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  • #16
    j'espère que ça sera gratuit comme ajout...ou inférieur à 10e histoire qu'aux revendeurs ça soit à 6 ou 7 balles

    Commentaire


    • #17
      https://www.paradoxplaza.com/stellar...20-MASTER.html

      tu peux déjà préco pour 10€ (mais vaut mieux acheter ça sur gamesplanet )

      le carnet
      https://www.mundusbellicus.fr/564586...xtension-niven
      Dernière modification par Vilcoyote, 10-05-2018, 18h03.

      Commentaire


      • #18
        article sympa sur la naissance de ce jeu fait par les développeurs

        https://www.gamasutra.com/view/news/..._Stellaris.php

        et en rab



        Sortie de la 2.0.5 avec pour changement l'amélioration des conditions en multijoueur
        Dernière modification par Vilcoyote, 15-05-2018, 15h21.

        Commentaire


        • #19
          les futurs succès



          https://forum.paradoxplaza.com/forum...bonus.1098533/

          en bonus un carnet à propos de la simplification des anomalies pour les moddeurs
          Dernière modification par Vilcoyote, 17-05-2018, 17h38.

          Commentaire


          • #20
            Sortie du patch et du DLC mardi.

            Commentaire


            • #21
              Vous êtes sur qu'il sera payant? D'habitude ils sont rapidement en pré-achat ou du moins l'info circule rapidement.
              Là pour le moment je n'ai aucune infos alors que le DLC de Warhammer TW2 est prévu pour le 31 et il est déjà en pré-achat...

              Commentaire


              • #22
                les pages internet de préco ou de commande sont déjà prête, tu peux le voir par toi mm

                https://fr.gamesplanet.com/game/stel...m-key--3008-10

                il est a 10€ comme léviathan en son temps

                Commentaire


                • #23
                  https://i.gyazo.com/thumb/1200/3861c...064e67-png.jpg

                  et ça on en parle?

                  Commentaire


                  • #24
                    mtn on sait ce qu'ils font de tout leur temps lorsqu'on attend impatiemment des correctifs pour le jeu aussi.

                    https://twitter.com/Martin_Anward/st...48018631225345


                    Wiz a promis plus d'info après la sortie de Distant Stars
                    Dernière modification par Vilcoyote, 20-05-2018, 16h47.

                    Commentaire


                    • #25
                      Envoyé par Vilcoyote Voir le message
                      les pages internet de préco ou de commande sont déjà prête, tu peux le voir par toi mm

                      https://fr.gamesplanet.com/game/stel...m-key--3008-10

                      il est a 10€ comme léviathan en son temps
                      Je veux bien te croire, mais même sur cette page le prix ou la précommande ne sont pas disponible.
                      Jusqu'à présent tous les dlc qui étaient payant je pouvais les avoir en précommande ou au moins voir leur prix sur steam ou gamesplanet là il n'y a rien.

                      Commentaire


                      • #26
                        tu peux préco sur le paradox plaza depuis longtemps mtn, je pense qu'ils ont voulu conserver leur exclusivité chez eux

                        Commentaire


                        • #27
                          Ha oui effectivement. Je n'ai jamais l'habitude d'aller voir chez eux.

                          Commentaire


                          • #28
                            1er patch log d'une longue série sur la sortie de la bêta pour l'après Niven (en surligné les plus importants à mon avis).
                            2nd patch log (le 05/06) qui commence avec l'introduction d'un code couleur pour les nouveautés, on commence avec du bleu, les changements importants restent en surligné

                            Spoiler:
                            # Free Features
                            ###################

                            * Hyperlane density can now be changed to "full", which guarantees every possible hyperlane will exist
                            * You can now choose to start in a trinary or binary star system when creating your empire
                            * Experimental ETA feature put in for starship movement orders, telling you the approximate date of arrival
                            * Now possible to achieve partial victory in subjugation and liberation wars with occupied systems splitting off as a new subject or ally in the event of a status quo peace
                            * Put in greyscale versions of strategic resources icons, to indicate that you currently lack the technology to collect them

                            ###################
                            # Balance
                            ###################

                            * Increased power usage of torpedoes
                            * Reduced frequency of gaining L-Gate Insights from unrelated anomalies by 70%
                            * A technology must now be researched after gathering all L-Gate insights before you can start the project to open the gates
                            * Reduced HP of missiles across the board, making point defense more potent
                            * The Prosperity faction will now be happier if you have war policy set to Defensive Wars Only
                            * The Imperialist faction is now also OK with ideological wars, and will only be angry if policy is set to Defensive Wars Only

                            * Reduced the chance of a Marauder Great Khan dying from noncombat causes
                            * Rogue Servitors can now allow organics to colonize planets
                            * Increased AI weight for naval cap & command limit techs
                            * Increased base weight of terraforming techs
                            * Reduced Materialist opinion boost towards Machine empires


                            ###################
                            # UI
                            ###################

                            * New icon for the L-cluster

                            ###################
                            # AI
                            ###################

                            * AI will now a wait some time before changing AI priority if it recently changed priority

                            ###################
                            # Performance
                            ###################

                            * Cached tile resource production for faster performance
                            * More border calculations optimization
                            * Borders are now only updated if they need to be, reducing unnecessary operations
                            * Removed useless recalculation of borders when planet change owners
                            * Bypass distance cache improvements
                            * Ensured Starbases owner modifiers are calculated only once, and parallelized that bit
                            * Parallelizing AI strategy monthly recalc and reducing the number of system evaluated
                            * More caching of tile related data performance - fixes a performance bug with previous caching of tile related data


                            ###################
                            # Modding
                            ###################

                            * Moved scripted variables for buildings into the scripted variables file
                            * Saved Event Targets should now always persist through Special Projects
                            * Added is_event_design setting for event ship designs that should be blocked by fleet manager
                            * Improved performance of Global SavedEventTargets
                            * You can now define in a section template whether its components (turrets etc) should be drawn graphically or not
                            * Effects that take name (such as create_ship or set_name) can now extract name from scope, ie set_name = root will take the name from the root object (even if it's a different type of object, such as naming a ship after a leader)


                            ###################
                            # Bugfixes
                            ###################

                            * Fixed a bug where guaranteed nearby colonizable worlds sometimes did not appear
                            * Fixed pop_modifier out of sync in MP
                            * Fixed several other OOS causes with convoluted causes
                            * Fixed several crashes with similarly arcane origin stories
                            * Added Distant Stars ownership icon for MP setup
                            * Fixed an OOS related to ship armor stats
                            * Fixed missing ambient sounds for certain star classes
                            * Fixed missing brain slug traits for scientists and admirals
                            * Fixed getting brain slugs and other non-robotic traits for event-spawned robotic leaders
                            * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type
                            * Fixed "...and Hope?" achievement for opening the L-Cluster not being awarded
                            * Fixed missing text description for the L-Gate insight technology
                            * Missing word added in Phase Disruptor tech description
                            * Fixed other typos rendering the game literally unplayable
                            * Fixed some Horizon Signal-related building tooltips
                            * Improved janky Tiyanki death animations, giving rise to a desire for a new 1930's dance craze
                            * Fixed cases where you would sometimes not identify Leviathans after meeting them, this should also fix Curators not having anything to say about them
                            * Fixed The Gray Tempest event having 2 choices with identical outcomes, because it was painfully close to much of real life
                            * Gestalt consciousness can no longer pick liberation wars policy as it did nothing for them anyway
                            * Phaseshifting planet now has edge case handling if a nation completes the project before researching the anomaly
                            * Pacification of Space Amoebas or Crystals now turns them neutral instead of friendly because come on guy, you don't know me like that
                            * Fixed Fanatic Purifier, Devouring Swarm, and Determined Exterminator Empires suddenly becoming socially presentable when talking to the Curators about L-Gates
                            * Fixed instances where Empires created after initial L-Gate activation would be unable to use the L-Gates
                            * Fixed a text overflow issue in the Anomaly tracker
                            * Fixed "Bunker-Bot" anomaly not generating an L-Gate Insight
                            * Fixed a crash when the gateway type doesn't exist (affected certain mods)
                            * Fixed an OOS due to Experimental Subspace Navigation
                            * Added missing modifier string for all languages
                            * Marauder neighbor events can no longer trigger for empires that have no communications with them
                            * Properly calculate cached values when ships are created, meaning fleet power is now displayed correctly
                            * Fixed a bug where freshly created ships would not benefit immediately from bonus hull point effects
                            * Addressed a couple of edge cases that might cause improper Strategic Resource tech weights
                            * Added Go To buttons to a couple of Anomalies
                            * Fixed a cause of ship stats OOS. Some code was executed in unsafe order somehow when recalculating for hot join
                            * Scriptable localization error logging fix
                            * Asteroids can now glow
                            * Fixed L-Gates that were opened in 2.1.0 being unusable in 2.1.1
                            * Minor loc polish and fixes to events
                            * Fixed broken repair costs for ruined buildings
                            * Fixed the Great Khan being stuck bombarding the planets of Satrapies
                            * Fixed issue with Ancient Manufactory that could leave the system's star without a resource deposit
                            * Hid display of weapons when inspecting space creatures, to prevent Amoebas with frickin' lasers attached to their heads
                            * Added missing check to prevent Sea of Consciousness tech gain exploit
                            * Fixed the bug where it was impossible to land troops on planets captured by titanic life
                            * Fixed ruined gateways blocking construction of megastructures
                            * Fixed construction time being calculated incorrectly for defensive platforms
                            * Machine Intelligences will no longer look down upon Synthetic Empires for being Artificial Beings
                            * Fixed ludicrously broken costs for starbase defense platform upgrades
                            * Added missing selection sound effects for ice asteroids and brown dwarves
                            * Fixed Gray Goo and Marauder fleets sometimes just idling instead of attacking nearby targets
                            * World Shaper ascension perk is no longer available to Machine Empires
                            * Fixed hyperlane detection range wrongly showing up in every ship-related popup known to sentient life
                            * Autonomous Ship Intellects is no longer marked as a dangerous tech
                            * Planned Obsolesence can no longer fire for non-materialist empires
                            * Fixed CTD on loading save game from in game
                            * Fixed "Asteroid Collision" anomaly awarding the wrong deposit type


                            La 2.1.1 est donc la version officielle, je maintiendrais la veille sur les patchlog de la 2.1.2 et en attendant les 2 derniers carnets :

                            https://www.mundusbellicus.fr/566852...t-4eme-parties
                            Dernière modification par Vilcoyote, 21-06-2018, 15h03.

                            Commentaire


                            • #29
                              Pas de carnet aujourd'hui mais les notes de patch de la bêta 2.1.2 (28 / 06; 05 / 07 ).
                              Edit du 05/07 : Petite mise à jour cette semaine sur la répartition des empires et les problèmes de désync.

                              Spoiler:

                              Nouvelles mécaniques

                              * Map modes now are able to show claims
                              * Added the Kuiper Belt to the Sol system
                              * Added several new event pictures
                              * Ctrl-F9 now also hides system lines and navigation arrows
                              * It is now possible to rename the currently selected faction in faction view by clicking its name


                              Equilibre

                              * Re-enabled pre-sapient discovery Anomalies for the AI
                              * Existing Horde fleets are now removed upon Great Khan's death and replaced by a fixed number of replacements
                              * AI empires are now more likely to find L-Cluster insights after 100 years have passed
                              * Increased levels of precursor anomalies across the board
                              * Balanced anomaly levels according to QA and player feedback
                              * Marauder empires are less likely to spawn close to an empire's starting system
                              * Rogue Servitors & Assimilators can now once again pick World Shaper perk
                              * Reduced frequency of terraforming candidates by about 50%


                              Interface

                              * Only ships that are docked in a starbase with upkeep reduction will now show as having a green orbit icon on the outliner, other ships in orbit around something but not receiving an upkeep reduction will show as yellow


                              Modding

                              * It is now possible to set anomalies as should_ai_and_humans_use = yes which will allow them to be used by both AI and human empires (overrides should_ai_use)
                              * Added on_added_pop on action for when a pop is added to a planet


                              Résolution des bugs

                              * Fixed issue where acquiring an L-Gate and the L-Gate activation tech out of order would cause the L-Gate special project to fail to appear
                              * Names for country designs are not duplicated anymore
                              * Marauder raiding fleets are now always deleted a year after they start to withdraw to prevent rare situations where they get stuck
                              * Added missing localization for Great Khan leader titles
                              * Fixed template manager displaying wrong military power
                              * Fixed event trigger preventing Rudimentary Robots chain from continuing once you colonize their planet
                              * Fixed Colossus Tech being reverse-engineerable from debris
                              * Federation requests between two empires belonging to the same species class should now present correct localisation
                              * Fixed Curator cost checks to avoid truncation problems
                              * The AI no longer considers fleets that are running away as support in their current endeavour
                              * Fixed the AI thinking unreachable systems are the closest systems
                              * Fixed Cloud Lightning being hidden and unavailable as a component
                              * Impossible Organism Nivlac Empire should no longer be placed on a Holy World or in a hostile system
                              * Fixed the bug where ships were losing health while merging
                              * Fixed Pacifist Defensive Wars Only demand to trigger properly
                              * Fixed issues with upgrading designs twice in the Template Manager
                              * Fixed issue where ship designer would not show the difference after researching new tech
                              * Fixed issue where players could change components on auto-generated designs
                              * Auto-upgrade is now considered as an update and can be saved
                              * Strategic Resources generated via events will now trigger the Strategic Resource discovery message
                              * It is no longer possible to construct event ships from starbases
                              * L-Cluster strategic resources will no longer appear on terraformed planets or Ring Worlds
                              * Fixed nonsensical requirement to have a free Leader slot in order to buy L-Gate Insight from the Curators
                              * Event text for opening the L-Cluster is now correct if only one L-Gate exists in the galaxy
                              * Fixed typo in Great Khan dialogue
                              * Limbobots can no longer be used to colonize worlds
                              * Limbo can only trigger once per game globally
                              * Fixed errors in Vechtar Zavonia event chain outcome
                              * Fixed on_entering_system event not being fired in your own systems. This fixes bugs like the shrines to the old gods not being completable
                              * Fixed non-sapient robots getting the wrong species rights in a Machine Empire
                              * Fixed certain opinion modifiers from distant stars events not going away over time
                              * Fixed defense platform cost not being correctly calculated
                              * Fixed instances of fleets getting stuck
                              * Fleets that cannot have their leader assigned or removed will now show this in the interface
                              * Resolved an error where Fanatic Purifier style empires could get an alien scientist from an anomaly
                              * Tweaked War in Heaven to generally have more AI empires picking sides among the Awakened Empires rather than staying neutral

                              * Reduced min distance at which Fallen Empires can spawn from other empires
                              * Fixed some fallen empire tasks being able to target other fallen empires
                              * OOS fix when recalculating System owners (after a war for example)
                              * Fix an OOS on rejoin - recalculating borders once more after recalculating everything else
                              * OOS fix by reworking the AI strategy speed up


                              Dernière modification par Vilcoyote, 05-07-2018, 13h29.

                              Commentaire


                              • #30
                                Ça tease le futur: https://twitter.com/martin_anward/st...394955776?s=21

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