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  • #16
    Dernier journal de développement pour le patch 1.06 :

    Elargissement des tactiques de combat

    Nous avons ajouté toute une flopée de nouvelles tactiques de combats afin de rendre l'issue de ces derniers moins prévisibles et plus en adéquation avec les traits de caractères des commandants...

    Les traits des commandants

    Nous avons ajouté un nouveau type de traits de caractère appelés "traits de commandant". Ces traits seront attribués uniquement aux personnages ayant bénéficié d'une éducation sur le plan martial, et donneront à ces derniers davantage de bonus spécifiques pour leur abilité à diriger tel ou tel type de troupe, et à définir telle ou telle tactique de combat. Les personnages gagneront un ou deux traits à l'issue de leur éducation, et leurs effets dépendront directement du degré de compétence martiale.

    [tmb]http://img4.hostingpics.net/pics/146152SoICommander.jpg[/tmb]

    Ajout de davantage de bâtiments culturels

    Une chose que beaucoup d'entre vous ont demandé, est un plus grand nombre de bâtiments culturels, et...comment aurions-nous pu ne pas tenir compte de ça ? Nous avons donc ajouté de nouveaux bâtiments pour ajouter plus de variété et de saveur au jeu.

    Destruction de titres

    Vous pourrez désormais détruire des titres moyennant un coût en prestige. D'autre part cela engendra une grosse baisse d'opinion (-50) pour tous vos vassaux qui ont des titres intégrant de jure le titre détruit. Vous ne pourrez en revanche pas détruire votre titre initial.

    [tmb]http://img4.hostingpics.net/pics/782428SoITitleDestruction.jpg[/tmb]

    Amélorations de l'IA

    En dehors de quelques améliorations mineures, l'IA sera désormais plus encline à attaquer un dirigeant déjà occupé à affronter une guerre le déstabilisant. Nous avons également passé un peu de temps à réduire l'effet d'attrition pour les armées, et l'IA lancera des assauts plus judicieusement lors des sièges.

    Commentaire


    • #17
      Le change log du patch 1.06 à été mis en ligne cette après-midi

      Commentaire


      • #18
        Le patch 1.06 et l'extension sortent aujourd'hui donc ?

        Commentaire


        • #19
          Oui, ce soir normalement.

          Ca me fait penser qu'il faut que je fasse un news, et que je traduise le changelog

          Commentaire


          • #20
            Que tu fasses une brèves et que tu traduises l'historique des modifications

            Commentaire


            • #21
              Oui Monsieur l'anglophobe.

              Commentaire


              • #22
                Je ne suis pas anglophobe mais francophile

                Commentaire


                • #23
                  L'extension est payante je présume?

                  Commentaire


                  • #24
                    S'ils font payer les DLCs, on peut supposer qu'ils le font aussi pour les extensions
                    9,95€

                    Commentaire


                    • #25
                      Il faudrait peut-être créer un nouveau sujet .

                      Commentaire


                      • #26
                        L'extension dispose déjà de son sujet ici

                        N'hésitez pas d'ailleurs à faire part de vos premières impressions.

                        Commentaire


                        • #27
                          La 1.06b est arrivée.

                          - The date widget arrows in the lobby no longer stay gone after you've looked at your save games
                          - Added a separate set of Muslim feudal (Iqta) laws
                          - Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
                          - The success chance for kill plots now increases drastically past 100% Plot Power
                          - MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
                          - Fixed a serious but simple error messing up the Spanish localization text
                          - Corrected a load of German text using ';' in the localization, corrupting the text database
                          - Decadence revolter special troops now disband after the war
                          - The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
                          - Exported EMPIRE_CREATION_PIETY_COST to defines
                          - Fixed a bug with 'replace_path' in mods
                          - Empires now cost 400 Piety to create (up from 200)
                          - Fixed a bug that would not actually detract the empire creation Piety cost
                          - Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
                          - Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
                          - Corrected the English regnal numbers to exclude the Saxon Edwards
                          - Fixed a bug where breaking a truce would not actually cost Prestige
                          - Added 'creation_requires_capital' field to landed titles
                          - Added harsher creation conditions for the Latin Empire
                          - Added proper creation conditions for the Caliphates
                          - Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
                          - Character modifiers now correctly recalculated when a timed character modifier expires
                          - No longer possible to revoke the last landed title off a ruler with significant vassals
                          - The chancellor in West African cultures is now called Grand Vizier
                          - The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
                          - Added 'title_female' custom holder title to landed titles
                          - Added separate law message for when muslims pass laws
                          - Added event effect 'disband_event_forces'
                          - Fixed some glitches with betrothals in the Muslim world
                          - Fixed a bug with Heavy Armor tech level 5
                          - Fixed a bug with the Ramadan events firing at once if war was declared
                          - Religion View: The portrait of the religious head should now age correctly
                          - Doubled the opinion penalty for revoking a kingdom
                          - Fixed a bug with the tooltip for usurping emperor tier titles
                          - Fixed some errors in the Welsh character database
                          - Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
                          - Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
                          - Should no longer be possible to get both the Sayyid and Mirza traits
                          - Fixed two bugs with a dynasty's Coat of Arms changing for no reason
                          - Scripted banned colors for Coats of Arms should now work
                          - Corrected event picture for event 75075
                          - Fixed some events using incorrect form 'only_capable'
                          - Removed some duplicate text entries
                          - Tech focuses can no longer change when you inherit someone's title
                          - Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
                          - The Jizya tax modifier is now shown with an icon on Holdings
                          - Corrected the religion of Muhammad's ancestors
                          - Corrected lots of (harmless) errors in the gui files
                          - Fixed a bug with the tooltip for usurping emperor tier titles
                          - Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
                          - Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
                          - Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
                          - Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
                          - Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
                          - Army AI: Fixed a glitch with attrition avoidance when having attached units
                          - When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
                          - Attached units can no longer lead a siege if the unit they are attached to is also besieging
                          - Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
                          - Attached units now move at the same speed
                          - Can no longer select holy orders to play in the lobby
                          - Page 12 in the Ledger no longer crashes in "observer" mode
                          - When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
                          - Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
                          - Diplo AI: Tweaked "desires better alliance" factor for marriages
                          - Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
                          - Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
                          - Fixed a freeze bug in the lobby when stepping back through history from an advanced date
                          - Fixed a bug with historical scripted non-succession laws being overridden at start
                          - Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
                          - Added 'decadence' character history command
                          - The Seljuks now start at 0% Decadence
                          - Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type

                          Commentaire


                          • #28
                            Save-compatible ?

                            Commentaire


                            • #29
                              Oui .

                              Commentaire


                              • #30
                                Concrètement il change quoi?

                                Commentaire

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