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  • Mordheim : City of the Damned






    Mordheim : City of the Damned sur PC est l'adaptation du jeu de plateau de Games Workshop, Mordheim et se veut respectueux des règles originales. Au menu donc une bande de guerriers qu'il faudra composer, customiser et gérer pour affronter d'autres bandes dans la cité en ruine de Mordheim. Chaque soldat aura ces statistiques, gagnera de l'expérience, pourra être blessé voir mourir. Pour l'instant 4 factions issues de l’univers warhammer ont été annoncées: les mercenaires de l'Empire (humains), les sœurs de Sigmar, les skavens du clan Eshin et le culte des possédés (Chaos).

    Le jeu est disponible en Early Access depuis quelques jours avec des tutos et deux factions.

    Pour ce qui est des combats il s'agit de tour par tour simultané dans le sens ou les deux équipes ne joue pas l'une après l'autre comme dans BloodBowl ou X-com mais selon les points d'initiatives de chaque unité, comme dans un Heroes.

    Vidéo du tuto en solo :http://www.twitch.tv/mundusbellicus/c/5636803

    Vidéo d'un test du multi : http://www.twitch.tv/mundusbellicus/c/5636829
    Dernière modification par DiderLord, 07-12-2014, 21h50.

  • #2
    Je vais me le prendre sous peu mais ôtes moi d'un doute:
    il est en Alpha ou déjà en Bêta?

    Pour ceux qui ne connaissent pas Mordheim, lancez vous dedans en toute confiance, c'est juste le pied total comme jeu.
    En gros c'est une ville qui s'est mangé une comète "radioactive" et qui a été détruite.
    Dans les ruines de la villes se planquent désormais des bêtes/monstres très sale, et des bandes d'aventuriers prêts a tout pour récupérer des artefacts magiques/fragments de comète etc...
    En plus c'est dans le background de Warhammer Battle, donc c'est génial^10!

    Commentaire


    • #3
      J'ai hâte !

      Commentaire


      • #4
        J'ai craqué!! A moi mes chers répurgateurs!!! (quand ils seront implémentés)

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        • #5
          Envoyé par Elanion Voir le message
          J'ai craqué!! A moi mes chers répurgateurs!!! (quand ils seront implémentés)
          justement , c'est la le problème, ils ne parlent pas forcément des autres factions pour l'instant, même si sur le forum du jeu j' ai vu un sondage pour voir quel faction , il aimerait voir implémenter.

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          • #6
            DAMNED HOLLY MOTHER OF FUCKING GOD

            Merci Dider d'avoir partager l'info je m'inscrit dès que j'ai le temps !

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            • #7
              http://www.twitch.tv/mundusbellicus/b/595272367

              Video du premier tuto. On fera un multi avec Benoit car le multi marche !

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              • #8
                ils ne parlent pas forcément des autres factions pour l'instant, même si sur le forum du jeu j' ai vu un sondage pour voir quel faction , il aimerait voir implémenter.
                C'est évident qu'il y aura d'autres factions sur le jeu! E.V.I.D.E.N.T

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                • #9
                  c'est évident mais sous quel forme , sous dlc payant , sous mise à jour ,etc ...
                  pour ca que je préfère attendre un peu avant de me lancer dans cette aventure.

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                  • #10
                    Partie en cours sur twitch.

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                    • #11
                      Nouveau patch:

                      - A new playable Warband: The Sister of Sigmar.

                      - New Hideout section, with weapon and armour selection: You're now provided with a chest full of weapons and armours which you'll be able to distribute among your units. Note that at the moment, only weapons and helmets will have a visual impact. The armour will not visually change on the character whether you choose cloth, light or heavy armour (but your changes will affect the stats though).

                      As we already stated, we value the input of our players and we've done some adjustment according to the feedback we gathered:

                      Combat
                      Melee Attack made with 1 handed weapons had its cost reduced to 1 OP
                      The cost of Charge and Ambush has been reduced to 1 OP
                      Melee Attack, Charge, Ambush and Skills made with a Two Handed Weapons or Dual Wield costs 1 extra OP
                      Shoot made with non-firearms range weapons had its cost reduced to 1 OP
                      The cost of Overwatch has been reduced to 1 OP
                      The cost of Aim has been reduced to 2 OP
                      The Hit Chances of Aim has been increased
                      Aim now also have extra Crit Chances
                      Shoot, Overwatch, Aim and Skills made with a Firearms range weapons costs 1 extra OP
                      The base cost of Reload has been increased to 2 SP
                      The base roll to hit with a range weapon has been reduced to 70%
                      Damage of all weapons have been revised and adjusted
                      Damage of non-Firearms range weapons are on par with 1 Handed weapons
                      Damage of Firearms range weapons is now on par with Two-Handed weapons
                      The Shooting Distance of range weapons has been revised and modified
                      Damage of Spells has been adjusted
                      Damage of Skills has been adjusted

                      Characters
                      The amount of initial Offense Points and Strategy Points has been adjusted for all units
                      The Movement stat of every unit has been reduced by 2 meters per circles
                      The Base Wounds of all units have been increased
                      Damage modifiers of Strength on Melee Actions is now a percentage rather than a hard number
                      Damage modifiers of Intelligence on Spells is now a percentage rather than a hard number
                      Damage modifiers of Ballistic Skill on Range Actions is now a percentage rather than a hard number
                      Wounds bonus from Toughness is now a percentage rather than a hard number
                      Impressive Units have been adjusted to be a 2 Hero VS 1 Impressive battle
                      During a flee, the Unit is now literally running away from its Enemy, not just stepping back.

                      General
                      Tutorials and their messages have been adjusted to reflect the combat modifications
                      The base roll to climb a 3 meter zone is now 60, a 6 meter zone is now 50 and a 9 meter zone is now 40
                      Fixed Righteous Fury to remove the OP right away when successful
                      The % required to initiate a Rout Test for Warbands has been increased from 25% to 35%


                      Known Issues
                      Because the game is still in development, some issues remain and could not be fixed in this version or have been discovered since its release. This is a list of the known issues we are aware of so far:

                      - 2 Actions not available in missions: In the 3rd Tutorial, one message is about looting an enemy. This is also being implemented and will be available soon. The last is praying at the Idol, in Tutorial 4. We're working on adding this for the next update.

                      - Invisible Walls: There might be some invisible walls between two buildings or a building and the street, but the unit should always have another way to go about it.

                      - Loading might still be long: We've been working on optimizing the loading time in the previous patch and manage to get good results but there's still room for improvement. We've added a tiny animation at the bottom right corner of the screen to show you the loading is still happening and the game's not freeze.

                      - Potential Graphical Bug and Xray: We still have work to do on our camera and we are evaluating the best option to do so right now, we used to have an xray system which would cut through the walls, but it seems it created a weird graphical bug (objects would render black/white, much like Sin City). We removed the xray for now and we will be working on a better solution for this issue.

                      - Attacking AI through a wall: It's possible to engage another unit through a wall, even if it's not visible to your current unit. If you do so against the AI, it won't be able to compute the action and the game will freeze leaving you no other choice but closing the game.

                      - Using the mouse in GUI with higher screen resolution: We would recommend not to play the game with a screen resolution higher than 1920x1080 as some GUI asset might become difficult to click.

                      - Information in the Lobby: There are some issues with the information displayed when refreshing the list in the lobby. You might see, for example, a lobby joined by a Steam Friend that is not available to you and that you won't be able to join.

                      - Switching to another program while playing: If you use Alt-Tab or minimize/maximize the game window while playing or loading, you might end up with a game crash or misbehaving game.

                      - Unit stat not updating on item selection: When you assign an item to a unit, in the customization screen, the unit stats will not update automatically on screen.

                      - Desynchronisation during online skirmish: You might encounter some random desynchronization while playing a skirmish online. We are investing everything that might cause such problem and all the feedback we can get from you will be very helpful.

                      If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

                      If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\outp ut_log.txt

                      Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A Diag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

                      Commentaire


                      • #12
                        Ce jeu à l'air de promettre je me laisserais peut être tenté

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                        • #13
                          Here is the first patch for EA V2. Major changes here are for the cameras, as well as some balancing tweaks. You will see that not all bugs reported by the community are handled in this patch, but that is to be expected on such a short time frame while we continue to work on other aspects of the game to move full production forward.

                          This patch comes in as 0.15.4.7. Please read below for a list of corrections, additions, and removals.

                          Fixes
                          Cameras: The cameras for attack actions (melee / ranged) have been disabled and a fixed camera is now presented. We are looking for community comments on this.
                          Typos: miscellaneous un-localised strings have been localised.
                          Charge/Ambush: Charge-ing and ambushing will now have unit direct itself to enemy instead of straight line. If blocked by an obstacle, action will be cancelled.
                          AI: AI warband generation has been revised, and AI teams will now have Impressive units. This should make the game more challenging.

                          Tweaks
                          Skirmish menu has multiple corrections.
                          Tutorials have been updated to match gameplay changes.
                          Updated several instances of "invisible walls" but there are still some we know about.
                          Corrected certain pathfinding problems on stairs, but others exist.

                          Balancing Tweaks
                          Cost for Base Attack, Charge and Ambush is now 2 OP.
                          Weapons with Tiring Effect have action costs increased by 1 OP for second and consecutive attacks and for 1 turn. The effect remains if you switch weapons. Impressive units are immune to this Effect.
                          OP for Shoot and Overwatch have increased for all ranged weapons.
                          The amount of OP per unit has been revised.
                          Adjusted damage for Two Handed weapons and firearms.

                          We're not making a list of Known issues in this case, as known issues not listed here as being corrected can be assumed to still exist. a fuller list of known issues will be compiled for the upcoming update, which will be much longer than this post.

                          Commentaire


                          • #14
                            On a des nouvelles de Mordheim ? Vous y jouez toujours ?
                            Je me suis décidé à acheter un nouvel ordinateur (j'ai une toute vieille bécane qui a trop chauffé, même le premier Rome Total War ne tourne plus bien..), et je crois que Mordheim sera le premier jeu que j'achèterai, j'avais joué aux figs, je trouve le concept absolument génial.

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                            • #15
                              Les dernières infos étaient un message pour les vacances. Comme la plupart des jeux en early acces il n'a rien publié pendant les fêtes.
                              Pour la question de jouer, je veux proposer à Dider de twitcher une partie avec le dernier patch.

                              The Rogue Factor team would like to wish each and every one of you a Merry Christmas (this also includes any holiday you celebrate based on your beliefs) and a very Happy New Year!

                              We hope you will enter Mordheim in 2015 to discover everything that will be added in the last stretch of the Early Access. There's still much more stuff to come!

                              The team will take some days off to recover from the recent frantic work schedule we had to deliver you a good Early Access start, quick patches and Content updates. We will be out of the office from December 24th and we will be back on January 5th.

                              In the meantime, our presence on the forums will be close to none-existent (although some of us might pop in from time to time) so don't get impatient if we do not reply to your post. We will come back in January and go through everything.

                              Enjoy the time with your friends and families and stay safe!
                              Dernière modification par Benoît, 10-01-2015, 12h50.

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