to sign a SAW ceasefire if the war is in stalemate for a few months
  • Hüttig will now receive a fraction of the divisions from RK Zentralafrika and RK Südwestafrika when forming the Reichsstaat
  • German remnants on the Congo river delta will only receive a small portion of Hüttig's divisions upon Hüttig's collapse
  • AI Twomey will sometimes use a smarter AI strategy, giving them a higher chance to win the Ulster war
  • Enabled the default garrison production AI strategy for France since they're no longer a major military power in TNO
  • Gave Italian Algeria five divisions so what they could have a chance winning the Algerian war
  • Significantly increased the AI desire to send volunteers elsewhere
  • Many declare war effect now uses the appropriate war goals (i.e. Free Indonesia uses "civil war" as their war goal against Indonesia, while US uses "topple government"as their war goal against Guyana)
  • Implemented a stricter division limit for AI USA (and England) to prevent so that US will no longer sextuple their fielded divisions in a decade
QoL Improvements
  • Added tooltips for the Interregnum in Japan to make choosing the next PM more clear
  • The total number of MPs is now displayed on the main interface
  • Japanese Diet GUI now shows a timer until the next decisions are available
  • Cut early Japan events in order to cut down on event spam
  • Japanese faction power change tooltips now display the actual number
  • Removed the decision to recover Crimea through the RND due to poor visibility based on feedback. Crimea will be automatically retaken upon progressing far enough into Speer's Phase 1 tree
  • Added an indicator in decisions showing how close Khrushchev is to his coup, hopefully clearing up the previously opaque path choices
  • Added an indicator in decisions showing Velimir's influence, hopefully clearing up the previously opaque path choices
  • Explained requirements to keep Vlasov's chosen successor in charge
  • Added a tooltip letting you know that Vlasov's power struggle has begun
  • Added party texticons all over USA decisions, GUIs and tooltips
  • Added tooltips, descriptions to Brazil's Senado parties
  • Added party breakdown to Brazil's Senado GUI
  • Added an alert for Scotland's Armed Forces Paranoia mechanic when it's active
  • Polished the Intro Tree for Scotland with tooltips
  • Slave Revolt now allows you to field 72 divisions
  • Madagascar reclamation can be done much earlier as Speer
  • Declaring Martial Law now gives tangible benefits
  • Made sure the player knows that letting schorner killing slave revolt is very bad and not what you should do
  • Mandates should have technology level from America
  • Party names for Heydrich countries
Other Changes
  • Replaced the Burgundian System as a base ideology with Esoteric Nazism and changed the color
  • Reworked many generic focus icons
  • Reworked the base ideology icons
  • Japanese economic advisors realised how unprofitable the Tsushima Tunnels are and sealed off the doors, hoping that nobody really notices
  • Bennet is no longer a goldbug, and his domestic economic policy instead will transition the US to a fiat currency
  • Magadan now changes color when Petlin takes over
  • Cut down Bormann's Oil Crisis intervention tree
  • Removed Bormann’s North Sea Oil event chain
  • Removed Brittany’s content
  • Removed the GCW2 and its superevent from Göring’s content
  • Removed all German diplomatic content that was related to Moskowien, instead replacing it with a temporary decision to invade anything in it
  • Reworked how Technology interface files are structured internally
  • Changed the dates of many Oil Crisis conflicts to coincide properly with the Oil Crisis superevent
  • Changed the lead-up to the UAR; the leader of the UAS can change, and formation of the UAR is no longer guaranteed
  • The ba'athist leader of sudan is no longer a national socialist
  • Saddam Hussein, lover of democracy and friend to the Kurds, has been replaced with Bazzaz as leader of Iraq's constitutionalists
  • Warlords will no longer pay for military access to Zlatoust that they cannot use
  • Added new flag designs for the Siberian Black Army after unifying Russia
  • Renamed several tags in China
  • Changed the flag of the Republic of China
  • Reworked economic effects to follow a standardized tooltip
  • Made the Kartellgesetz mechanic effects clearer and more transparent
  • Removed Bose's Persecution of Abrahamics
  • Made Monaco an Italian Puppet
  • Removed the West African Anarchy
  • Added several new cultures across the world
  • Removed the Black Lions Movement and replaced them with Ethiopia
  • Changed the Lao Issara to the Republic of Laos
  • The PSP has been changed to purple to make it more easily distinguished from the PSD in the Senado mechanic
  • The Italian Gulf Possessions are now on the map from the start
  • Made various improvements to on-map textures
  • Integrated the "Improved City Lights" submod
  • Overhauled the climate in various parts of the map
  • Arizona is no longer snowier than Minnesota
  • Updated the naval namelist of the US and England to better fit the 1962 startdate
  • Air Bases across most of the OFN now are located in real life air base locations, with runway directions that correspond to real life
  • Added several new states across the globe
  • Reworked strategic regions in North America
  • Changed Argentina's cores on the Falklands into claims
  • Tweaked state infrastructure levels across the map
  • Added a gamerule to choose whether or not you want the game music to stop during superevent
  • French cities now regain their french names after being regained from Burgundy
  • Some changes to the ECW starting divisions
  • Added GDP growth modifiers to faction membership statuses
  • Speer no longer tries to consider majority Russian and Kalmyk states as Volga German territory, so Reichsland Wolga is now located only in Pokrow, where there have actually been a historical majority of Volga Germans
  • Removed Wolgastaat-Deutsches Freikorps war due to new Wolgastaat border
  • Willy Brandt will become the leader of the Social Democratic party (Reichsbanner) in Speer's Germany when the Slave Revolt tag appears
  • Slightly revamped Speer-Japan diplomacy. The AI will now factor in several aspects of your Reich and the world on whether to accept your proposed deals
  • Removed Speer nuking Iceland after failing to conduct diplomacy with America
  • Gave AI Speer some weights to ensure it survives the Slave Revolt and allow it to reach other endings
  • The SocIntern’s natspirits are now automatically removed if the tag switches to a non-leftist ideology
  • Removal of "Viceroy" from Amedeo di Savoia-Aosta's name in order to adhere to general leader name format
  • Cornwall will now have the "Military Government" puppet type
  • Added new bio for Siegfried Kasche
  • Removed an SS uniform from Siegfried Kasche - a known SS hater - and placed him in the SA uniform
  • Peaceful unification in Russia means you now instantly gain cores on the land
  • Peaceful unification in Russia means you now instantly gain their tech
  • Okinawa and Iwo Jima are now appropriately sized
  • Changed Agustín Muñoz's minister ideology trait to fascism
  • Changed Croatia's politics and party names
  • Added several images to Burgundy events
  • Added several images to Brazil events
  • Paddy Mayne now has a description
  • Changed Mikhail II's portrait
  • Changed Lester B. Pearson's portrait
  • Changed several portraits in Iberia
  • Changed Serbian starting leader, cabinet and ideology
  • Changed the Social Democratic leader for Serbia from Borisav Jović to Dobrica Cosić
  • Serbia now owns Banat
  • Added bios for CAR ministers
  • Added bios for Ireland ministers
  • The PRC being in civilian vs. military deadlock now reduces stability
  • Added APC production for Brazil at startdate
  • Changed Agustín Muñoz's minister ideology trait to fascism
  • Added new leader bios for Burgundy’s collapse
  • Kaukasien's "Shipments to Germany" natspirit now actually does something
  • Transferred Bormann's starting dynamic modifiers to ideas
  • Moved the Rogstad coup to the RND/HVA mech
  • New Germania city terrain pic
  • Made some Göring trees prettier
  • Schörner’s coup for Göring now has a world event
  • Updated Schörner's general traits
  • Added a console command to fire superevents
  • Scotland now gets a closing screen if they win against the English
  • The German-Italian border is now properly fortified
  • Removed Marine German culture
  • Purged several legacy country tags
  • USA.1776 now fires if the US capitulates both Germany and Japan
  • Added a decision to the Narodnik investigation decision category to gain command points for political power, thus allowing for an easier time handling it.
  • Speer no longer collapses from Go4 demands
  • Speer can no longer get Disarmed Nation law from Wehrmacht reforms
  • Unternehmen Teufel stops being available after judgement is faced
  • Added bios for all Iraq leaders
  • Added flavor events for US victory or defeat in the Indonesian Civil War
  • The outcome of the Malayan Civil War can now affect the popularity of the NPP extremists
  • Added flavor events for US and Japan on the outcome of the Angolan Civil War
  • Slightly changed Katushev's tree to reflect his ideology
  • Changed Igor Shafarevich to Conservative Democracy and Despotism instead of Fascism, future changes pending
  • The father will always appear before mid-1965
  • Ulster is now a breakaway state of Ireland instead of an integrated puppet
  • The mission to crush the IRA / UVF will now complete when Ulster have zero divisions, instead of fully capitulating them
  • Revised the description for the anti-Hüttig cabal mechanic
  • Goring focus "Infiltrate Scotland" will now be bypassed if Scotland doesn't exist
  • Goring focus "Cut Off the Dragon's Tail" will now be bypassed if Wales doesn't exist
  • Goring focus "Incite Irish Tensions" will now be bypassed if both Ireland and Ulster are already in the Pakt / doesn't exist
  • The color of Speer's Germany will now update more frequently
  • Every Italian clients states becomes an independent member of OFN when Italy joins the OFN
  • Renamed the state Doying to Weifang
  • Smoothened the transition of the color of China (from dark red to light yellow) using a color gradient calculator
  • Reduced the 14 day volunteer transfer time to 0
  • The Afrika-Schild will now be dismantled when Hüttig forms the Reichsstaat
  • The Boer republic will now gain independence upon the collapse of the Reichsstaat
  • Mismanaging the situation in the Boer Republic as the Reichsstaat will trigger parts of the second SAW event chain in case of a Schild-leaning ceasefire
  • RK Zentralafrika and RK Südwestafrika will loose core on all their states when they're annexed by Hüttig
  • The Boer republic will now become a puppet of Hüttig upon the conclusion of the SAW
  • Madagaskar generals are now redistributed instead of removed and recreated upon the start of the Madagaskar civil war
  • Göring's event that recalls Erhard Milch back to Germany will transfer the unit leader instead of creating a new unit leader
  • AI England will now allocate more divisions to attack Cornwall
  • Fixed the event of Germany receiving Cornwall fleet having no localisation
  • Hopefully fixed an issue where England doesn't rejoin their faction after the reunification war is over
  • Added a description for the election season mechanic
  • Cayo will no longer try to reassert the independence of Wales by releasing Wales from Wales through the focus "But Wales is Alive", which results in Wales losing cores on all their states


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Créateurs : The New Order Team
Rédaction MB : Limse