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  • Discussions générales sur les TW

    CA fête cette semaine les 17 ans des TW, avec notamment un petit post de blog rappelant la sortie du premier TW (Shogun Total War) :

    This week we’re celebrating a massive 17 YEAR anniversary of the birth of Total War! Way back in the year 2000, on the 13th of June, Creative Assembly release their breakout title in Shogun: Total War. It was a revolutionary blend of turn based, empire building strategy and real-time, detailed battles with hundreds of men. The game focused on the rich and fascinating period of Japanese feudal history known as the Sengoku period which would later be revisited in Total War: Shogun 2.

    In June of 2000, Elliott Chin had this to say for Gamespot-

    “Shogun has a great subject, and a perfect melding of strategic and tactical gameplay. The strategy portion is simple but very engrossing, while the tactical battles are very realistic, challenging, and entertaining exercises in military tactics. Shogun is a difficult game even on the default setting – but what’s so great is that the challenge is grounded on the basic, real-world tenets and common wisdom of warfare. Spreading yourself too thin is an invitation for disaster; alliances cannot be trusted for long; feigning weakness is one of the few ways to goad your opponents to overextend themselves; and so on. When you get beaten in battle or outmaneuvered on the strategic map, in hindsight it’ll be clear to you why you lost and thus easier for you to figure out how to do better the next time. Shogun is a very enjoyable game, as it keeps you honest by punishing you for your mistakes and richly rewarding you for your well-thought-out successes.”

    Probablement que l'on aura 2 ou 3 infos sur le futur des TW cette semaine ?

  • #2

    Des informations sur les futurs stand alone basé sur Rome II/Attila. Je n'ai malheureusement pas le temps de traduire.

    Let's get historical...

    Today we’re thrilled to announce a new class of historical Total War game for PC! Total War Saga games will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras. We've already started work on the first one in this new series.

    We’ll announce it properly in the next few months, but it’s another spiritual follow-up to Total War: ROME II, like Total War: ATTILA, and moves the time period forward in much the same way.

    We're sure you have a lot of questions, but read the blog first for all the information we can give you at this time: https://www.totalwar.com/bl…/a-total-war-saga-announce-blog/

    Just a quick note - this is NOT our next major historical title, but instead this is just like Napoleon or Fall of the Samurai in that it’s a standalone spin-off from a previous big era game.

    Got an idea for a favourite rebellion, invasion, civil war or conquest you'd like to see this series cover? Let us know in the comments below!


    • #3
      Avec les détails du blog :

      Today we’re thrilled to announce a new class of historical Total War game on PC. Released under a new badge, Total War Sagagames will be standalone spin-off titles focusing on exciting pivotal moments in history rather than whole historical eras.

      I sat down with the game director on our first Total War Saga game, Jack Lusted, to find out what kind of Total War experience fans can expect from his team.

      Michael: So what makes a game a “Total War Saga”?

      Jack: With our big releases that cover entire eras, like Rome or Empire, we’ve been following them up with standalone games that focus on a single character’s life and the time around them; like Napoleon or Attila. But there are also these key, pivotal points in history which don’t necessarily revolve around a single character, and only lasted a few months or few decades at most. Such moments also tend to be constrained to a tight geographic area as well.

      These moments are perfect fuel for Total War. They’re a powder keg, where anything can happen and history could have gone in any direction. Sagas are epic stories, and we felt that name described those moments well, and allows us to go into the kind of individual detail we love.

      So, Total War Saga games will be the same mix of turn-based campaign strategy, real-time battle tactics and hundreds if not thousands of hours of gameplay as a regular Total War game, but focussed down on a distinct moment.

      Sagas won’t be revolutionary new titles or introduce brand-new eras; they’ll follow-on from previous Total War games and inhabit the same time-period, or at the very least relate to it. But these are certainly Total War games.

      We’ve got more games in production than we’ve ever had before, and historical games form the majority of our forthcoming releases. We thought that badging these “A Total War Saga” would help players understand that they are a spin-off and not the next major title.

      Michael: How is this different to previous Total War games?

      Jack: In terms of core gameplay, it’s not. If you’ve enjoyed previous games, you’ll certainly be interested in Total War Saga games. It’s more about focus. There might be as many playable factions or conquerable territories in them, but that could all be focussed down to one specific region or country and a particular point in time.

      In fact, we’ve done it before. Fall of the Samurai is exactly the kind of thing we’re talking about here. It was a standalone spin-off from Total War: SHOGUN 2, focussed on the pivotal event of the Boshin War. A concentrated Total War game which puts you right in the middle of a really dynamic moment of history, where the outcome could have gone in a huge number of different directions.

      If you liked Fall of the Samurai, and the kind of gameplay we delivered with it, then you’re going to enjoy what we’ve got planned for our first Saga title. But it’s important to say that it isn’t our next major historical release. It is an iteration on a previous game, built on something we’ve already released.

      Michael: In our recent blog post, we told fans that two historical games are currently in development. Where does your team’s game sit within that?

      Jack: Our team is the Flashpoint project team mentioned in that blog, and our game will be out first. The other game is our next major historical game, with its own large and dedicated team, and will feature a new era we haven’t visited yet. That’s a huge title for CA and we’ll be talking about it much more in the future. It’s going to be a busy time for historical fans coming up.

      Michael: What’s the scope of this Total War Saga game? How big will it be?

      Jack: When we talk about games based around these moments in history that lasted months or years, we don’t mean short Total War games. They’ll have a narrower focus, but they will still be the epic sandboxes players are familiar with. Again, Fall of the Samurai is a perfect example of this. The period covered in that game was compressed down to a few months but a lot happened within those months. Future Total War Saga games may also cover time periods that short where a lot happens, while others may cover conflicts spanning a couple of decades but still focused on a single geographic area.

      To help show the kind of scale we’re talking about, the game that I’m currently working on has a map that is comparable in gameplay size to Total War: ATTILA, but focused on a smaller geographic area, and the campaign will take as long to complete as any other Total War title does. Focusing on a single geographic location in this way allows us to go into greater detail with the period and setting.

      Michael: Why is the focus on succinct but substantial moments in history important for you?

      Jack: They’re what I like to call table-flip moments in history, where events are in the balance and could go any number of interesting and unique ways. This makes them a perfect fit for Total War games, where we give players the freedom to depart from the actual historical events and explore what might have happened had things gone differently.

      When you think of the possibilities in and around those moments, some of those really classic and inspiring moments of history, there’s vast potential. Civil wars, great conquests, rebellions and uprisings, religious movements. As with Total War traditionally, there’s an almost endless list of possibilities of time periods and settings for future Total War Saga games.

      Michael: Any hints yet as to the content? Why did you want to make a game based at this particular point in history?

      Jack: We’ll announce it properly in the next few months, but I can say that it’s another spiritual follow-up to Total War: ROME II, like Total War: ATTILA, and moves the time period forward in much the same way. It’s great being able to build on and optimise the tech and the content from those games, like the work we did on ATTILA with Age of Charlemagne. Especially for a moment in history we’ve not spent enough time with yet as a studio.

      Michael: When can we expect to get more information on your project?

      Jack: Not just yet, but pretty soon as I say, if you follow the forums and social media we will keep you up to date!

      Join the discussion on our official forums here!


      • #4
        Total war saga? Des jeux en kit oui. Voila l'information en français http://www.jeuxvideo.com/news/682248...l-war-saga.htm . J'espère qu'ils tiendront leur promesse concernant les époques.


        • #5
          C'est juste un label pour les extensions en réalité. Rien à voir avec un jeu en kits, ça ce sont les CTA.


          • #6
            Dans le dernier blog de CA (lien original) informant du travail de toutes les équipes on peut lire dans le dernier paragraphe sur l'épisode Saga que l'équipe est déjà en train de réfléchir au prochain épisode de la série Saga. Le faible succès de Thrones of Britannia n'a donc pas découragé CA. Pour le moment ils n'ont rien révélé de plus.