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  • conception d'un mod "art de la guerre"

    je songe à créer un mod pour stellaris pour modifier rendre les combats plus logique.Ce mod ne devrait venir modifier que les armements de vaisseau.
    Comme vous avez pu le voir les armes (lasers ,missiles et autre) sont très plates dans leur conceptions, les différences entre les une et les autres sont faibles et au fil des technologie seul les dégats change vraiment.

    je pense qu'il faudrait plutôt partir sur un fonctionnement différent :

    missiles :dégâts plus faibles que les autres armes, précision 100% ,plus un missile est gros plus il fait de dommages, meilleur est son ciblage et sa portée. les technologie augmentent la vitesse et la porté principalement.

    lasers et équivalents : précision élevée, portée très faible (focale problème) , dégâts les plus hauts,malus contre boucliers fort contre blindages, les technologies augmentes un peu la portée ,surtout les dégâts.

    projectiles cinétiques: dégâts moyens portés correcte, précision plus faible, les technologies augmentent la cadence et les dégâts.

    je n'ai pas encore réfléchi pour les autres armes. Si vous avez des idées ou des critiques je suis preneur



  • #2
    Y aurais moyen de baisser l'efficacité des DCA et autres armes anti-missiles ?
    Parce que pour le moment c'est trop facile de contrer une flotte full missile.

    Moi ce que je trouve le plus dommage c'est qu'aucune arme ne soit lié à des ressources stratégiques, ça apporterais beaucoup plus de variétés et d’intérêt pour ces ressources. Je sais pas si c'est modable.

    Bon courage !

    Commentaire


    • #3
      j'ai finis les missiles mais je ne réussis pas à écraser les anciens du jeu si quelqu'un connait la procédure pour moder des armes déjà existantes je suis preneur
      voilà les détailes du fichiers ..../common/component_templates/00_weapons_missiles.txt
      Spoiler:

      # Icons set here are the ones show in the actual slot. The reason is so that we can support different icons for different sizes.

      #Updated Range on these

      # DEFAULT VALUES:
      # is_missile = yes
      # is_beam = no
      # is_point_defence = no


      # ####################
      # Missiles
      # ####################

      ### Missile Launcher
      weapon_component_template = {
      key = "SMALL_MISSILE_1"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 8.0 max = 12.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 60.0
      accuracy = 1.00
      missile_speed = 7.0
      missile_evasion = 0.75
      missile_health = 5.0

      power = -2.5
      cost = 2.5
      shield_damage = 1.0
      tracking = 0.80

      icon = "GFX_ship_part_missile_1"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_1" }
      component_set = "MISSILE_1"
      projectile_gfx = "small_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "SMALL_MISSILE_2"
      }

      ### Missile Launcher
      weapon_component_template = {
      key = "MEDIUM_MISSILE_1"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 13.0 max = 27.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 80.0
      accuracy = 1.00
      missile_speed = 7.0
      missile_evasion = 0.70
      missile_health = 7.0

      power = -5.0
      cost = 5.0
      shield_damage = 1.0
      tracking = 0.90

      icon = "GFX_ship_part_missile_1"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_1" }
      component_set = "MISSILE_1"
      projectile_gfx = "medium_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "MEDIUM_MISSILE_2"
      }

      ### Missile Launcher
      weapon_component_template = {
      key = "LARGE_MISSILE_1"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 30.0 max = 50.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 110.0
      accuracy = 1.00
      missile_speed = 7.0
      missile_evasion = 0.65
      missile_health = 10.0

      power = -10.0
      cost = 10
      shield_damage = 1.0
      tracking = 1.00
      icon = "GFX_ship_part_missile_1"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_1" }
      component_set = "MISSILE_1"
      projectile_gfx = "large_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "LARGE_MISSILE_2"
      }

      ### Advanced Missile Launcher
      weapon_component_template = {
      key = "SMALL_MISSILE_2"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 9.0 max = 14.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 70.0
      accuracy = 1.00
      missile_speed = 9.0
      missile_evasion = 0.80
      missile_health = 6.0

      power = -5.0
      cost = 5.0
      shield_damage = 1.0
      tracking = 0.80
      icon = "GFX_ship_part_missile_2"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_2" }
      component_set = "MISSILE_2"
      projectile_gfx = "small_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "SMALL_MISSILE_3"
      }

      ### Advanced Missile Launcher
      weapon_component_template = {
      key = "MEDIUM_MISSILE_2"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 16.0 max = 30.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 90.0
      accuracy = 1.00
      missile_speed = 9.0
      missile_evasion = 0.75
      missile_health = 8.0

      power = -10.0
      cost = 10
      shield_damage = 1.0
      tracking = 0.90
      icon = "GFX_ship_part_missile_2"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_2" }
      component_set = "MISSILE_2"
      projectile_gfx = "medium_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "MEDIUM_MISSILE_3"
      }

      ### Advanced Missile Launcher
      weapon_component_template = {
      key = "LARGE_MISSILE_2"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 37.0 max = 57.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 120.0
      accuracy = 1.00
      missile_speed = 9.0
      missile_evasion = 0.70
      missile_health = 11.0

      power = -20.0
      cost = 20
      shield_damage = 1.0
      tracking = 1.0
      icon = "GFX_ship_part_missile_2"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_2" }
      component_set = "MISSILE_2"
      projectile_gfx = "large_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "LARGE_MISSILE_3"
      }

      ### Strike Missile Launcher
      weapon_component_template = {
      key = "SMALL_MISSILE_3"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 11.0 max = 15.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 80.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.85
      missile_health = 7.0

      power = -7.5
      cost = 7.5
      shield_damage = 1.0
      tracking = 0.80
      icon = "GFX_ship_part_missile_3"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_3" }
      component_set = "MISSILE_3"
      projectile_gfx = "small_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "SMALL_MISSILE_4"
      }

      ### Strike Missile Launcher
      weapon_component_template = {
      key = "MEDIUM_MISSILE_3"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 19.0 max = 34.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 100.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.80
      missile_health = 9.0

      power = -15.0
      cost = 15.0
      shield_damage = 1.0
      tracking = 0.90
      icon = "GFX_ship_part_missile_3"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_3" }
      component_set = "MISSILE_3"
      projectile_gfx = "medium_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "MEDIUM_MISSILE_4"
      }

      ### Strike Missile Launcher
      weapon_component_template = {
      key = "LARGE_MISSILE_3"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 42.0 max = 65.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 130.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.75
      missile_health = 12.0

      power = -30.0
      cost = 30.0
      shield_damage = 1.0
      tracking = 1.0
      icon = "GFX_ship_part_missile_3"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_3" }
      component_set = "MISSILE_3"
      projectile_gfx = "large_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "LARGE_MISSILE_4"
      }

      ### Heavy Missile Launcher
      weapon_component_template = {
      key = "SMALL_MISSILE_4"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 12.0 max = 17.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 90.0
      accuracy = 1.00
      missile_speed = 13.0
      missile_evasion = 0.90
      missile_health = 8.0

      power = -10.0
      cost = 10.0
      shield_damage = 1.0
      tracking = 0.80
      icon = "GFX_ship_part_missile_4"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_4" }
      component_set = "MISSILE_4"
      projectile_gfx = "small_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "SMALL_MISSILE_5"
      }

      ### Heavy Missile Launcher
      weapon_component_template = {
      key = "MEDIUM_MISSILE_4"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 21.0 max = 39.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 110.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.85
      missile_health = 10.0

      power = -20.0
      cost = 20.0
      shield_damage = 1.0
      tracking = 0.90
      icon = "GFX_ship_part_missile_4"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_4" }
      component_set = "MISSILE_4"
      projectile_gfx = "medium_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "MEDIUM_MISSILE_5"
      }

      ### Heavy Missile Launcher
      weapon_component_template = {
      key = "LARGE_MISSILE_4"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 48.0 max = 72.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 140.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.80
      missile_health = 13.0

      power = -40.0
      cost = 40.0
      shield_damage = 1.0
      tracking = 1.0
      icon = "GFX_ship_part_missile_4"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_4" }
      component_set = "MISSILE_4"
      projectile_gfx = "large_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      upgrades_to = "LARGE_MISSILE_5"
      }

      ### Advanced Heavy Missile Launcher
      weapon_component_template = {
      key = "SMALL_MISSILE_5"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 14.0 max = 18.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 100.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 0.95
      missile_health = 10.0

      power = -12.5
      cost = 12.5
      shield_damage = 1.0
      tracking = 0.80
      icon = "GFX_ship_part_missile_5"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_5" }
      component_set = "MISSILE_5"
      projectile_gfx = "small_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }

      ### Advanced Heavy Missile Launcher
      weapon_component_template = {
      key = "MEDIUM_MISSILE_5"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 25.0 max = 40.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 120.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 0.90
      missile_health = 12.0

      power = -25.0
      cost = 25.0
      shield_damage = 1.0
      tracking = 0.90
      icon = "GFX_ship_part_missile_5"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_5" }
      component_set = "MISSILE_5"
      projectile_gfx = "medium_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }

      ### Advanced Heavy Missile Launcher
      weapon_component_template = {
      key = "LARGE_MISSILE_5"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 50.0 max = 83.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 150.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 0.85
      missile_health = 15.0

      power = -50.0
      cost = 50.0
      shield_damage = 1.0
      tracking = 1.0
      icon = "GFX_ship_part_missile_5"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_missiles_5" }
      component_set = "MISSILE_5"
      projectile_gfx = "large_missile"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }

      # ####################
      # Spaceport Missile
      # ####################

      weapon_component_template = {
      key = "SMALL_SPACEPORT_MISSILE"
      size = small
      entity = "turret_missile_small_entity"
      damage = { min = 8.0 max = 13.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 60.0
      accuracy = 1.00
      missile_speed = 7.0
      missile_evasion = 0.75
      missile_health = 5.0

      power = -0.0
      cost = 0.0
      shield_damage = 1.0
      tracking = 0.80
      type = missile
      icon = "GFX_ship_part_missile_1"
      icon_frame = 1

      projectile_gfx = "small_missile"
      hidden = yes
      component_set = "SPACEPORT_MISSILE"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }

      weapon_component_template = {
      key = "MEDIUM_SPACEPORT_MISSILE"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 13.0 max = 29.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 100.0
      accuracy = 1.00
      missile_speed = 11.0
      missile_evasion = 0.80
      missile_health = 9.0

      power = -0.0
      cost = 0.0
      shield_damage = 1.0
      tracking = 0.90
      type = missile
      icon = "GFX_ship_part_missile_1"
      icon_frame = 1

      projectile_gfx = "medium_missile"
      hidden = yes
      component_set = "SPACEPORT_MISSILE"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }

      weapon_component_template = {
      key = "LARGE_SPACEPORT_MISSILE"
      size = large
      entity = "turret_missile_large_entity"
      damage = { min = 34.0 max = 50.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 150.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 0.85
      missile_health = 15.0

      power = -0
      cost = 0
      shield_damage = 1.0
      tracking = 0.95
      type = missile
      icon = "GFX_ship_part_missile_1"
      icon_frame = 1

      projectile_gfx = "large_missile"
      hidden = yes
      component_set = "SPACEPORT_MISSILE"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_long_range }
      }


      # ####################
      # Swarmer Missiles
      # ####################

      ### Swarmer Missile Launcher
      weapon_component_template = {
      key = "SWARMER_MISSILE_1"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 8.0 max = 12.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 100.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 1.0
      missile_health = 15.0

      power = -20.0
      cost = 20
      shield_damage = 1.0
      tracking = 0.80
      type = missile
      icon = "GFX_ship_part_swarmer_missile_1"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_swarmer_missiles_1" }
      component_set = "SWARMER_MISSILE_1"
      projectile_gfx = "swarmer_missiles"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_short_range }
      upgrades_to = "SWARMER_MISSILE_2"
      }

      ### Advanced Swarmer Missile Launcher
      weapon_component_template = {
      key = "SWARMER_MISSILE_2"
      size = medium
      entity = "turret_missile_medium_entity"
      damage = { min = 10.0 max = 15.0 }
      windup = { min = 20.0 max = 30.0 }
      total_fire_time = 30
      range = 150.0
      accuracy = 1.00
      missile_speed = 15.0
      missile_evasion = 1.0
      missile_health = 15.0

      power = -25.0
      cost = 25
      shield_damage = 1.0
      tracking = 0.95
      type = missile
      icon = "GFX_ship_part_swarmer_missile_2"
      icon_frame = 1
      static_rotation = no
      type = missile

      prerequisites = { "tech_swarmer_missiles_2" }
      component_set = "SWARMER_MISSILE_2"
      projectile_gfx = "swarmer_missiles_02"
      tags = { weapon_type_explosive }
      ai_tags = { weapon_role_short_range }
      }

      Commentaire


      • #4
        le mod pour les missiles est finit il ajoute un deuxième type de missiles "améliorés"
        http://steamcommunity.com/sharedfile.../?id=878902213
        Dernière modification par Drusgalis, 07-03-2017, 18h48.

        Commentaire

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