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  • Patch 1.1 Clark






    Liste des carnets
    Carnet de développement n°33 : Traversée Inaugurale
    Carnet de développement n°34 - Le Patch Clarke
    Carnet de développement n°35 : Astro-Assurance Qualité

    Patchlog complet:

    Spoiler:
    ################################################## ############
    ######################## VERSION 1.1.0 #######################
    ################################################## ############

    ###################
    # Features
    ###################

    * Strike Craft attack behavior was changed
    * It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
    * It is now possible to set a custom ruler/heir title for your custom empires
    * It is now possible to write a biography for your custom empire
    * Added an Influence reward for establishing communications, or conversely being contacted
    * Collection of strategic resources on planet tiles is no longer suppressed by buildings
    * Added settings for AI aggressiveness in the galaxy setup screen
    * "Shipwright" mandate for democractic empires has been reworked
    * Added resource reward to Raid on Smugglers event
    * Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
    * Slaver mandate no longer possible if slavery is outlawed
    * It is now possible to set difficulty in multiplayer
    * Symbols of Domination is now available for everyone
    * Platypus species portrait and Paradox empire flag is now available for everyone

    ###################
    # Balance
    ###################

    # Technology
    * Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
    * Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
    * Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

    # Ethics
    Fanatic Individualist
    * Pops are now more unhappy in collectivist empires
    * No longer have increased ethics divergence

    Individualist
    * Pops are now more unhappy in collectivist empires
    * No longer have increased ethics divergence

    Fanatic Xenophobe
    * Rivalries now provide 50% more Influence

    Xenophobe
    * Rivalries now provide 25% more Influence

    Fanatic Xenophile
    * Alliance Influence cost reduced by 100%
    * Maximum number of embassies increased by 2

    Xenophile
    * Alliance Influence cost reduced by 50%
    * Maximum number of embassies increased by 1

    Fanatic Militarist
    * No longer gains additional Influence from rivalries
    * No longer have an increased Influence cost for being in an Alliance

    Militarist
    * No longer gains additional Influence from rivalries
    * No longer have an increased Influence cost for being in an Alliance

    Fanatic Pacifist
    * Pops are now more unhappy in militarist empires
    * No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

    Pacifist
    * Pops are now more unhappy in militarist empires
    * No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

    # Components
    * Strike Craft engagement range was significantly increased
    * Strike Craft launch time reduced from 5 to 3 days
    * Fighter movement speed increased from ~2 to 3.5
    * Bomber movement speed increased from 1.5 to 3
    * Chemical Thrusters Chance to Evade reduced from +10 to +5
    * Ion Thrusters Chance to Evade reduced from +20 to +10
    * Plasma Thrusters Chance to Evade reduced from +30 to +15
    * Impulse Thrusters Chance to Evade reduced from +40 to +20

    # Buildings
    * Research Institute modifier to research speed reduced from +10% to +5%
    * Colony Shelter modifier to ethics divergence reduced from +20% to +10%
    * Empire Capital-Complex can now only be built on a capital world

    # Government forms
    Theocratic Republic
    * Additional Core Planets reduced from +2 to +1

    Transcendent Republic
    * Additional Core Planets reduced from +4 to +2

    # Traits
    * Aggressive - fire rate bonus reduced from +20% to +10%
    * Butcher - army damage bonus reduced from +20% to +10%
    * Glory Seeker - army morale damage bonus reduced from +10% to +5%

    # Modifiers
    * Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

    ###################
    # AI
    ###################

    # Misc.
    * Computer-controlled Empires will start outlawing AI over time during a certain Crisis
    * Increased negative opinion scaling for relative power of subjects
    * AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
    * Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
    * Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
    * Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
    * Fixed a bug where military focused sectors would not build military stations
    * Fixed an issue where the AI would not enslave any Pops

    # Diplomacy
    * AI will no longer accept a white peace when they are winning in warscore
    * AI is now more open to trading access, migration rights and (for some personalities) research treaties
    * Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
    * Fixed AI spamming the player with military access offers
    * AI is now more aggressive against easily defeated targets

    # Economy
    * Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

    # Sector
    * Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
    * Improved the way sectors determine which resources the country needs when constructing buildings
    * Fixed a bug where sector AI would move Pops back and forth
    * Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

    # Warfare
    * Improved military tactics and handling of units
    * Improved handling of military fleets vs. transport fleets
    * AI now fights Crises
    * Fixed issues where military fleets would not move
    * AI should be better at trying to regain control of occupied planets
    * AI should be better at trying to invade planets taken by ""AI uprisings"

    ###################
    # User Interface
    ###################

    * Diplomatic notifications and pop-ups have been improved
    * End of combat UI has been improved
    * Colony Ships now show which Pop it is carrying
    * Localization of armor/shield penetration updated
    * If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
    * Habitability icons in galaxy map and systems view have been improved
    * (BETA) Added a new experimental option for GUI-scaling in the options menu


    ###################
    # User modding
    ###################

    * Ported system for weights/triggers on songs from HoI4/EU4
    * Fixed so that effect set_name can use localization system
    * Moved Domination victory condition into defines
    * Added NOR operator
    * Species Appearance screen is now moddable
    * Species City Appearance screen is now moddable
    * Ship Appearance screen is now moddable
    * Added num_energy trigger
    * Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
    * Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start
    * Added an alert to tell the player that a research field is missing a Scientist

    ###################
    # Performance
    ###################

    * Optimized daily AI calculations
    * Fixed frame rate drop when having one or more fleets selected

    ###################
    # Graphics
    ###################
    * Lighting for ship preview images has been improved
    * 8 new event images added to the game
    * Textures for Massive Reptilians have been improved
    * Improved textures for space event assets
    * Optimized textures for event assets
    * Increased texture resolution for ancient drone station
    * Optimized textures for pirate ships
    * Updated textures for generic station
    * Increased texture resolution for AI Core
    * Optimized textures for AI ships
    * Improved texture for Arthropoid colony ship
    * Added cover art for Digital OST

    ###################
    # Bugfixes
    ###################
    * Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
    * Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
    * Extradimensional Invaders should no longer spawn inside Fallen Empire borders
    * Reduced chance of generating the Improbable Orbit anomaly
    * Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
    * Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
    * Fixed an issue with the VO not triggering for the mining station tutorial mission
    * Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
    * Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
    * Species Procurement event chain descriptions now correctly refer to planet names
    * Various localization bugs have been fixed
    * Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
    * Fixed some faction events not printing planet names properly
    * Loyalist-affiliated candidates now display proper faction names in Election view
    * Fixed observation post events sometimes not printing planet name correctly
    * Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
    * Fixed a bug where missiles could appear on the galaxy map
    * Ring World habitability-trait now has proper localization
    * Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
    * Fixed an issue where trait randomization didn't respect opposing traits
    * Fallen Empires are now able to build armies
    * Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
    * Newly enlightened countries should no longer be despicable neutrals
    * Fixed right click not working to give additional orders while in FTL transit
    * Fixed an issue where embassies and rivalries could remain after an empire was annexed
    * Fixed an issue where you could always enable edicts
    * Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
    * Robot Pops should no longer get shuffled ethics from divergence
    * Heirs now keep the dynasty name of the ruler in monarchies
    * Added missing localization strings for leaders who gained the arrested development trait
    * Fixed Power Overwhelming achievement
    * Fixed Domo Arigato achievement
    * Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
    * Fixed Living Metal deposits not being minable
    * Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
    * Fixed being unable to change speed with (-) and (+) on American keyboard
    * Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
    * Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
    * Fixed a bug where ship_accuracy_add was not being calculated correctly
    * Fixed a bug where assigning ethics to newly generated pops would cause incorrect ethics divergence.
    * Custom ruler and heir titles will now be properly saved and loaded.
    * Fixed armies being stuck on planets
    * Planets recaptured from the AI empire will no longer randomly become Tundra worlds
    * Fixed the AI empire having highly self-destructive ideas about AI legality


    Patch 1.0.1:

    Spoiler:
    This hotfix contains the following:
    - Fixed CTD when showing tooltip for an ambient object that gets destroyed
    - Fixed CTD when an ambient object gets destroyed while selected
    - Fixed fleets getting stuck trying to use wormhole stations belonging to other empires
    - Improved performance issues and fixed issues with stuttering in early game


    Patch 1.0.2:

    Spoiler:
    This Hotfix contains:
    - Fixed exploits in species customization which allowed players ignore limits to trait and ethic points etc.
    - Improved performance for war demands view
    - 'Hostile fleet detected' is now only shown when the fleet is heading towards one of your colonized systems, preventing massive spam in large wars.
    - UI fixes in server browser
    - It is now possible to connect directly to a server id
    - Fixed CTD when renaming sectors
    - Fixed CTD when fleets were traveling too far away from the galaxy center
    - Fixed CTD when a country was destroyed as a result of combat
    - Fixed CTD caused by ships shooting at ships that are not visible
    - Fixed an issue where you could not build space ports with some screen resolutions
    - It is no longer possible to build robot pops on uncolonized planets
    - Game pads are now turned off by default as this caused stuttering on some configurations. Game pads can be enabled again with the -gamepad launch option or the "gamepad" console command


    Patch 1.0.3:

    Spoiler:

    This Hotfix contains:
    - Fixed Planet capital modifier being spammed.
    - Fixed CTD caused by ground combat side containing invalid armies.
    - Fixed issue with disabling everything in Outliner would render it unusable.
    - Fixed issue with orbital bombardment of swarm invaders.
    - Removed shortcut from "help" button to avoid colliding with fleet "hold" shortcut.
    - Performance optimizations caused by huge amounts of resource stations.
    - Ship designer: List of designs is sorted according to ship sizes.
    - Transport ships are now designable.
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