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  • çà devient clairement injouable sans créer des royaumes quand tu joues sans l'extention Charlemagne ...

    j'ai eu pour habitude d'avoir plein de duc et de comtes et de ne créer mes duchés qu'une fois avec la succession afin de pouvoir garantir un +40 d'avis à un comte promu duc.
    mais là ...
    on a déjà trop de duché avec 2 ou 3 provinces, je suis obligé d'en détruire un et de donner tous ces comtés à un autre duc.
    mais même avec cette technique, en ayant un empire conséquent, en grossissant on se retrouve rapidement à atteindre la limite des 50 vassaux...


    • C'est une limite à un stade du développement oui, une conquête doit maintenant prévoir la création ou la transfert des titres une fois la victoire assurée. La création de royaumes devient également indispensable si tu comptes t'étendre en effet.


      • Nouvelle version bêta du patch 2.3. L'interface diplomatique ressemble à nouveau à quelque chose .


        • Version définitive:

          - Fixed false positive OOS
          - Fixed auto-selection of characters in multiplayer problem when loading saves
          - Vassals called to war now respond in the message ticker, not a pop-up event
          - The Call Allies alert no longer lists all vassals you can call, and takes you to the military view if you click the "All of our Vassals" entry
          - AI: Fixed bug with trying to raise ships in provinces with no ships (0 size fleets appeared and disappeared)
          - No longer possible to nominate heirs for secondary Elective Gavelkind kingdoms and empires (it has no effect anyway - only the first Gavelkind type title has an effect)
          - Reduced the amount of money the pope gets from bishops ( from 40% of tax to 10% of tax for Popes, 20% to 5% for Anti-Popes )
          - Added a whole event system for husbands to find out if their wife/concubine has been unfaithful (after "Doubt besets me...")
          - Multithreaded startup of the game
          - Fixed crash caused by destroyed settlements by Viking looters
          - Fixed probable OOS
          - Fixed crash when missing certain Unit Pack DLC's
          - Fixed memory leak when calculating subunits monthly cost.
          - Fixed crash when resigning characters from various appointments ( councillors, army leaders etc. )

          - Fixed so laws are copied when you change primary title
          - Fixed so history laws are enforced, france in 1066 should no longer be gavelkind
          - Support to show the combat rating of a character together with combat modifiers
          - Fixed broken culture effect, now you can convert to local culture of a province again
          - Fixed problem with trait generation for random characters was done with not fully constructed characters, fixes the problem with females getting male traits.
          - Fixed not being able to raise ships from demesne
          - Added "Toggle Special Interest", "Reverse Relations" and "Go to Location" buttons to the Diplomacy view.
          - Improved positioning of the Diplomacy View.
          - Fixed bug where autoselected interactions in the Diplomacy View were not properly selected.
          - The Diplomacy View no longer closes automatically in some cases when opened along with a character view.
          - Pressing the middle mouse button no longer closes the Diplomacy View.
          - Fixed bug where portraits in Claimants view and Opposed to Law view were not clickable.
          - Fixed bug where the Diplomacy View ended up outside of the screen.
          - Character selection view left and right click behaviour is now consistent.
          - Fixed bug where landless characters gaining tribal provinces with holy sites through revolts became theocracies instead of becoming tribal.
          - Added console commands set_flag, set_prov_flag, set_char_flag, clr_flag, clr_prov_flag, clr_char_flag and clear_focus.
          - Fixed a number of minor text issues.
          - The capital of Duchy of Ugra is now Ugra.
          - Powys, Man and Kola now have their de jure capitals set correctly.
          - Jews no longer want boar meat for their feasts.
          - No longer possible for non-Muslims to have the 'Decadent' trait.
          - Fixed a broken option trigger for declining some pagan feast invitations.
          - Fixed a new bug where the portrait of the sender would not be shown in letter and diplomacy response events
          - Fixed a serious bug where Prepared Invasions would always be disable on reload
          - Fixed a problem with event 3026, where the children of an unmarried female courtier would get an unknown father
          - Fixed some issues with event 3520 (incorrect use of impregnate_cuckoo, and added fertility checks)
          - All modifiers can now be set and used correctly in Ambitions (not just Fertility)
          - Better shield for the Emichid dynasty
          - Added GetHighGodName and GetHighGodNameCap to religions and texts
          - Fixed an issue with heretical count tier bishops and above being called "counts", etc
          - Character View: Removed a double colon (:
          - Fixed a new bug with scope switching to specific character IDs
          - Fixed a bug with the 'is_married' trigger when not taking a bool
          - Fixed bug where the same character portrait found in both the immediate effect and an event option would be shown twice
          - Christians with Elective Gavelkind can no longer vote for bishops and mayors
          - Cut an inappropriate event option in old event 4115
          - Character View: Fixed an old bug with being able to cancel an Ambition when you should not
          - Character View: Added better tooltip saying _when_ you can cancel the current Ambition
          - Character View: Added better tooltip about cancelling plots
          - Intrigue View: Fixed cancel current plot button issues
          - Removed decimals from attribute modifier descriptions
          - Removed decimals from attribute change effects
          - Dynasty View: Fixed a bug with succession marriage status not being shown correctly anymore for dead characters
          - Fixed a bug with the 'repeat_event' effect and namespaces
          - Fixed event 55000 and 55001 so that they now properly changes culture on the province and doesn't try to change the culture of the holder to the holder's culture.
          - Fixed a serious bug with targetted decisions that target yourself showing up for others
          - The "Doubt besets me" event chain now correctly reveals the real father of the unborn child
          - Fixed various text issues with certain targetted decisions
          - Added a few missing event window borders
          - AI: Fixed a bug that limited the amount of potential target characters for ai target filters 'realm' and 'sub_realm' too much
          - Added trait loss notification events for Stressed and Depressed
          - Fixed a minor typo in birth event 457
          - Bastards born to lovers through the code now get a known father if the woman is unmarried
          - Moved the "RIGHT-CLICK TO INTERACT" tooltip on portraits to the instant part and made it all capital letters
          - Cut the "Special interest" button from the character view
          - Improved the tooltips for the three special buttons in the new Diplo Menu
          - Fixed bug where retinues were calculated into the fleet levies in dynastic view.
          - Reverse relations now looks at the character's religion, culture and realm instead of the player's.
          - Executing interactions in diplomacy view will now update the yes/no icons indicating if characters will join your plot or accept being invited to your court.
          - Opening reverse relations now closes the diplomacy view.
          - Fixed bug where the spouse finder did not properly select bethrothal for minors.
          - Clicking on special interest entries in the outliner now works the same as clicking on portraits.
          - Added alert for high-prio targetted decisions.
          - Character tooltips for buttons who opens diplomacy view with pre-selected interactions now say "Right-click to select" instead of "Right-click to interact".
          - Targetted decisions no longer shows the target character name (except in the targetted decision alert).
          - Fixed bug where historical nicknames were not removed properly when moving backwards through history.
          - Troops number in dynastic view now takes event troops into consideration.
          - The Diplomacy View is now properly positioned.
          - Fixed death effect in zunist torture event chain
          - Founding the HRE is now no longer possible if the Byzantines have restored the Roman Empire.
          - English culture can no longer spawn unintentionally through a minor Muslim random event.
          - Event triggering notification of someone coming out of hiding should now work correctly.
          - Adjusted the 'culture' text field in the character view
          - Raising runestones now also gives Piety
          - Reverted to previous version of v1_092.csv to correct a lot of broken special letters
          - Added 'is_foe' trigger and 'crime' flag to opinion modifiers
          - Converting Tribal Holdings no longer depletes the levy
          - Winning and losing wars now tends to give more nicknames
          - Decadence Revolts: Boosted troop strengths
          - Decadence Revolts: Vassals more likely to go independent
          - Decadence Revolts: the revolt winner no longer gets any claims on vassals that go independent
          - Expanded on the Lunatic gained event (6020). Now more common, and with different texts depending on your situation
          - Fixed an issue with gavelkind where, if your primary kingdom or empire was titular, it could cause strangeness
          - Fixed a bug with the 'holy_war' acquisition method not showing up in title history
          - Added some missing acquisition types to the CBs
          - Fixed a bug with elective gavelkind in empires with secondary kingdoms where your de facto capital and kingdom did not go to your primary heir
          - Winning claim wars on the liege (or when a liege folds to a claimant demand) will no longer incorrectly try to even out the de jure kingdom borders
          - Optimized and fixed many bugs in the health events
          - Fixed broken dynasty 8601 "de Cantabria"
          - Fixed a bug in Charlemagne event CM.1076 preventing Charlemagne from getting a claim on whoever shelters Carloman's wife and children
          - Fixed a bug in event 63100 causing issues when vassals change liege on succession due to being over the vassal limit
          - Fixed a rare bug where landless title courts could contain random characters with no culture or religion
          - Corrected some event border colors
          - Tooltips on dead characters now list their primary tier titles
          - Spouses now always only have personal opinions of each other
          - All non-Muslims can now legitimize bastards
          - All religions can now divorce their spouse if there is currently no religious head
          - Added divorce reasons to character opinions and to the divorce interactions
          - Tweaked the main bastard conception and lover gained events (450 and 456)
          - Optimized the lookup of database files
          - History province files will now only be loaded if they have correct name. The name need to be put in to the map definition file.
          - The character screen no longer shows the score of the player.
          - The character screen now shows how many troops that character can raise.
          - It is now possible to cancel your own plot in your character screen.
          - Demesne size and vassal limit is now visible in the character screen.
          - The loading screen for the most recent dlc is now always shown first when loading the game.
          - Tengri no longer get pagan homeland attrition penalty against other pagans.
          - Reformed Zunists no longer have pagan defensive homeland attrition.
          - Fixed CTD when resigning from games.
          - Fixed broken options in events which used the religion = christian trigger.
          - Fixed bug where the cost of vassal mercenaries were not calculated properly.
          - Fixed bug where ironman saves became broken when creating a new save after loading an old one.
          - AI will now prefer using CB's without piety and prestige costs.
          - Fixed bug where elective gavelkind in some cases stole provinces from other realms on succession.
          - Fixed crash when trying to host a save stored in a sub-directory.
          - Viceroyalties can no longer be granted to characters outside your realm.
          - Fixed crash when finishing constructions in settlements without a holder.
          - Fixed issue where both tribal settlement conversion decisions were avaliable for republics.
          - The decisions for forming the kingdom of Leon and Hungary is no longer allowed if the required kingdoms are viceroyalties.
          - Fixed bug where the king-tier crown was used for all characters in the lobby regardless of their tier.
          - Viceroys becoming unlanded will now hand back their viceroy title to their liege.
          - Wars and truces are now visible in the character view.
          - Fixed bug where the Assassin Resurface-event did not activate the title.
          - Decadence tooltip now uses a consistent amount of decimals.
          - Opening the chronicle now pauses the game if not in multiplayer.
          - Fixed bug where Empires could be granted as viceroyalties (but did not do anything).
          - Fixed bug where the family of Carloman sometimes fled to a revolt.
          - Clarified the negative effects for tribal job troops if not used in the job action tooltip.
          - Fixed bug where provinces where unselectable after resigning and starting a new game if that province was selected before resigning.
          - Fixed issue where De Jure Region modifiers were clamped with Owner Martial Skill in the levy tooltip.
          - Fixed history bug where character 30829 (Simone Drengot) had the wrong father.
          - Fixed broken allow-trigger in landed_titles.
          - Added missing message type GRANT_VICE_ROYALTY_INTERACTION_ACCEPT
          - Fixed bug where prepared invasion troops were not properly dismissed when the invader died before declaring war.
          - Duchy of Thessalonika is no longer set to be a viceroyalty when held by Latin Empire.
          - Tweaked the stats of some early Norse characters.
          - Isle of Man is now its own de jure duchy.
          - Tweaks to Manx title names.
          - Taking the "Become Kshatriya Caste" decision now also gives the Kshatriya caste trait to to any unlanded spouses or children in the ruler's court.
          - Muslim rulers now correctly get a negative opinion against Byzantine emperor who renounces iconoclasm.
          - Saxon Wars event can no longer trigger for non-feudal rulers.
          - Added target list for great holy wars for reformed Zunists.
          - Tweaked triggers for unlocking crusades and jihads (France and North Africa).
          - Tweaked the chances for some ruler nicknames.
          - Fixed the names for Church of Zun and West African Church (was wrong format).
          - Fixed a bug where a coincillor could sometimes complain to liege about herself.
          - Fixed the localisation for the Seljuk Turks title.
          - Melitene province in Armenia is now properly considered mountainous terrain.
          - Fixed a crash when selecting a lowborn theocracy at startup.
          - Fixed bug where the dismiss vassal levies button in military view dismissed all vassal levies and was not always enabled.
          - Updated tutorial and learning scenario to work with the new diplomacy menu.
          - Added pagan and republic diplomatic menu buttons.
          - Fixed bug where republics with no vassals did not automatically generate patricians.
          - The extra prestige and piety bonuses for creating Kingdom of Jerusalem are now only given once per game.
          - added frames for business and war focus events.
          - The empty holding modifier for tribal settlements now applies for non-tribals as well.
          - Removed the wrong government type penalty for tribal settlements (they have the wrong culture/religion penalties instead).
          - The diplomacy menu is now positioned correctly when not opened from portraits.
          - Fixed bug where the drunkard trait were required for lowering decadence in some events where diligent and charitable was intended.
          - Added missing event localisation for revolt event in learning scenario.
          - Vassal opinion modifiers from focuses are now properly calculated into vassal opinions.
          - WOL - Lowered the duration on the trade route modifier from 50 to 30 years.
          - WOL - Lowered the ai chance to refresh a trade route.

          - Title variables are now correctly saved
          - In order to show character names properly in the targetted decision alert, use the localisation [decision_name]_named.
          - Added a new insult and compliment system based on strings scripted into the traits. Used in texts with [GetFromRootInsult], [GetRootFromFromCompliment], etc
          - Added 'modifier' fields to effects 'random_list' and 'random'
          - The 'is_married' trigger can now take a target as well as a bool (like 'is_lover' and 'is_consort')
          - Added many new nicknames
          - Added possibility to set a specific discoverer to the 'reveal_plot' effect (reveal_plot = ROOT, etc)
          - Added trigger 'plot_is_known_by'
          - Added event effect 'usurp_title_plus_barony_if_unlanded_and_vassals_n o_adj'
          - Added trigger 'any_opinion_modifier_target'
          - Added effects 'random_opinion_modifier_target' and 'any_opinion_modifier_target'
          - Added combat rating modifier with triggers 'combat_rating' and 'combat_rating_diff'
          - Added fromfromfromfrom scope targets
          - Added optional 'as_if_liege' parameter to opinion triggers
          - Added triggers 'personal_opinion', 'reverse_personal_opinion', 'personal_opinion_diff' and 'reverse_personal_opinion_diff'
          (These do not take state diplomacy, laws or any other such state concerns into account)
          - Added 'capital' console command
          - Added event effect 'log'
          - Added trigger 'has_polygamy'
          - Added trigger 'has_concubinage'
          - Character modifier descriptions now support text variables
          - Added is_holy_site trigger
          - Fixed a bug with effect scope any_allied_character
          - Fixed a bug with effect scope random_allied_character
          - All any-triggers now support the use of count = x
          - Added variables to titles
          - All variable trigger and effects now work with title variables
          - Variables can be displayed with localization system
          - Variable triggers and effects can compare variables between types of scopes (country/province)
          - Fixed problems with the variable triggers check_variable and is_variable_equal
          - Added cal_true_if trigger
          - Added set_title_flag effect
          - Added clr_title_flag effect
          - Added has_title_flag trigger
          - Added had_title_flag trigger
          - Added save_event_target_as effect
          - Added save_global_event_target_as effect
          - Added clear_event_target effect
          - Added clear_global_event_target effect
          - Added clear_global_event_targets effect
          - Added support for weighted cultural names
          - Added support for weighted regnal names
          - Added an on_startup on action
          - Exported MAX_CROWN_LAW_CHANGES to defines
          - Added support for localized nicknames
          - Added effects convert_to_temple and convert_to_tribal
          - Renamed effects convert_to_feudal and convert_to_republic to convert_to_castle and convert_to_city
          - set_allow_free_duchy_revokation no longer only works for viceroyalties when Charlemagne is enabled
          - Added a set_allow_free_vice_royalty_revokation effect
          - Fixed bug where the any_independent_ruler and random_independent_ruler could target revolts.
          - Added ignores_defensive_attrition effect for religions, used for religions that do not have defensive attrition but will still not get the penalty towards such religions.

          - Tweaked release from prison and execution logic
          - Added AI choice scripts to the bastard is born event (301)

          - Made converter province mapping up to date with EU4 patch 1.8
          - Fixed missing cultures for converter
          - Buffed Jerusalem ideas
          - Tweaked Aztec and Incan ideas
          - Rebalanced hashashin, jerusalem, jewish, kinghts templar and roman ideas to accomodate new values in eu4
          - Version compliance with eu4 1.8 patch in the generated mod file
          - Gave cathar, fraticelli and waldensian new modifiers to their religion if you have SoA.
          - Tech groups should now be up to date with EU4 patch 1.8
          - Fixed crash bug when converting a game that has custom titles
          - Fixed now so converter mod's no longer changes checksum
          - Switched so Miaphysite is not dependent on SoA to become coptic
          - Added Karling ideas


          • Here's the patch notes for 2.3.1

            - Fixed bug where vassal levies could not always be dismissed.
            - Fixed crash issue on Linux when the AI tried to build settlements.

            - Temple successors now get their liege's religion rather than their top liege's
            - Rebalanced seduction to make it harder to seduce the spouses of great rulers
            - AI: Reduced seduction craze a bit
            - Seduction: increased risk of scandal
            - Adjusted default message settings to reduce spam
            - Fixed a grammar variable bug in event WoL.201
            - Fixed a bug with event WoL.3050 happening for a single character only
            - Fixed a bug with event 63103, where vassals of vassals could go independent with Elective Gavelkind succession
            - Reduced the Catholic Holy Order regiments in size
            - Fixed a minor issue with the court where some newborn bastards ended up
            - Fixed text bug in event WoL.11000, which referred to the recipient rather than the actor
            - Better tooltips in the event options for WoL.11000
            - Better tooltips in event WoL.11006
            - Fixed some problems with the 'inbred' trait calculations
            - Added 'real_fathers' console command
            - Added missing text EVTOPTA_WOL_415
            - Fixed bug where the culture group trigger and religion group trigger did not properly check against other characters, making Indian Subjugation wars impossible to use.
            - Christian pilgrim events now check for character's capital location rather than current location when checking for available destinations.
            - Fixed a bug with the WoL scholarship events where an event might start repeating incorrectly.
            - Fixed a faulty text tag reference in a Carousing boardgame event.
            - Cooldown for Carousing is now visible in tooltip.
            - Fixed a bug where characters could sometimes get both the Bastard and Legitimate Bastard traits.
            - Heliopolis is now a temple holding instead of a city holding.
            - Moved Kabul Zunist holy site to Nagarahara temple holding (in the same province).
            - Moved Multan Zunist holy site to Mulasthana temple holding (in the same province).
            - Updated faulty localisation function in the last event of the business focus trade route chain
            - Fixed a crash when hovering an option in the event that let's you end the rivalry of a converted Christian
            - Hungary should now get a crown authority law when forming from the Magyar decision
            - The form Hungary decision no longer creates exponential amounts of troops
            - Reworked Holmgang events to use personal combat skill rather than martial skill
            - Reduced mean time to happen for Holmgang if you have War focus
            - Fixed a rare case when duels could break
            - Duels now potentially give the kinslayer trait
            - Shortened the text of one outcome of duels to avoid long names making the text too large for the event window

            - Fixed an error with change_variable for titles

            - Fixed outdated modifiers in special national ideas, all global revolt risk has been changed to global unrest modifiers
            - Fixed the four missing province mappings in eastern europe
            - Added unique modifiers to some christian heresies
            - Made sure to update the colors of all heresies to their CK2 variant of color
            - Fixed so messalian and nestorian are converted correctly.
            - Added proper icons for norse personal deities
            - Arabic cultures now map to their corresponding one in EU4
            - Steppe cultures now part of same culture group as turkish
            - Moved visigothic to iberian culture group

            So sorry about that, quick hotfix out already! Patch notes for 2.3.2 Hotfix

            - Fixed so you can build holdings again

            - Fixed the break-up interaction with your lovers.


            • Patch 2.3.4 incoming qui va fix des bugs par ci par là : http://forum.paradoxplaza.com/forum/...ng-Patch-2.3.4

              Mais surtout l'annonce d'une nouvelle extension (oui... Encore) et du patch 2.4 qui "is geared towards cleaning the house and will take care of myriads of old outstanding bugs and issues." Ça c'est bien par contre


              • A ce sujet, Paradox recherche des bêta testeurs pour des retours sur le gameplay. Inscriptions ouvertes jusqu'au 16 mars (et bien sûr, tout le monde ne sera pas retenu). Plus d'infos ici.


                • Enfin le patch 2.3.4 : https://forum.paradoxplaza.com/forum...eports.849647/

                  2015-04-07 v2.3.4

                  - Fixed CTD issue caused by character flags not being saved properly

                  - Now unborn children of dead popes no longer inherit a claim on the papacy when they are born.
                  - You no longer feel bad for having a romantic relationship with your spouse.
                  - Added console command 'add_lover'
                  - Fixed a problem with delayed events having the exact same random seed as the firing scope
                  - Seduction Focus: AI will not try to seduce targets that already have lovers (unless lustful, etc)
                  - Seduction Focus: AI seducers less likely to acquire multiple lovers
                  - Seduction Focus: Married women and concubines are less likely to fall for seduction if they like their husband better than the seducer (unless lustful, arbitrary, etc.)
                  - Seduction Focus: Toned down AI seduction attempts of player spouses and concubines even more
                  - Seduction Focus: It takes much longer to attempt seduction of distant targets
                  - Seduction Focus: More personality checks for married women and consorts
                  - Seduction Focus: Added missing "Seduction in the Wild" event (WoL.431)
                  - Intrigue Focus: Spying on an adulterer (your spouse, consort or the other party) can now uncover the affair
                  - Players can no longer see other lovers of their spouses and concubines in the interface without using the 'charinfo' console command
                  - Hunting Focus: Fixed a bug with duplicate events fired (from WoL.5066)
                  - Fixed bug where only the last character was visible in the end game list of played characters
                  - Fixed bug where the AI did not always build buildings.
                  - Fixed an issue with the trade route chain that could create the trade route for the other party instead.
                  - Toned down courtier lover creation event (456)
                  - Seduction events: Fixed some issues where execution would break incorrectly


                  • Attention si vous voulez continuer votre partie en Iron man...

                    Petit soucis dans le prestige et la piété :

                    Et donc 4 succès validés par "erreur"...


                    • On peut enfin changer d'héritier désigné avec une République, ça c'est cool !


                      • Salut à tous,

                        Avec le nouveau patch, impossible de continuer ma partie en IronMan...
                        Des armées à chiffres négatifs ou à 2000k popent de nulle part et toutes les valeurs numériques comme l'or, le prestige, le nombre de territoire autorisé s'affolent et affichent des nombres totalement indécents.
                        Suis-je le seul à qui cela arrive ?
                        Une manipulation est-elle possible pour y remédier ou je viens simplement de perdre mes 50 dernières heures de jeu ? x)


                        • Il a été précisé que les sauvegardes ne seraient pas jouable.
                          Il te reste la possibilité de retourner à l'ancienne version du jeu: propriété -> beta -> la version que tu veux.


                          • Patch 2.4.2 disponible en version bêta.


                            • Le Patch 2.4.4 est sorti :

                              2015-08-18 v2.4.4

                              - Fixed bug with freezing savegames.

                              Quoi vous vous attendiez à plus ?