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  • #46
    Le changement graphique ça fait bizarre mais on va si faire... j'espère

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    • #47
      Envoyé par Faras Voir le message
      "
      - Pas de multi allegeances possibles (cf le roi d'Angleterre qui était vassal du roi de France sur les territoires qu'il avait en France)"
      OK.
      A la fois je comprends que pour un médiéviste cette absence soit un crève-coeur, mais en même temps si déjà c'était compliqué à l'époque pour tout le monde - bien que cela soit au coeur des relations entre acteurs médiévaux - je vois mal comment les devs peuvent introduire un tel système sans que cela ne devienne une véritable usine à gaz de jeu...

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      • #48
        Et vous pensez que ce coup là on aura des combats naval ou bien il faudra attendre ck4? (je crois me souvenir qu'une des excuse utilisée pour son absence dans ck2 était la vétusté du moteur de l'époque)

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        • #49
          Impossible de le dire avec certitude, mais il semble y avoir plus de provinces navales que dans CKII.

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          • #50
            L'avantage avec cette annonce, c'est que désormais Faras pourra travailler pleinement sur RIRSEI sans qu'un DLC ne gâche tout

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            • #51
              Envoyé par Benoît Voir le message
              Impossible de le dire avec certitude, mais il semble y avoir plus de provinces navales que dans CKII.

              à moins qu'ils n'aient fait visualiser les baronnies sur la carte, il en va de même pour les provinces plus nombreuses qu'avant... beaucoup trop même si on regarde la Germanie
              Spoiler:

              Je salive déjà

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              • #52
                Les baronnies sont visibles et la carte est 4 fois plus grande.

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                • #53
                  Envoyé par Benoît Voir le message
                  Les baronnies sont visibles et la carte est 4 fois plus grande.
                  Baronie de ULM world conquest

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                  • #54
                    Résumé des 12 plus grands changements sur CK3 à la suite d'une discussion avec Henrik Fåhreus, le Directeur du jeu : https://www.usgamer.net/articles/par...usader-kings-3

                    Bonus non mentionnés dans l'article cité précédemment (source : Reddit )
                    • There will be five unique graphics sets for clothes at launch: Western (European), Middle Eastern, Sub-Saharan, Indian, and Steppe. Everyone else uses whatever is the closest match. In terms of physical appearance, the new DNA system can represent all ethnicities, so we probably won't see face packs again. No era-specific clothing at launch.
                    • Clothing is partly based on rank. A Western Count and a Western Duke might wear a similar style clothing, but one wears linen and one wears silk and you will be able to see that difference.
                    • No more static event pictures. Events will feature the actual character models posed against some kind of background, and they can have props like knives, crucifixes, etc. Currently they don't animate to actually interact like getting into a fight.
                    • Tutorial is described as "Stellaris-like", and they've improved the ways the game can give you suggestions on what you want to be doing. More approachable, but not dumbed down.
                    • Custom religions you found can have Holy Orders. Not ready to talk much about that.
                    • The tech system is more tied to characters than it was in CK2, but not ready to talk about it yet.
                    • Councilor jobs like Steward are now an "office" that is placed on the map instead of a person, so you don't have to re-assign it when the councilor dies. The office itself can even still keep working without a holder, just at a very reduced effectiveness.
                    • The new Doctrines and Tenets are being used to represent more historically accurate versions of real heresies like Catharism. The AI will found these, and they are weighted to appear at the place and time they did historically. The AI will stick to founding historical heresies and won't abuse the system to create random weird ones. That's the player's job.
                    • Zoroastrians can still have incest, naturally, and you can reform any religion to allow it now.
                    • Historical events like the Mongol Invasion are in. Dynamic epidemics from Reaper's Due are not in, as they didn't feel that feature worked very well. No word on how the plague will be handled.
                    • Characters still get sick and are treated by Court Physicians.
                    • Provinces now have Development, which is like civilization value in Imperator. Tribes don't care about it but feudals get more taxes from it.
                    • Revolt Risk has been replaced by Control, which is going to work a bit differently.
                    • If your heir when you die is an old guy who has already invested all of his perks, you can respec his lifestyle tree once if it sucks.
                    • Splendour is like your Dynasty XP. It's used to buy Legacies, which are kind of like national ideas in EU4 and stay with your dynasty forever. One of these lets you increase the chances of inheriting congenital traits, if you want to create a dynasty of stong genius ubermensch. It's not realistic but it is a playstyle they want to support.
                    • Foreigners don't care about Dread, only your own vassals.
                    • Fleets are now handled like CK1. You just pay money to turn into boats. Naval combat is a possibility in the future. Henrik thinks it would be cool, especially for the Mediterranean.
                    • Vikings can still sail up rivers.
                    • There is a big dragon hanging out in the Terra Incognita on the Eastern edge of the map and it looks like they've left plenty of room to add China in the future. They wouldn't say anything about it. No Chinese Emperor interactions at launch.
                    • No plans for a CK3 to EU4 converter.
                    • You only need to siege the fortified holdings to occupy an entire county. Castles are automatically fortified, but cities and churches are not unless you have built walls in them.
                    • Factions are back. Peasants can now found factions. One example given was that Norwegian peasants living under a Danish king can found a self-rule faction, and Norwegian culture nobles will join them. Like a combination of a CK2 faction and a peasant revolt, very powerful.
                    • Henrik is not interested in non-dynastic play (Holy Orders, etc). Playable mercenaries are a possibility, being landless and using your armies to make money. Adoption is also a potential mechanic. Neither one will be in at launch.
                    • Much more events that deal with interpersonal drama and people important to the player, like family/friends/rivals.
                    • Events can look back at how the relationship between two characters has developed over many years and generate content for them dynamically.
                    • Poetry generator that will actually make your poetry better or worse based on character skill.
                    • Double the number of content designers working on CK3 as CK2 had at its height.
                    • Direct vassals will always matter. So the previous comment about Barons not being important doesn't necessarily apply if you're a Count.
                    • No crazy fantasy events (immortality, Satanism, child of destiny) at launch. Undecided if they will be added later, but if they will, there will definitely be game rules to turn them off. CK3 should feel more historical compared to CK2. This was a goal.
                    • There will be special mechanics for Crusades but they're not talking about that yet.
                    • Playing pagans feels "significantly different" from CK2.
                    • You can reform from tribal to feudal.
                    • Control is more of a short-term thing and Development is more long-term. For example, Control in a province is reduced when it changes owners but recovers quickly.
                    • Religions have degrees of relation. Abrahamic > Christian > Catholic.
                    • Eastern Religions are still more tolerant of heresies.
                    • Ecumenism: Catholics/Orthodox/Coptic don't treat each other as heresies for purposes of CBs and stuff. There are steps of tolerance. It's not just "True Faith, Heretic, or Heathen".
                    • Converting foreign rulers with your chaplain will not be in at launch.
                    • Investiture system and antipopes will not be in at launch.
                    • When you found a new religion, some vassals and some provinces will convert. Based on things like opinion modifier and traits (Zealous/Cynical)
                    • Terrain type has an effect on Development in provinces, but climate currently does not.
                    Dernière modification par Velociriftonne, 23-10-2019, 10h16.

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                    • #55
                      Merci Velociriftonne .

                      J'en profite, nous cherchons un responsable de section pour Crusader Kings III. L'objectif sera de relayer et traduire les informations, principalement les DD et comme actuellement les interview.
                      Comme pour tous les responsables, nous vous fournirons le jeu et ses DLC pour pouvoir suivre le jeu et ses évolutions.

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                      • #56
                        Envoyé par Benoît Voir le message
                        Merci Velociriftonne .

                        J'en profite, nous cherchons un responsable de section pour Crusader Kings III. L'objectif sera de relayer et traduire les informations, principalement les DD et comme actuellement les interview.
                        Comme pour tous les responsables, nous vous fournirons le jeu et ses DLC pour pouvoir suivre le jeu et ses évolutions.

                        Leifr Envie de battre ton temps de jeu de quasiment 8000h ?
                        Dernière modification par Ptua, 23-10-2019, 20h45.

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                        • #57
                          Zoroastrians can still have incest, naturally, and you can reform any religion to allow it now.
                          Donc on peut réformer le catholicisme ou encore le sunnisme, bonne nouvelle.

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                          • #58
                            Un DD 0: https://www.crusaderkings.com/news/d...91024_cawe_rec

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                            • #59
                              Ok donc Ck3 est plus gros que Ck2 à sa sortie mais plus petit que Ck2 aujourd'hui.

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                              • #60
                                Envoyé par Soga Voir le message
                                Ok donc Ck3 est plus gros que Ck2 à sa sortie mais plus petit que Ck2 aujourd'hui.
                                Le jeu est plus gros que le CK2 actuel mais aura moins de fonctionnalités poussé à sa sortie (Pape, navires, nomade&République, société...)

                                Si j'comprend bien, ce sera une nouvelle architecture plus développé permettant d'inclure de meilleur fonctionnalités dans le futur, mais relativement vide a sa sortie.
                                Dernière modification par Ptua, 25-10-2019, 08h18.

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