¬
{SMT_END_TURN}Fin de tour
{SMT_SABOTAGE}Sabotage
{SMT_ASSASSINATE}Assassinat
{SMT_SETTLEMENTS}Communautés
{SMT_CAPITAL}Capitale :
{SMT_ALLIES}Alliés
{SMT_ENEMIES}Ennemis
{SMT_SUSPICIOUS}Méfiant
{SMT_NEUTRAL}Neutre
{SMT_HOSTILE}Hostile
{SMT_AT_WAR}En guerre
{SMT_NIGHT_ATTACK}Tenter une attaque nocturne
{SMT_TRADE_RIGHTS}Droits de commerce
{SMT_SIEGE}Continuer le siège
{SMT_ASSAULT}Donner l@assault
{SMT_END_SIEGE}Mettre fin au siège
{SMT_AGE}Âge:
{SMT_LOYALTY}Loyauté
{SMT_GOVERNOR}Gouverneur
{SMT_GARRISON}Garnison
{SMT_RECRUITMENT_COST}Coût de recrutement :
{SMT_RECRUITMENT_TIME}Temps de recrutement :
{SMT_RETRAIN_TIME}Temps de re-formation :
{SMT_RETRAIN_COST}Coût de re-formation :
{SMT_FIGHT_BATTLE}Combattre sur la carte de bataille
{SMT_WITHDRAW}Se retirer de la bataille
{SMT_AUTORESOLVE}Résolution auto de la bataille
{SMT_DISBAND}Disperser unité\nLes unité navales ne peuvent pas être dispersée si l@armée transportée ne peut pas débarquer.\nLes unités des généraux ne peuvent être dispersées.
{SMT_DOCTOR_DESCR}DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_QUARTERMASTER_DESCR}DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_PRIEST_DESCR}This man of influence represents his people in all internal disputes and diplomacy. His word is the word of the people he represents, and only the wisest of men are 
chosen for this position.
{SMT_SCOUT_DESCR}DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_ENGINEER_DESCR}DO NOT TRANSLATE: THIS TOOLTIP TEXT SHOULD NEVER APPEAR ON SCREEN!
{SMT_SPY_DESCR}Les espions sont les yeux et les oreilles de votre faction, pouvant être envoyés pour observer les communautés et armées étrangères - heureusement sans être détecté. A coté de cela, ils peuvent être envoyé faire de l@intelligence dans les structures et auprès des habitants, une fois qu@ils travaillent dans une communauté, les espions commencent à susciter de l@agitation parmis la population en faisant de la propagande. Ils peuvent aussi avec succès ouvrir les portes pendant un siège, ce qui peut être hautement décisif.
{SMT_ASSASSIN_DESCR}Un assassin est l@homme idéal auquel il faut faire appel quand une cible étrangère est soit trop bien défendue par des forces armées pour procéder à un assaut frontal, ou si vous souhaitez frapper sans qu@il apparaisse ouvertement que c@est vous qui avez donner l@ordre. Non seulement les assassins s@occupent des cibles vivantes, mais ils peuvent aussi détruire un bâtiment désigné pour une mission de sabotage, et peuvent même se spécialiser dans le domaine de la destruction.
{SMT_DIPLOMAT_DESCR}Un diplomate est un homme qui sert son peuple comme représentant dans les négociations. Sa bonne manière de parler et son abilité à lire ce que pense ceux avec qui il négocie sera de première importance qu@il s@agisse de l@envoyer pour impressionner, flatter, corompre, menacer ou marchander avec les dignitaires et les officiels étrangers.
{SMT_ADMIRAL_DESCR}Un amiral est commandant de forces navales qui dirige une flotte entière. Les abilités et la suite qu@un amiral peut développer au cours de sa carrière peut améliorer son abileté à combattre et naviguer de manière plus éfficace. Une fois qu@un amiral a commencé à obtenir des étoiles de commandemant par le biais d@un fiers héritage de victoires, il ne servira pas sous les ordres d@un autre amiral.
{SMT_ARMY_UPKEEP}Frais d@entretien de l@armée
{SMT_LOYALTY_REVOLTING}Révolté
{SMT_LOYALTY_RIOTING}En émeute
{SMT_LOYALTY_DISILLUSIONED}Désabusé
{SMT_LOYALTY_CONTENT}Satisfait
{SMT_LOYALTY_HAPPY}Heureux
{SMT_FORTIFICATION_NONE}Aucune fortification
{SMT_FORTIFICATION_0}Palissade
{SMT_FORTIFICATION_1}Bois
{SMT_FORTIFICATION_2}Pierre
{SMT_FORTIFICATION_3}Grande en pierre
{SMT_FORTIFICATION_4}Enorme en pierre
{SMT_MISSION_INFILTRATE}Mission d@infiltration
{SMT_MISSION_DIPLOMACY}Mission diplomatique
{SMT_MISSION_BRIBE}Mission de corruption
{SMT_MISSION_SPYING}Mission d@espionnage
{SMT_MISSION_ASSASSINATE}Mission d@assassinat
{SMT_MISSION_SABOTAGE}Mission de sabotage
{SMT_NAME}Nom
{SMT_FORT}Avant-poste de la merveille
{SMT_FACTION}Faction
{SMT_PORT}Port
{SMT_POPULATION}Population
{SMT_FATIGUE}Niveau de fatigue
{SMT_EXPERIENCE}Expérience
{SMT_MILD}modéré
{SMT_MASSIVE}massif
{SMT_CATASTROPHIC}catastrophique
{SMT_SMALL}petit
{SMT_MEDIUM}modéré
{SMT_LARGE}grand
{SMT_HUGE}énorme
{SMT_CURRENTLY_BUILDING}En cours de construction :
{SMT_HEALTHY}Bien portant
{SMT_TIRED}Fatigué
{SMT_ILL}Malade
{SMT_DYING}Mourant
{SMT_ARMY_DETAILS}Infos sur armée
{SMT_ENEMY_ARMY_DETAILS}Infos sur armée ennemie
{SMT_ALLIED_ARMY_DETAILS}Infos sur armée alliée
{SMT_NEUTRAL_ARMY_DETAILS}Infos sur armée neutre
{SMT_NAVY_DETAILS}Infos sur flotte
{SMT_ENEMY_NAVY_DETAILS}Infos sur flotte ennemie
{SMT_ALLIED_NAVY_DETAILS}Infos sur flotte alliée
{SMT_NEUTRAL_NAVY_DETAILS}Infos sur flotte neutre
{SMT_SETTLEMENT_DETAILS}Infos sur communauté
{SMT_ENEMY_SETTLEMENT_DETAILS}Infos sur communauté ennemie
{SMT_NEUTRAL_SETTLEMENT_DETAILS}Infos sur communauté neutre
{SMT_ALLIED_SETTLEMENT_DETAILS}Infos sur communauté alliée
{SMT_FORT_DETAILS}Infos sur l@avant-poste
{SMT_ENEMY_FORT_DETAILS}Infos sur l@avant-poste ennemis
{SMT_ALLIED_FORT_DETAILS}Infos sur l@avant-poste allié
{SMT_NEUTRAL_FORT_DETAILS}Infos sur l@avant-poste neutre
{SMT_SET_HEIR}Définir l@héritier de faction
{SMT_PREV_CITY}Ville précédente
{SMT_NEXT_CITY}Ville suivante
{SMT_NEXT_CHARACTER}Personnage suivant
{SMT_PREV_CHARACTER}Personnage précédent
{SMT_NEXT_UNIT}Unité suivante
{SMT_PREV_UNIT}Unité précédente
{SMT_PREV_FORT}Avant-poste précédent
{SMT_NEXT_FORT}Avant-poste suivant
{SMT_FOOD_SUPPLIES}Réserves de nourriture
{SMT_STATE_REVOLTING}Les paysans de cette communauté font des émeutes, et peuvent entrer en révolte ouverte.
{SMT_STATE_NOT_REVOLTING}Il n@y a pas de signe de contestation dans cette communauté.
{SMT_STATE_UNDER_SIEGE}Cette communauté est assiégée
{SMT_STATE_NOT_UNDER_SIEGE}Cette communauté n@est pas assiégée.
{SMT_STATE_HOLDING_GAMES}Cette communauté accueille des Jeux.
{SMT_STATE_NOT_HOLDING_GAMES}Il n@y a pas de Jeux en ce moment dans cette communauté.
{SMT_STATE_PLAGUE}La maladie a envahi les rues de cette communauté.
{SMT_STATE_NOT_PLAGUED}Aucun signe de maladie dans cette communauté.
{SMT_FERTILE_LOW}Fertilité basse
{SMT_FERTILE_MEDIUM}Fertilité moyenne
{SMT_FERTILE_HIGH}Fertilité haute
{SMT_WILDERNESS}Campagne
{SMT_MOUNTAINS_HIGH}Montagnes hautes
{SMT_MOUNTAINS_LOW}Montagnes basses
{SMT_HILLS}Collines
{SMT_FOREST_DENSE}Forêt dense
{SMT_FOREST_SPARSE}Etendue boisée
{SMT_SWAMP}Marais
{SMT_OCEAN}Océan
{SMT_SEA_DEEP}Haute mer
{SMT_SEA_SHALLOW}Eau peu profonde
{SMT_BEACH}Côte
{SMT_IMPASSABLE_LAND}Inaccessible
{SMT_IMPASSABLE_SEA}Inaccessible
{SMT_FAMINE_THREAT_OK}Aucun
{SMT_FAMINE_THREAT_HUNGRY}Faim
{SMT_FAMINE_THREAT_FAMINE_1}Famine légère
{SMT_FAMINE_THREAT_FAMINE_2}Famine
{SMT_FAMINE_THREAT_FAMINE_3}Terrible famine
{SMT_FAMINE_THREAT}Risque de famine
{SMT_HARVEST_LEVEL}Niveau des récoltes
{SMT_FARMING_LEVEL}Production/agriculture locale
{SMT_TAX_LEVEL_LOW}Impôts bas
{SMT_TAX_LEVEL_NORMAL}Impôts normaux
{SMT_TAX_LEVEL_HIGH}Impôts élevés
{SMT_TAX_LEVEL_VERY_HIGH}Impôts très élevés
{SMT_GOVERNOR_POLICY_BALANCED}Politique équilibrée
{SMT_GOVERNOR_POLICY_FINANCIAL}Politique financière
{SMT_GOVERNOR_POLICY_MILITARY}Politique militaire
{SMT_GOVERNOR_POLICY_STRONGHOLD}Politique défensive
{SMT_GOVERNOR_POLICY_CULTURAL}Politique culturelle
{SMT_NO_GOVERNOR}Aucun gouverneur
{SMT_NO_GOVERNOR_DESCR}Cette communauté est actuellement en auto-gestion. Placez un général dans celle-ci pour gérer le taux de taxation. Décocher les cases construction et recrutement pour construire et recruter manuellement.
{SMT_SHOW_GARRISON}Afficher les unités en garnison
{SMT_SHOW_UNITS}Afficher les unités de l@armée
{SMT_SHOW_UNITS_NAVY}Afficher les unités de la flotte
{SMT_SHOW_BUILDINGS}Afficher les bâtiments de la communauté
{SMT_SHOW_VISITORS}Afficher les personnages de passage dans la communauté
{SMT_SHOW_TRAVELLING_CHARACTERS}Afficher les personnages voyageant avec l@armée
{SMT_SHOW_TRAVELLING_CHARACTERS_NAVY}Afficher les personnages voyageant avec la flotte
{SMT_SHOW_PASSENGERS}Afficher les unités voyageant dans la flotte choisie
{SMT_RCLICK_SHOW_SETTLEMENTS}Faire un clic droit sur cet onglet pour afficher la liste de vos communautés
{SMT_RCLICK_SHOW_CHARACTERS}Faire un clic droit sur cet onglet pour afficher la liste de vos personnages
{SMT_RCLICK_SHOW_ARMIES}Faire un clic droit sur cet onglet pour afficher la liste de vos forces militaires
{SMT_LOYALTY_DECREASING}La loyauté envers votre gouverneur décline.\nLes habitants ont besoin d@être rassurés.
{SMT_LOYALTY_INCREASING}La loyauté augmente.\nContinuez comme ça.
{SMT_REMOVE_RALLY_POINT}Supprimer le point de ralliement de cette communauté.\nLes unités fraîchement recrutées rejoindront la garnison.
{SMT_SET_RALLY_POINT}Afficher les points de ralliement
{SMT_1_TURN}1 tour
{SMT_X_TURNS}%d tours
{SMT_SELECT_UNIT_TO_RECRUIT}Sélectionner l@unité à recruter
{SMT_SELECT_UNIT_TO_RETRAIN}Sélectionner l@unité à re-former
{SMT_SET_TO_RECRUIT_MODE}Afficher les unités recrutables
{SMT_SET_TO_RETRAIN_MODE}Afficher les unités d@une garnison qui ont besoin d@être re-formées et rééquipées
{SMT_MERGE_SELECTED_UNITS}Fusionner les objets sélectionnés du panneau gauche dans le panneau droit
{SMT_X_PERCENT_COMPLETE}%d % accomplis
{SMT_DIPLOMACY_OFFER_ALLIANCE}Alliance
{SMT_DIPLOMACY_OFFER_CANCEL_ALLIANCE}Annuler alliance
{SMT_DIPLOMACY_OFFER_CEASEFIRE}Cessez-le-feu
{SMT_DIPLOMACY_OFFER_MILITARY_ACCESS}Accès militaire
{SMT_DIPLOMACY_OFFER_CANCEL_MILITARY_ACCESS}Annuler accès militaire
{SMT_DIPLOMACY_OFFER_TRADE_RIGHTS}Droits de commerce
{SMT_DIPLOMACY_OFFER_CANCEL_TRADE_RIGHTS}Annuler droits de commerce
{SMT_DIPLOMACY_OFFER_ATTACK_FACTION}Attaquer une faction
{SMT_DIPLOMACY_OFFER_CEDE_REGION}Donner une région
{SMT_DIPLOMACY_OFFER_SINGLE_PAYMENT}Offrir un paiement unique
{SMT_DIPLOMACY_OFFER_YEARLY_PAYMENT}Tribut régulier
{SMT_DIPLOMACY_OFFER_CANCEL_YEARLY_PAYMENT}Annuler tribut régulier
{SMT_DIPLOMACY_OFFER_THREAT_OF_ATTACK}Acceptez ou nous attaquerons
{SMT_DIPLOMACY_OFFER_DEMAND_NO_ATTACK}Ne nous attaquez pas
{SMT_DIPLOMACY_OFFER_MAP_INFORMATION}Infos géographiques
{SMT_DIPLOMACY_OFFER_BRIBE}Corrompre
{SMT_DIPLOMACY_OFFER_PROTECTORATE}Devenir protectorat
{SMT_MAKE_DECLARATION}Faire une déclaration
{SMT_MAKE_OFFER}Faire une offre
{SMT_MAKE_DEMAND}Faire une demande
{SMT_YOUR_DECLARATIONS}Vos déclarations
{SMT_YOUR_DEMANDS}Vos demandes
{SMT_YOUR_OFFERS}Vos offres
{SMT_THEIR_DECLARATIONS}Leurs déclarations
{SMT_THEIR_OFFERS}Leurs offres
{SMT_THEIR_DEMANDS}Leurs demandes
{SMT_GIVE_X_DENARI}Donnez-nous %d mina
{SMT_WE_WILL_GIVE_X_DENARI}Nous vous donnerons %d mina
{SMT_GIVE_YEARLY_TRIBUTE_OF_X_DENARI}Donnez-nous un tribut de %d mina par tour
{SMT_OFFER_YEARLY_TRIBUTE_OF_X_DENARI}Nous vous donnerons un tribut de %d mina par tour
{SMT_CANCEL_YEARLY_TRIBUTE_OF_X_DENARI}Annuler le tribut de %d mina.
{SMT_DIP_ACCEPT_OFFER}Accepter la proposition actuelle
{SMT_DIP_DECLINE_OFFER}Refuser la proposition actuelle
{SMT_DIP_COUNTER_OFFER}Faire une contre-proposition pour l@offre actuelle.
{SMT_DIP_NEW_OFFER}Faire une nouvelle offre.
{SMT_DIP_INIT_OFFER}Faire une offre.\nLaisser les offres ou demandes vierges pour savoir ce que la partie adverse est prête à donner ou accepter.
{SMT_DIP_MAKE_GIFT}Offrir ces objets en cadeau.\nSeuls certains objets peuvent être offerts en cadeau.
{SMT_DIP_INFORM}Informer la partie adverse de l@annulation des traités conclus auparavant.
{SMT_ABILITIES_AT_A_GLANCE}Aperçu des capacités
{SMT_DESCRIPTION}Description
{SMT_UPGRADES}Évolutions
{SMT_X_MEN}%d hommes
{SMT_YOUR_ARMY_HAS_X_BUILD_POINTS}Choisissez les engins à construire. Votre armée a %d points de construction.
{SMT_SIEGE_ACTIONS}Que souhaitez-vous faire ?
{SMT_BUILT}Construire
{SMT_ZOOM_TO_SETTLEMENT}Localiser la position de la communauté
{SMT_ZOOM_TO_UNIT}Localiser la position de l@armée
{SMT_ZOOM_TO_CHARACTER}Localiser la position du personnage 
{SMT_OPEN_CONSTRUCTION_WINDOW}Ouvrir la fenêtre de construction de la communauté sélectionnée
{SMT_NOTHING_TO_CONSTRUCT}Il est impossible de construire un bâtiment dans la communauté sélectionnée
{SMT_OPEN_TRAINING_WINDOW}Ouvrir le tableau de formation d@unité de la communauté sélectionnée
{SMT_NOTHING_TO_TRAIN}Il est impossible de recruter des unités dans la communauté sélectionnée
{SMT_CURRENTLY_TRAINING}En cours de formation :
{SMT_OPEN_OPTIONS_WINDOW}Définir les options de la partie
{SMT_OPEN_FINANCE_WINDOW}Afficher la situation financière
{SMT_OPEN_DIPLOMACY_WINDOW}Afficher les relations diplomatiques
{SMT_FACTION_BUTTON_TOOLTIP}Afficher la situation de la faction.\nFaire un clic droit pour localiser la capitale de la faction.
{SMT_SELECTED_ITEM_TOOLTIP}Objet actuellement sélectionné.\nCliquer une fois pour zoomer sur l@objet.
{SMT_BUILD_QUEUE_CONFLICT}Ce bâtiment est déjà dans la file de construction de cette communauté.
{SMT_BUILD_QUEUE_FULL}Impossible d@ajouter cet objet: la file de construction est pleine
{SMT_BUILD_QUEUE_INSUFFICIENT_FUNDS}Impossible d@ajouter ce bâtiment : fonds insuffisants.
{SMT_TRAINING_INSUFFICIENT_POPULACE}Impossible d@ajouter cet objet : pas assez d@habitants à recruter.
{SMT_TRAINING_INSUFFICIENT_FUNDS}Impossible d@ajouter cet objet à la file de formation : fonds insuffisants
{SMT_MAX_UNIT_POOL}Pôle de recrutement d@unités au maximum
{SMT_TRAINING_QUEUE_FULL}Impossible d@ajouter cet objet à la file de formation : la file de recrutement est pleine
{SMT_WE_HAVE_MILITARY_ACCESS}Nous avons un accès militaire
{SMT_THEY_HAVE_MILITARY_ACCESS}Ils ont un accès militaire
{SMT_PAYING_YOU_TRIBUTE_X_PER_TURN}Vous offrir un tribut de %d mina par tour.
{SMT_PAYING_THEM_TRIBUTE_X_PER_TURN}Leur offrir un tribut de %d mina par tour.
{SMT_ASSISTANCE_REQUESTED_AGAINST}Aide demandée contre : 
{SMT_ASSISTANCE_PROVIDED_AGAINST}Aide fournie contre : 
{SMT_CONFIRM_OFFER}Confirmer les infos sur l@offre.
{SMT_CANCEL_OFFER}Annuler les infos sur l@offre.
{SMT_OFFER_MONEY_TITLE}Offrir de l@argent
{SMT_DEMAND_MONEY_TITLE}Demander de l@argent
{SMT_AMOUNT_OF_DENARI}Somme en mina
{SMT_OFFER_TRIBUTE_TITLE}Offrir un tribut
{SMT_DEMAND_TRIBUTE}Demander un tribut
{SMT_NUMBER_OF_YEARS}Nombre de tours
{SMT_OR_UNTIL_FURTHER_NOTICE}ou jusqu@à avis contraire
{SMT_UNTIL_FURTHER_NOTICE}jusqu@à avis contraire
{SMT_DEMAND_ATTACK_ON_FACTION}Demander d@attaquer une faction
{SMT_OFFER_ATTACK_ON_FACTION}Offrir d@attaquer une faction
{SMT_WITHIN}En
{SMT_YEARS}tours
{SMT_GIVE}Donner : 
{SMT_DEMAND_SETTLEMENT_TITLE}Demander des communautés
{SMT_OFFER_SETTLEMENT_TITLE}Offrir des communautés
{SMT_CITY}Ville
{SMT_CHARACTERS}Personnages
{SMT_STATUS}Statut
{SMT_CHARACTER_PERFORMED_TURNS_ACTION}Ce personnage a déjà effectué une mission pendant ce tour
{SMT_TARGET_TILE_IS_IMPASSABLE}L@emplacement de la cible est invalide pour ce type de personnage
{SMT_CANNOT_LEAVE_SIEGED_FORT}Personne ne peut quitter un avant-poste assiégé, sauf pour attaquer l@assiégeant
{SMT_CANNOT_LEAVE_SIEGED_SETTLEMENT}Personne ne peut quitter une communauté assiégée, sauf pour attaquer l@assiégeant
{SMT_CANNOT_LEAVE_ENEMIES_ZOC}Impossible de quitter la zone de contrôle ennemie
{SMT_CHARACTER_DETAILS}Infos sur personnage
{SMT_ENEMY_CHARACTER_DETAILS}Infos sur personnage ennemi
{SMT_NEUTRAL_CHARACTER_DETAILS}Infos sur personnage neutre
{SMT_ALLIED_CHARACTER_DETAILS}Infos sur personnage allié
{SMT_VICES}Vices
{SMT_FACTION_SUMMARY}Situation de la faction
{SMT_FACTION_LEADER}Chef de faction :
{SMT_FACTION_HEIRS}Héritiers :
{SMT_REGIONS_GAINED}Régions contrôlées :
{SMT_BATTLES_WON}Victoires :
{SMT_BATTLES_LOST}Défaites :
{SMT_GREATEST_GENERAL}Meilleur général :
{SMT_GENERALS}Généraux :
{SMT_CITIES}Villes :
{SMT_CASTLES}Camps :
{SMT_YEAR}Année :
{SMT_TURN_NUMBER}Nombre de tours :
{SMT_TURNS_REMAINING}Tours restants :
{SMT_SHOW_FAMILY_TREE}Afficher l@arbre généalogique
{SMT_SHOW_EVENT_LOG}Afficher le registre des Evénements
{SMT_FINANCIAL_SUMMARY}Situation financière
{SMT_INCOME}Revenus
{SMT_EXPENDITURE}Dépenses
{SMT_FARMING}	Agriculture/production locale
{SMT_RESOURCES}	Mines et Metallurgie
{SMT_TRADE}	Commerce
{SMT_MERCHANT_TRADE}	Commerce des marchands
{SMT_TAXES}	Impôts
{SMT_WAGES}	Solde
{SMT_PROJECTED_INCOME}	Projection du total des revenus
{SMT_PROJECTED_EXPENDITURE}	Projection du total des dépenses
{SMT_PROJECTED_PROFIT}	Projection des bénéfices
{SMT_TOTAL_INCOME}	Total des revenus
{SMT_TOTAL_EXPENDITURE}	Total des dépenses
{SMT_TOTAL_PROFIT}	Bénéfices
{SMT_LEVEL}Niveau
{SMT_EOT_FINANCIAL_SUMMARY}Situation financière
{SMT_EOT_MILITARY_SUMMARY}Situation militaire
{SMT_EOT_BALANCE_OF_POWER}Equilibre des pouvoirs
{SMT_EOT_BATTLES_FOUGHT}Batailles jouées
{SMT_EOT_BATTLES_WON}Batailles gagnées
{SMT_EOT_TROOPS_RECRUITED}Troupes recrutées
{SMT_EOT_TROOPS_LOST}Troupes perdues
{SMT_EOT_REGIONS_CAPTURED}Régions prises
{SMT_EOT_REGIONS_LOST}Régions perdues
{SMT_EOT_YOUR_RATING}Vos résultats
{SMT_EOT_CURRENT_LEADER}Chef de faction actuel
{SMT_EOT_MILITARY}Militaire :
{SMT_EOT_FINANCIAL}Financier :
{SMT_EOT_PRODUCTION}Production :
{SMT_EOT_POPULATION}Habitants :
{SMT_EOT_OVERAL}Global :
{SMT_EOT_PERCENTAGE}(%d%%)
{SMT_ARMY_RECRUIT}Recrutement
{SMT_CONSTRUCTION}Construction
{SMT_DIPLOMACY}Diplomatie
{SMT_TRIBUTE}Tributs
{SMT_OTHER}Autres
{SMT_EVENT_LOG}Registre des Evénements
{SMT_CHARACTER}Personnage
{SMT_TIME_REMAINING}Temps restant
{SMT_TARGETS}Cibles
{SMT_TARGET}Cible
{SMT_SETTLEMENT}Communauté
{SMT_TRADE_DETAILS}Situation commerciale
{SMT_SHOW_TRADE_SUMMARY}Afficher la situation commerciale de cette communauté
{SMT_RESOURCE_GENERIC}Biens courants
{SMT_RESOURCE_GOLD}Or
{SMT_RESOURCE_SILVER}Argent
{SMT_RESOURCE_IRON}Fer
{SMT_RESOURCE_FISH}Pierres précieuses
{SMT_RESOURCE_FURS}Commerce local
{SMT_RESOURCE_GRAIN}Grandes quantités de céréals
{SMT_RESOURCE_TIMBER}Bois de construction
{SMT_RESOURCE_ELEPHANT}Poix
{SMT_RESOURCE_CAMEL}Animaux éxotiques
{SMT_RESOURCE_DOG}Chevaux de guerre
{SMT_RESOURCE_COAL}Cuivre
{SMT_RESOURCE_WOOL}Sel
{SMT_RESOURCE_IVORY}Eléphants / Ivoire
{SMT_RESOURCE_WINE}Vin
{SMT_RESOURCE_SLAVES}Communautés secondaires
{SMT_RESOURCE_CHOCOLATE}Bétail
{SMT_RESOURCE_MARBLE}Marbre / Granite
{SMT_RESOURCE_TEXTILES}Perles
{SMT_RESOURCE_DYES}Teintures spéciales
{SMT_RESOURCE_TOBACCO}Encens
{SMT_RESOURCE_SILK}Esclaves
{SMT_RESOURCE_SUGAR}Miel
{SMT_RESOURCE_SULFUR}Plomb
{SMT_RESOURCE_TIN}Etain
{SMT_RESOURCE_SPICES}Epices
{SMT_RESOURCE_COTTON}Olives
{SMT_RESOURCE_AMBER}Ambre
{SMT_HARVEST_POOR}Mauvaise récolte
{SMT_HARVEST_NORMAL}Récolte moyenne
{SMT_HARVEST_GOOD}Bonne récolte
{SMT_HARVEST_EXCELLENT}Excellente récolte
{SMT_MINING_INCOME}Mines et métalurgie
{SMT_FARM_INCOME}Agriculture/production locale
{SMT_FIND_SELECTED_CHARACTER}Localiser le personnage sélectionné sur la carte
{SMT_FAMILY_TREE_TITLE}Arbre généalogique
{SMT_OWNED_BY}Propriétaire :
{SMT_WEAPON_ARMOUR_PIERCING}Utilise des armes perforantes
{SMT_WEAPON_BODY_PIERCING}Utilise des armes antipersonnel
{SMT_WEAPON_PRECURSOR}Utilise une arme initiale de jet
{SMT_WEAPON_AREA}L@arme a une zone d@effet
{SMT_UNIT_IS_GENERAL}Une unité digne d@un général
{SMT_UNIT_IS_COMMAND}Une unité de commandement
{SMT_UNIT_CAN_CONCEAL}Peut se camoufler
{SMT_UNIT_IS_HARDY}Est hardi
{SMT_UNIT_IS_VERY_HARDY}Est très hardi
{SMT_UNIT_IS_HEAVY}Est une unité lourde
{SMT_CAN_DO_TESTUDO}Peut former une tortue
{SMT_CAN_DO_PHALANX}Peut former une phalange
{SMT_GOOD_ON_SCRUB}Aime les broussailles
{SMT_GOOD_ON_SAND}Aime les déserts
{SMT_GOOD_ON_FOREST}Aime les forêts
{SMT_GOOD_ON_SNOW}Aime la neige
{SMT_BAD_ON_SCRUB}Déteste les broussailles
{SMT_BAD_ON_SAND}Déteste les déserts
{SMT_BAD_ON_FOREST}Déteste les forêts
{SMT_BAD_ON_SNOW}Déteste la neige
{SMT_UNCOVERED_HIDDEN_AGENT_IN_SETTLEMENT_TITLE}Espion démasqué
{SMT_UNCOVERED_HIDDEN_AGENT_IN_SETTLEMENT_DESCRIPTION}Nous avons découvert dans cette communauté un espion fourbe et dangereux. Nos rivaux n@ont-ils donc aucun sens de l@honneur?
{SMT_HIDDEN_AGENT_IN_SETTLEMENT_COMPROMISED_TITLE}Espion dénoncé
{SMT_HIDDEN_AGENT_IN_SETTLEMENT_COMPROMISED_DESCRIPTION}Notre espion a été dénoncé aux autorités de cette communauté. Nous supposerons qu@il est mort. 
{SMT_APPOINT_TO_GOVERNOR_TITLE}Gouverneur nommé
{SMT_APPOINT_TO_GOVERNOR_DESCRIPTION}Cet homme vient d@être nommé gouverneur.
{SMT_SETTLEMENT_BESIEGE_TITLE}Communauté assiégée
{SMT_SETTLEMENT_BESIEGE_DESCRIPTION}Cette communauté fait actuellement l@objet d@un siège qui nuit aux habitants. 
{SMT_SETTLEMENT_REVOLT_TITLE}Communauté révoltée
{SMT_SETTLEMENT_REVOLT_DESCRIPTION}Les habitants de cette communauté se sont révoltés, montrant la profondeur de leur ingratitude et de leur tromperie.
{SMT_SETTLEMENT_LOST_TITLE}Communauté perdue
{SMT_SETTLEMENT_LOST_DESCRIPTION}Nous avons perdu le contrôle de cette communauté, ce qui nuit à notre fortune comme à notre prestige.
{SMT_SETTLEMENT_GAINED_TITLE}Communauté acquise 
{SMT_SETTLEMENT_GAINED_DESCRIPTION}Nous avons pris le contrôle de cette communauté, ce qui accroît notre prestige et notre fortune !
{SMT_NAVY_BLOCKADED_TITLE}Instauration d@un blocus
{SMT_NAVY_BLOCKADED_DESCRIPTION}Le commerce maritime pâtit de ce blocus.
{SMT_BIRTH_TITLE}Naissance
{SMT_BIRTH_DESCRIPTION}Notre faction a le bonheur d@accueillir un nouvel enfant. Avec le temps, il atteindra sa maturité et contribuera à notre gloire.
{SMT_ADOPTION_TITLE}Adoption
{SMT_ADOPTION_DESCRIPTION}Notre famille a adopté cet homme, qui nous apportera gloire et honneur à travers ses hauts faits.
{SMT_COMING_OF_AGE_TITLE}Majorité
{SMT_COMING_OF_AGE_DESCRIPTION}Cet homme a atteint la majorité. Il est maintenant prêt à assumer les responsabilités qui incombent à un bon dirigeant.
{SMT_MARRIAGE_TITLE}Mariage
{SMT_MARRIAGE_DESCRIPTION}Cet homme s@est marié, posant ainsi les fondations de l@avenir de notre famille.
{SMT_NATURAL_DEATH_TITLE}Mort naturelle
{SMT_NATURAL_DEATH_DESCRIPTION}Cet homme, mort de cause naturelle, est parti rejoindre nos illustres ancêtres dans l@au-delà. 
{SMT_NEW_FACTION_LEADER_TITLE}Nouveau chef de faction
{SMT_NEW_FACTION_LEADER_DESCRIPTION}Un nouveau chef de faction est apparu pour prendre le pouvoir. 
{SMT_NEW_FACTION_HEIR_TITLE}Nouvel héritier de faction
{SMT_NEW_FACTION_HEIR_DESCRIPTION}Un nouvel héritier au commandement de la faction est apparu. Espérons ceci dit que sa succession au pouvoir n@est pas imminente.
{SMT_FACTION_DEFEATED_TITLE}Faction vaincue
{SMT_FACTION_DEFEATED_DESCRIPTION}Cette faction a été défaite. Elle ne nous importunera plus. 
{SMT_UNKNOWN}Inconnu
{SMT_UNKNOWN_UNIT}Type d@unité inconnu
{SMT_UNKNOWN_BUILDING}Type de bâtiment inconnu
{SMT_ARMY_BREAKDOWN}Infos sur armée
{SMT_SHOW_ARMY_DETAILS}Afficher les infos sur l@armée
{SMT_SHOW_VNV_DETAILS}Afficher les vices et vertus du personnage
{SMT_TRAITS_UKNOWN}Traits de caractère inconnus
{SMT_STATUS_UNKNOWN}Etat inconnu
{SMT_SPOTTED_BY}Repéré par :
{SMT_WATCHTOWER}Tour de guet
{SMT_EXCHANGE_COMMANDING_OFFICER}Ceci est la flotte d@un amiral de rang important. Il ne donnera pas le commandement à un autre amiral.
{SMT_EXCHANGE_NO_MOVEMENT_POINTS}Points de mouvements insuffisants pour ce transfert.
{SMT_EXCHANGE_NO_NAVY_PRESENT}Une flotte ne peut être transférée dans une armée terrestre.
{SMT_EXCHANGE_SELECTED}Utiliser le bouton Fusionner ou glisser-déposer pour transférer le portrait dans l@autre panneau.
{SMT_EXCHANGE_UNSELECTED}Sélectionner le portrait à transférer dans l@autre panneau.
{SMT_EXCHANGE_NO_SELECTION}Sélectionner les portraits à transférer ; pour visualiser les différentes catégories, utiliser les onglets.
{SMT_EXCHANGE_MERGE_OK}Utiliser le bouton Fusionner pour transférer les portraits sélectionnés d@un panneau à l@autre.
{SMT_EXCHANGE_CAPACITY_EXCEEDED}Les portraits sélectionnés ne peuvent être transférés sous peine de dépasser la capacité. Sélectionner des portraits dans les deux panneaux pour effectuer un échange.
{SMT_SHOW_MISSION_TARGET}Faire un clic gauche pour afficher l@emplacement de la cible
{SMT_RALLY_POINTS}Points de ralliement
{SMT_RALLY_POINT}Point de ralliement
{SMT_CANNOT_MERGE_THIS_UNIT_SELECTION}Cette sélection d@unités ne peut être fusionnée dans l@autre fenêtre.
{SMT_CANNOT_MERGE_THIS_CHARACTER_SELECTION}Cette sélection de personnages ne peut être fusionnée dans l@autre fenêtre.
{SMT_ZOOM_DOWN_TO_CITY}Visualiser la communauté sur la carte de bataille.
{SMT_DESTROY_BUILDING}Détruire le bâtiment et récupérer une partie de son coût dans votre trésor.
{SMT_RETAINERS}Suite
{SMT_RETAINERS_UNKNOWN}Suite inconnue
{SMT_SUCCESS_RATE}Taux de réussite
{SMT_SHOW_CHARACTER_TARGETS}Afficher les cibles potentielles parmi les personnages
{SMT_SHOW_BUILDING_TARGETS}Afficher les cibles potentielles parmi les bâtiments
{SMT_ACCEPT_MISSION}Accepter la mission
{SMT_BUILDING}Bâtiment
{SMT_MILITARY_FORCES}Forces militaires
{SMT_NUM_SOLDIERS}Soldats
{SMT_ATTACK}Attaque
{SMT_ATTACK_CHARGE}Bonus de charge
{SMT_ARMOUR}Armure
{SMT_DEFENCE}Défense
{SMT_SHIELD}Bouclier
{SMT_HP}Coups
{SMT_CREATION_COST}Coût de recrutement
{SMT_ARMY_STRENGTH_RATIO}Rapport de forces terrestres
{SMT_NAVY_STRENGTH_RATIO}Rapport de forces maritimes
{SMT_PROTECTORATES}Protectorats
{SMT_YOU_ARE_PROTECTOR}Vous dirigez et protégez cette faction
{SMT_ENABLE_AUTO_TRAIN}Activer la formation automatique
{SMT_ENABLE_AUTO_CONSTRUCT}Activer la construction automatique
{SMT_AUTOMATE_ALL}Automatiser toute la production
{SMT_AI_SPEND_POLICY}Type d@automatisation des dépenses
{SMT_SAVE}Economiser
{SMT_SPEND}Dépenser
{SMT_CONSTRUCTION_OPTIONS}Options de construction
{SMT_CONSTRUCTION_QUEUE}File de construction
{SMT_LAND_EXPORTS}Exportations terrestres
{SMT_SEA_EXPORTS}Exportations maritimes
{SMT_IMPORTS}Importations maritimes
{SMT_TRADE_INCOME}Revenu commercial
{SMT_RECRUITMENT_QUEUE}File de recrutement
{SMT_DEFENSES}Cliquez droit sur l@icône du mur pour voir les équipements requis.
{SMT_SIEGE_DETAILS}Infos sur siège
{SMT_SETTLEMENT_HAS_FOOD_FOR_X_YEARS}Cette communauté a assez de vivres pour %d tours
{SMT_FORT_HAS_FOOD_FOR_X_YEARS}Cet avant-poste a assez de vivres pour %d tours
{SMT_SETTLEMENT_HAS_FOOD_FOR_1_YEAR}Cette communauté a assez de vivres pour 1 tour
{SMT_FORT_HAS_FOOD_FOR_1_YEAR}Cet avant-poste a assez de vivres pour 1 tour
{SMT_SETTLEMENT_HAS_NO_FOOD}Il reste très peu de vivres dans cette communauté
{SMT_FORT_HAS__NO_FOOD}Il reste très peu de vivres dans cet avant-poste
{SMT_AUTOMANAGE_ALL_TOOLTIP}Laisser l@IA gérer les constructions et recrutements dans toutes les communautés
{SMT_ALLOW_BUILDING_TOOLTIP}Laisser l@IA gérer les constructions dans cette communauté
{SMT_ALLOW_TROOP_PRODUCTION_TOOLTIP}Laisser l@IA gérer les recrutements dans cette communauté
{SMT_SPEND_SLIDER_TOOLTIP}Définir le budget que les assistants de construction peuvent dépenser
{SMT_BUILDING_ADVICE}Demander l@avis du conseiller quant au prochain bâtiment à construire
{SMT_RECRUITMENT_ADVICE}Demander l@avis du conseiller quant aux prochaines unités à recruter
{SMT_DAMAGE}Dégâts :
{SMT_INVALID_RALLY_POINT_POSITION}Position invalide pour un point de ralliement
{SMT_CANNOT_PERFORM_MISSIONS_WITH_MULTIPLE_CHARACTERS}Impossible d@effectuer une mission si plusieurs personnages sont sélectionnés.
{SMT_OPEN_MERCENARY_RECRUITMENT}Ouvrir le tableau de recrutement de mercenaires pour cette armée.
{SMT_AVAILABLE_MERCENARIES}Unités mercenaires disponibles
{SMT_HIRE_ALL_QUEUED_UNITS}Engager toutes les unités de la file.
{SMT_NO_ROOM_FOR_MERCENARIES}Impossible d@engager d@autres mercenaires: il n@y a plus de place dans cette armée.
{SMT_NO_MERCENARIES_AVAILABLE}Il n@y a actuellement aucun mercenaire disponible dans cette région.
{SMT_CANNOT_AFFORD_THIS_MERCENARY}Vous n@avez pas les moyens d@engager ce mercenaire.
{SMT_ONLY_FAMILY_CAN_RECRUIT_MERCENARIES}Seuls les membres de la famille peuvent recruter des mercenaires.
{SMT_ASSISTANCE_REQUESTED}Demande d@aide
{SMT_WHICH_ALLY}Armée alliée :
{SMT_WHICH_ARMY_REQUESTED}Aide demandée à :
{SMT_ACCEPT_ASSISTANCE_REQUEST}Votre allié vous a demandé de l@aider au combat. Si vous accédez à sa requête, votre armée ira lui prêter main-forte sur le champ de bataille. Voulez-vous accéder à cette requête ?
{SMT_ATTACKING_THIS_SETTLEMENT_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié à la faction possédant cette communauté. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_FORT_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié à la faction possédant cet avant-poste communauté. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_PORT_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié à la faction possédant ce port. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_ARMY_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié à la faction contrôlant cette armée. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_NAVY_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié à la faction contrôlant cette flotte. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_CANNOT_ATTACK_ALLY}Vous ne pouvez pas encore attaquer Rome: le peuple ne vous soutient pas suffisamment pour prendre le pouvoir. 
{SMT_CONFIRM_ATTACK_ON_ALLY}Attaquer un allié?
{SMT_NONE}Aucun
{SMT_BALANCE_OF_POWER}Equilibre des forces
{SMT_YOUR_FORCES}Vos forces
{SMT_ENEMY_FORCES}Forces ennemies
{SMT_AI_REINFORCEMENT}Permettre à cette armée d@être contrôlée par l@IA.
{SMT_REINFORCEMENTS}Renforts:
{SMT_BATTLE_DEPLOYMENT}Déploiement
{SMT_YOUR_ARMY_SALLIES_FORTH}Vous montez à l@assaut de l@ennemi
{SMT_ENEMY_SALLIES_FORTH}Votre ennemi monte à l@assaut
{SMT_RIGHT_CLICK_FOR_CHARACTER_INFO}Faire un clic droit sur le portrait pour afficher toutes les infos concernant le personnage et son armée
{SMT_FIELD_CONSTRUCTION}Construction sur le champ de bataille
{SMT_PROVINCE}Province :
{SMT_WATCHTOWER_DESCRIPTION}Les tours de guet augmentent votre champ de vision des terres ennemies
{SMT_FORT_DESCRIPTION}Les avant-postes des merveilles fournissent des revenus issus des taxes quand ils sont placés sous le contrôle d@un gouverneur, et peuvent être utilisés pour mettre en garnison des troupes dans un endroit non-protégé d@une province.
{SMT_CANNOT_TRANSFER_GENERALS_UNIT}Cette unité est le garde du corps du général ; vous ne pouvez pas la transférer.
{SMT_FAMOUS_BATTLE_SITE}Site d@une bataille célèbre
{SMT_BATTLE_YEAR}Année
{SMT_VICTOR}Vainqueur
{SMT_LOSER}Vaincu
{SMT_GAMES_FREQUENCY_YEARLY}Jeux annuels
{SMT_GAMES_FREQUENCY_MONTHLY}Jeux mensuels
{SMT_GAMES_FREQUENCY_DAILY}Jeux quotidiens
{SMT_RACES_FREQUENCY_YEARLY}Festivités ordinaires
{SMT_RACES_FREQUENCY_MONTHLY}Festivités coûteuses
{SMT_RACES_FREQUENCY_DAILY}Festivités extravagantes
{SMT_GAMES_AND_RACES_FREQUENCY_YEARLY}Jeux & Courses annuels
{SMT_GAMES_AND_RACES_FREQUENCY_MONTHLY}Jeux & Courses mensuels
{SMT_GAMES_AND_RACES_FREQUENCY_DAILY}Jeux & Courses quotidiens
{SMT_SHOW_SETTLEMENT_STATS}Afficher les infos sur la communauté
{SMT_AUTOMANAGE}Autogestion
{SMT_SETTLEMENT_STATISTICS}Infos sur communauté
{SMT_PUBLIC_ORDER}Ordre public
{SMT_POPULATION_GROWTH}Démographie
{SMT_SET_POLICIES}Définir politiques
{SMT_POPULATION_REQUIRED}Population requise pour faire évoluer la communauté :
{SMT_CONSTRUCTION_TIME}Temps de construction
{SMT_CONSTRUCTION_COST}Coût de construction
{SMT_ANCILLARIES}Suite
{SMT_TRAITS}Traits de caractère
{SMT_RECRUITMENT_OPTIONS}Options de recrutement
{SMT_MEN_IN_GARRISON}Troupes en garnison
{SMT_MEN_IN_ARMY}Troupes dans l@armée
{SMT_SELECTED_MERCENARIES}Mercenaires sélectionnés (Coût total : %d)
{SMT_SHOW_FACTION_RANKINGS}Afficher le classement des factions
{SMT_FACTION_RANKINGS}Classement des factions
{SMT_RANKING_SCORE}Classement général
{SMT_RANKING_MILITARY}Classement militaire
{SMT_RANKING_PRODUCTION}Classement selon la production
{SMT_RANKING_REGIONS}Classement territorial
{SMT_RANKING_FINANCIAL}Classement financier
{SMT_RANKING_POPULATION}Classement démographique
{SMT_FACTION_FILTER}Filtre de factions
{SMT_OWN_FACTION}Votre faction
{SMT_ALL_FACTIONS}Toutes factions
{SMT_TOP_5_FACTIONS}5 meilleures factions
{SMT_CUSTOM_SELECTION}Sélection personnalisée
{SMT_FILTER_NEIGHBOURS}Factions voisines
{SMT_TURNS}Tours
{SMT_VICTORY}VICTOIRE !
{SMT_DEFEAT}Conditions de victoire non remplies
{SMT_VICTORY_BODY}Vous avez remporté la partie ! Votre peuple célèbre votre victoire ! Voulez-vous continuer pour acquérir plus de gloire encore ?
{SMT_DEFEAT_BODY}The EB2 era has come to an end, and despite the considerable achievements of your people over the centuries, they have failed to conquer the known world as their noble ancestors had once sworn would be done.
{SMT_DEFEATED_BY_BODY}Though you never led your people to their utter demise, it cannot be said that you truly led them to glory either, for another empire has all but conquered the 
  known world. History has shown that it is those that are victorious are remembered... You can only hope your direct descendents remember what little legacy you forged.
{SMT_DEFEAT_BODY_PROLOGUE}The Norman invasion of England has failed. The English crown will remain with the Saxon King. What a dark day for Duke William of Normandy.
{SMT_DEFEAT_GAME_OVER}Your faction has been conquered, bringing your people@s legacy to an untimely end. As a defeated people, you can only hope that those who have bested you choose to chronicle your achievements accurately, rather than lay claim to them as just another part of their own history.
{SMT_CONTINUE_CAMPAIGN}Continuer à jouer ?
{SMT_EXIT_CAMPAIGN}Retourner au menu principal
{SMT_CAPTURED_SETTLEMENT}Communauté capturée
{SMT_OCCUPATION_OPTIONS}Options d@occupation
{SMT_DENARI_GAINED_FROM_LOOTING}Argent provenant du pillage :
{SMT_POPULATION_KILLED}Population à réduire en esclavage :
{SMT_LOOT_SETTLEMENT}Occuper la communauté
{SMT_SACK_SETTLEMENT}Mettre à sac la communauté
{SMT_EXTERMINATE}Asservir la population
{SMT_SETTLEMENT_LOOT_BODY_STRING}Cette communauté est tombée devant la puissance de votre armée. La victoire est à vous, et le sort de cette communauté est entre vos mains !
{SMT_BUILDINGS_NEEDING_REPAIR}Bâtiments ayant besoin d@être réparés
{SMT_SHOW_NEW_BUILDINGS}Afficher les bâtiments que vous pouvez construire
{SMT_SHOW_REPAIRABLE_BUILDINGS}Afficher les bâtiments ayant besoin d@être réparés
{SMT_REPAIR_TIME}Temps de réparation :
{SMT_REPAIR_COST}Coût de réparation :
{SMT_BUILD_POINTS}Points de construction :
{SMT_ALWAYS_SHOW_ADVANCED_STATS}Toujours afficher les infos sur la communauté
{SMT_ADVANCED_STATS}Infos sur communauté
{SMT_SHOW_TECH_TREE}Afficher la liste des bâtiments
{SMT_BUILDING_BROWSER}Liste des bâtiments
{SMT_STATE_ICON_FARMING_LEVEL}Niveau agricole (varie d@une région à l@autre)
{SMT_STATE_ICON_FARMS_BUILT}Production locale
{SMT_STATE_ICON_HEALTH}Importations de nouriture
{SMT_STATE_ICON_BUILDINGS}Bâtiments
{SMT_STATE_ICON_TAX_RATE_BONUS}Bonus de taux d@imposition
{SMT_STATE_ICON_SQUALOUR}Famine
{SMT_STATE_ICON_TAX_RATE_PENALTY}Pénalité de taux d@imposition
{SMT_STATE_ICON_GARRISON}Garnison
{SMT_STATE_ICON_BUILDINGS_LAW}Loi
{SMT_STATE_ICON_BUILDINGS_FUN}Bâtiments de festivités, de bonheur, de culture et le maintien du bon ordre
{SMT_STATE_ICON_GOVERNORS_INFLUENCE}Influence du gouverneur
{SMT_STATE_ICON_TAX_BONUS}Bonus d@impôts
{SMT_STATE_ICON_TRIUMPH}Triomphe
{SMT_STATE_ICON_BOOM}Essor démographique
{SMT_STATE_ICON_DISTANCE_TO_CAPITAL}Distance de la capitale
{SMT_STATE_ICON_NO_GOVERNANCE}Absence de gouverneur
{SMT_STATE_ICON_TAX_PENALTY}Pénalité d@impôts
{SMT_STATE_ICON_TURMOIL}Agitation
{SMT_STATE_ICON_BESIEGED}Assiégé
{SMT_STATE_ICON_BLOCKADED}Blocus
{SMT_STATE_ICON_ENTERTAINED}Festivités
{SMT_STATE_ICON_FARMS}	Agriculture et production locale
{SMT_STATE_ICON_TAXES}	Impôts
{SMT_STATE_ICON_RESOURCES}	Mines et métallurgie
{SMT_STATE_ICON_TRADE}	Commerce
{SMT_STATE_ICON_DIPLOMATIC_INCOME}	Revenu diplomatique
{SMT_STATE_ICON_DEMOLITION}Démolition
{SMT_STATE_ICON_LOOTING}Pillage
{SMT_STATE_ICON_ADMIN}Admin
{SMT_STATE_ICON_WAGES}Les salaires de vos généraux et agents sont répartis selon la taille de la communauté, et ceci est le montant payé ici.
{SMT_STATE_ICON_UPKEEP}	Frais d@entretien
{SMT_STATE_ICON_CONSTRUCTION}	Construction
{SMT_STATE_ICON_RECRUITMENT}	Recrutement
{SMT_STATE_ICON_DIPLOMATIC_OUTGOINGS}	Frais diplomatiques
{SMT_STATE_ICON_CORRUPTION}	Corruption
{SMT_TECH_TREE_THREAD_ALREADY_BUILT}Cette construction vient de s@achever.
{SMT_TECH_TREE_THREAD_AVAILABLE_TO_BUILD}Il est possible de construire ceci.
{SMT_TECH_TREE_THREAD_NOT_AVAILABLE_TO_BUILD}Il n@est pas encore possible de construire ceci
{SMT_TURNS_UNTIL_SURRENDER}Assiégé. Tours restants avant la reddition :
{SMT_NO_ASSASSINATION_TARGETS}Aucune cible d@assassinat valide
{SMT_NO_SABOTAGE_TARGETS}Aucun bâtiment à saboter
{SMT_MISSION_TARGET}Sélectionner la cible de la mission
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE}Cette communauté devrait pouvoir tenir encore %d tour(s)
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE}En cas de siège, cette communauté peut tenir %d tour(s)
{SMT_GARRISON_BREAKDOWN}Infos sur garnison
{SMT_NAVY_BREAKDOWN}Infos sur la flotte
{SMT_INFANTRY}Infanterie
{SMT_CAVALRY}Cavalerie
{SMT_ARTILLERY}Artillerie
{SMT_SHIPS}Navires
{SMT_ARMY_FULL}Cette armée ne peut plus accueillir d@unité
{SMT_NAVY_FULL}Cette flotte ne peut plus accueillir d@unité
{SMT_NO_GARRISON_COMMANDER}Il n@y pas de commandant de garnison
{SMT_SAILORS}Marins
{SMT_CAPABILITY_POPULATION_GROWTH_BONUS}Bonus de croissance démographique :
{SMT_CAPABILITY_POPULATION_LOYALTY_BONUS}Coût de construction des bâtiments civils :
{SMT_CAPABILITY_POPULATION_HEALTH_BONUS}Importations de nouriture :
{SMT_CAPABILITY_TRADE_BASE_INCOME_BONUS}Conditions pour obtenir le bonus de commerce (si nécessaire) :
{SMT_CAPABILITY_TRADE_LEVEL_BONUS}Biens échangeables (ci-dessus): Commerce terrestre Bonus(+) ou Malus(+-)
{SMT_CAPABILITY_TRADE_FLEET}Flottes de commerce disponibles :
{SMT_CAPABILITY_TAXABLE_INCOME_BONUS}Temps de construction des bâtiments civils :
{SMT_CAPABILITY_MINE_RESOURCE}Revenus des mines et de la métallurgie :
{SMT_CAPABILITY_FARMING_LEVEL}Revenus de l@agriculture et des productions locales :
{SMT_CAPABILITY_ROAD_LEVEL}Amélioration des routes et du commerce
{SMT_CAPABILITY_GATE_STRENGTH}Amélioration de la résistence des portes
{SMT_CAPABILITY_GATE_DEFENSES}Huile bouillante
{SMT_CAPABILITY_TOWER_LEVEL}Défenses supplémentaires des murs
{SMT_CAPABILITY_ARMOUR}Amélioration de l@armure : 
{SMT_CAPABILITY_STAGE_GAMES}Permet la tenue de jeux de gladiateurs.
{SMT_CAPABILITY_STAGE_RACES}Permet la tenue de courses.
{SMT_CAPABILITY_POPULATION_FIRE_RISK_BONUS}Traits de caractère et suivants spéciaux disponibles
{SMT_CAPABILITY_WEAPON_MELEE_SIMPLE}Possibilité d@améliorer les armes de base
{SMT_CAPABILITY_WEAPON_MELEE_BLADE}Possibilité d@améliorer les armes de mélée
{SMT_CAPABILITY_WEAPON_MISSILE_MECHANICAL}Possibilité d@améliorer les armes de jet
{SMT_CAPABILITY_WEAPON_MISSILE_GUNPOWDER}Possibilité d@améliorer les armes à feu
{SMT_CAPABILITY_WEAPON_ARTILLERY_MECHANICAL}Possibilité d@améliorer les armes de siège
{SMT_CAPABILITY_WEAPON_ARTILLERY_GUNPOWDER}Possibilité d@améliorer les canons
{SMT_CAPABILITY_WEAPON_NAVAL_GUNPOWDER}Possibilité d@améliorer les navires
{SMT_CAPABILITY_BODYGUARD}Traits de caractère et suivants spéciaux disponibles
{SMT_CAPABILITY_RECRUITS_MORALE_BONUS}Bonus de commerce :
{SMT_CAPABILITY_RECRUITS_EXPERIENCE_BONUS}Bonus d@expérience pour les troupes entraînées ici :
{SMT_CAPABILITY_HAPPINESS_BONUS}Bonus d@ordre public résultant du bonheur :
{SMT_CAPABILITY_LAW_BONUS}Bonus d@ordre public résultant de la loi :
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_WOODEN}DO NOT TRANSLATE THIS TEXT SHOULDN@T 
      BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_STONE}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_WOODEN}DO NOT TRANSLATE 
      THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_STONE}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_MILITARY}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_RELIGIOUS}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_DEFENSIVE}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_COST_BONUS_OTHER}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_MILITARY}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_RELIGIOUS}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_DEFENSIVE}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_CONSTRUCTION_TIME_BONUS_OTHER}DO NOT TRANSLATE THIS TEXT SHOULDN@T BE DISPLAYED
{SMT_CAPABILITY_ARCHER_EXP_BONUS}Bonus d@expérience pour les archers recrutés : 
{SMT_CAPABILITY_CAVALRY_EXP_BONUS}Bonus d@expérience pour la cavalerie recrutée : 
{SMT_CAPABILITY_HEAVY_CAVALRY_EXP_BONUS}Bonus d@expérience pour les cavaliers recrutés : 
{SMT_CAPABILITY_GUN_EXP_BONUS}Bonus d@expérience pour les troupes utilisant les armes à poudre recrutées : 
{SMT_CAPABILITY_NAVY_EXP_BONUS}Bonus d@expérience pour les navires : 
{SMT_CAPABILITY_RECRUITS_COST_BONUS_NAVAL}Coût du recrutement naval réduit de 
{SMT_CAPABILITY_RETRAIN_COST_BONUS}Coût de reformation des unités réduit de 
{SMT_CAPABILITY_WEAPON_PROJECTILE}Possibilité d@améliorer toutes les armes à poudre et l@artillerie
{SMT_CAPABILITY_INCOME_BONUS}Revenus(+) ou Dépenses(+-):
{SMT_CAPS_LOC_MAX_POOL}(Max: +%d)
{SMT_CAPS_LOC_TRAINS_EXPERIENCE}Expérience
{SMT_CAPS_LOC_TRAINS}Permet le recrutement de :
{SMT_CAPS_LOC_TRAINS_BONUS}Bonus de recrutement
{SMT_CAPS_LOC_RECRUITS_LEVEL}Niveau
{SMT_CAPS_LOC_RECRUITS}Permet le recrutement de :
{SMT_CAPS_LOC_RECRUITS_BONUS}Bonus de recrutement
{SMT_CAPS_LOC_PROVIDES}Fournit :
{SMT_CAPS_LOC_PROVIDES_BONUS}Bonus fournit
{SMT_CAPS_LOC_REQUIRES}Nécessite:
{SMT_CAPS_LOC_CONDITION_NOT}pas
{SMT_CAPS_LOC_CONDITION_AND}et
{SMT_CAPS_LOC_CONDITION_OR}ou
{SMT_CAPS_LOC_CONDITION_BUILDING_PRESENT_MIN_LEVEL}ou supérieur
{SMT_CAPS_LOC_CONDITION_CAPABILITY_VALUE}ou supérieur
{SMT_CAPS_GLOBAL}(Effet global)
{SMT_AUTOMANAGE_SETTLEMENT}Autogérer cette communauté
{SMT_CANNOT_RECRUIT_WHILST_IN_BATTLE}Il n@est pas possible de recruter dès lors qu@une bataille est initiée
{SMT_VICTORY_CONDITION_LAND_OWNER_TITLE}Domination:
{SMT_VICTORY_CONDITION_LAND_OWNER_DESCR}Prendre %d régions de plus
{SMT_VICTORY_CONDITION_TYCOON_TITLE}Tycoon:
{SMT_VICTORY_CONDITION_TYCOON_DESCR}Construire votre empire de manière à générer %d mina de revenu par tour
{SMT_VICTORY_CONDITION_TIME_LIMIT_TITLE}Compte à rebours:
{SMT_VICTORY_CONDITION_TIME_LIMIT_DESCR}Devenez la faction la plus puissante dans %d tours
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_TITLE}Survivant:
{SMT_VICTORY_CONDITION_OUTLIVE_FACTIONS_DESCR}Détenir %d provinces et détruire ou survivre à la ou les factions suivantes :
{SMT_CAMPAIGN_VICTORY_CONDITIONS}Conditions de victoire
{SMT_CAMPAIGN_VICTORY_CONDITIONS_COMPLETE}Condition remplies
{SMT_ENEMY_AMBUSH_FAILED}Leur tentative visant à vous surprendre a échoué, vous disposez donc de temps pour vous préparer à la bataille.
{SMT_ENEMY_AMBUSH_SUCCESS}Vous avez été pris par surprise et vous n@avez pas le temps de vous préparer pour l@attaque.
{SMT_YOUR_AMBUSH_FAILED}L@embuscade s@est soldée par un échec et l@ennemi aura du temps pour se préparer à la bataille.
{SMT_YOUR_AMBUSH_SUCCESS}L@ennemi n@était pas informé de l@attaque et n@aura pas le temps de se préparer.
{SMT_NO_UNITS_IN_NAVY}Il n@y a aucune unité dans cette flotte
{SMT_NO_UNITS_IN_ARMY}Il n@y a aucune unité dans cette armée
{SMT_NO_CHARACTERS_WITH_NAVY}Aucun personnage ne voyage avec cette flotte
{SMT_NO_CHARACTERS_WITH_ARMY}Aucun personnage ne voyage avec cette armée
{SMT_NO_UNITS_TRANSPORTED}Aucune unité n@est transportée sur cette flotte
{SMT_NO_UNITS_IN_GARRISON}Aucune unité n@est en garnison ici
{SMT_NO_BUILDINGS_IN_SETTLEMENT}Il n@y a aucune construction ici.
{SMT_NO_VISITORS_IN_SETTLEMENT}Cette communauté n@a aucun visiteur
{SMT_NO_VISITORS_IN_FORT}Cet avant-poste n@a aucun visiteur
{SMT_LAND_IMPORTS}Importations et Exportations (commerce terrestre)
{SMT_DIED}Mort paisiblement :
{SMT_NO_BUILDING_IN_NEED_OF_REPAIR}Aucun bâtiment n@a besoin d@être réparé.
{SMT_NO_UNITS_NEED_RETRAINING}Aucune unité n@a besoin d@être re-formée.
{SMT_SHOW_VISITORS_FORT}Montrer les personnages visitant cet avant-poste
{SMT_DECLINE_MISSION}Refuser la mission
{SMT_SELECT_UNIT_TO_REPAIR}Sélectionner l@unité à re-former
{SMT_CANNOT_SET_NAVAL_RALLY_POINT_WITH_NO_PORT}Impossible de définir un point de ralliement naval en l@absence de bâtiments portuaires dans la communauté sélectionnée
{SMT_DIED_IN_BATTLE_TITLE}Mort au combat
{SMT_DIED_IN_BATTLE_DESCRIPTION}Cet homme, mort au combat, est parti rejoindre nos illustres ancêtres dans l@au-delà.
{SMT_BREAK_SIEGE_TITLE}Mettre fin au siège ?
{SMT_BREAK_SIEGE_CONFIRMATION}Cette armée mène actuellement un siège. La faire bouger mettera automatiquement fin au siège. Êtes vous sûr de vouloir cela ?
{SMT_NO_MORE_OFFERS_ALLOWED}Plus d@offres possibles
{SMT_NO_MORE_DEMANDS_ALLOWED}Plus de demandes possibles
{SMT_UNITS}Unités
{SMT_SIEGE_EQUIPMENT}Engins de siège
{SMT_SET_AS_CAPITAL}Etablissez cette communauté comme capitale de faction
{SMT_ATTACKING_THIS_CHARACTER_WILL_BREAK_ALLIANCE}Vous êtes actuellement allié avec la faction de ce personnage. Si vous attaquez maintenant, votre alliance sera rompue et la guerre sera déclarée. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_NAVY_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre votre faction et celle de cette flotte. Une attaque de votre part serait considérée comme une déclaration de guerre. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_ARMY_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre votre faction et celle de cette armée. Une attaque de votre part serait considérée comme une déclaration de guerre. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_CHARACTER_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre votre faction et celle de ce personnage. Une attaque de votre part serait considérée comme une déclaration de guerre. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_SETTLEMENT_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre votre faction et celle qui gouverne cette communauté. Une attaque de votre part serait considérée comme une déclaration de guerre. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_FORT_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre votre faction et celle qui occupe cet avant-poste. Une attaque de votre part serait considérée comme une déclaration de guerre. Etes-vous sûr de vouloir continuer ?
{SMT_ATTACKING_THIS_PORT_DECLARATION_OF_WAR}Il n@y a pas d@hostilité entre vous et la faction qui contrôle ce port. Si vous attaquez maintenant, ce sera considéré comme une déclaration de guerre. Etes-vous sûr de vouloir continuer?
{SMT_CONFIRM_ATTACK_ON_NEUTRAL}Attaquer une faction neutre?
{SMT_ARMY}Armée
{SMT_NAVY}Flotte
{SMT_AGENTS}Agents
{SMT_FLEET}Flotte
{SMT_PRIVATE_DEALINGS}Opérations privées
{SMT_CURRENT_TREATIES}Traités en cours
{SMT_FACTION_OVERVIEW}Situation générale
{SMT_ROSTERS}Pôle
{SMT_FINANCIAL}Finances
{SMT_RADAR_ZOOM_IN}Zoom sur l@emplacement actuel
{SMT_RADAR_ZOOM_OUT}Zoom arrière depuis l@emplacement actuel
{SMT_RECRUITMENT}Recrutement
{SMT_REPAIR}Réparer
{SMT_RETRAIN}Re-former
{SMT_ASSAULT_NO_INFANTRY}Assaut impossible! Vous avez besoin d@unités d@infanterie pour utiliser les engins de siège.
{SMT_ASSAULT_NO_EQUIPMENT}Assaut impossible! Ces fortifications sont trop solides pour les attaquer sans engin de siège.
{SMT_NO_POPULATION_TO_EXTERMINATE}Pas assez d@habitants à exterminer
{SMT_TOTAL}Total
{SMT_PROJECTED}Projection des totaux
{SMT_STARTING_TREASURY}Trésorerie de départ
{SMT_PROJECTED_END_TREASURY}Projection trésor
{SMT_END_TREASURY}Trésor
{SMT_DIPLOMACY_TRIBUTES}Diplomatie/Tributs
{SMT_DIPLOMACY_CHANGE_YEARLY_PAYMENT}Modifier le tribut
{SMT_ATTACK_VS_TROOPS}Attaque contre les troupes
{SMT_ATTACK_VS_BUILDINGS}Attaque contre les bâtiments
{SMT_MELEE_ATTACK}Attaque de mêlée
{SMT_MISSILE_ATTACK}Attaque de projectiles
{SMT_WEAPON_TYPE}Type d@arme
{SMT_MELEE_SIMPLE}Légère
{SMT_MELEE_BLADE}Melée
{SMT_MISSILE_MECHANICAL}Tireurs
{SMT_MISSILE_GUNPOWDER}Armes à feu
{SMT_ARTILLERY_MECHANICAL}Engins de siège
{SMT_ARTILLERY_GUNPOWDER}Canon
{SMT_NAVAL_GUNPOWDER}Canon	de marine
{SMT_NO_UPGRADE}Ne peut pas être amélioré
{SMT_TOTAL_DEFENCE}Défense totale
{SMT_STATE_ICON_PLAGUE}Epidémie		
{SMT_SUBTERFUGE_COLON}Subterfuge:
{SMT_REWARD_UNITS_AT_YOUR_CAPITAL}Vous avez été récompensé avec %d unités de %S dans votre capitale.
{SMT_CHARACTER_PLAGUED}Ce personnage est un vecteur d@épidémie
{SMT_LOCATE_MISSION_TARGET}Localiser l@objectif de mission
{SMT_REPAIRED}Réparation effectuée
{SMT_RETRAINED}Reformation effectuée
{SMT_VARIES}Varie
{SMT_GATES_OPEN_SETTLEMENT}Il y a %d%% de chances qu@ils puissent ouvrir les portes si vous attaquez.
{SMT_GATES_OPEN_FORT}Vos espions ont infiltré cet avant-poste. Il y a %d%% de chances qu@ils puissent ouvrir les portes si vous attaquez.
{SMT_CORRUPTION_AND_OTHER}Corruption et autres
{SMT_SELECT_FORT_OR_WATCHTOWER}Sélectionnez un avant-poste ou une tour de guet à construire
{SMT_FAMILY_MEMBERS}Membres de la famille :
{SMT_CAPITAL_TITLE}Capitale
{SMT_GARRISON_COMMANDER}Commandant de garnison
{SMT_BLOCKADED}(Blocus)
{SMT_WITHIN_X_TURNS}(en %d tour(s))
{SMT_CHANCE_OF_SUCCESS_X_PERCENT}Chances de succès : %d%% succès
{SMT_TIME_TO_PROCESS_SIEGE_QUEUE}Temps de construction des objets en file d@attente: %d tour(s)
{SMT_CHARACTER_BRIBED}Le personnage suivant va rejoindre votre faction :
{SMT_SETTLEMENT_BRIBED}La communauté suivante va rejoindre votre faction :
{SMT_VISITORS_BRIBED}Les visiteurs suivants vont rejoindre votre faction :
{SMT_TRAVELLERS_BRIBED}Les voyageurs suivants vont rejoindre votre faction :
{SMT_ENTIRE_ARMY_BRIBED}Toute l@armée va rejoindre votre faction.
{SMT_ENTIRE_ARMY_DISBANDED}Toute l@armée va se disperser et retourner aux champs.
{SMT_UNITS_BRIBED}Nombre d@unités qui vont rejoindre votre faction :
{SMT_UNITS_DISBANDED}Nombre d@unités qui vont se disperser :
{SMT_TAX}Impôt
{SMT_AUTOMANAGE_TAXES_TOOLTIP}Autoriser l@assistant de construction à équilibrer les impôts dans toutes les communautés
{SMT_AUTOMATE_TAXES}Autogestion des impôts uniquement
{SMT_QUICKSAVE}Sauvegarde rapide
{SMT_LOCATE_BATTLE}Localiser l@emplacement de la bataille
{SMT_STATE_ICON_DEVASTATION}Dévastation
{SMT_INAPPROPRIATE_UNITS_FOR_ASSAULT}Vous ne pouvez pas lancer l@assaut car vous ne possédez pas d@unité capable d@attaquer des bâtiments.
{SMT_EXCHANGE_IN_ZOC}Cette unité est actuellement engagée sur une zone contrôlée par l@ennemi et ne peut plus avancer pour ce tour.
{SMT_OPEN_DEMANDS}Une offre de valeur comparable à la nôtre
{SMT_OPEN_OFFERS}Nos exigences sont raisonnables. Que souhaitez-vous en retour ?
{SMT_THIS_CHARACTER_IN_YOUR_FACTION}Cet espion est membre de votre faction.
{SMT_1_REGION_LEFT}Prendre une région de plus.
{SMT_NEED_GOVERNOR_TO_MANAGE}Pour modifier le statut d@autogestion de cette communauté, placez-y un membre de votre famille au poste de gouverneur.
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_FORT}Cet avant-poste devrait pouvoir tenir encore %d tours.
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_FORT}En cas de siège, cet avant-poste peut tenir %d tours.
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_FORT_1_TURN}Cet avant-poste devrait pouvoir tenir un tour supplémentaire.
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_FORT_1_TURN}En cas de siège, cet avant-poste peut tenir 1 tour.
{SMT_SIEGE_DURATION_WHILST_UNDER_SIEGE_1_TURN}Cette communauté devrait pouvoir tenir un tour supplémentaire.
{SMT_SIEGE_DURATION_WHILST_NOT_UNDER_SIEGE_1_TURN}En cas de siège, cette communauté peut tenir 1 tour.
{SMT_SHOW_CHARACTER_INFO}Afficher le tableau d@informations de ce personnage.
{SMT_STATE_ICON_UPKEEP_NEW}Les frais d@entretien de vos armées sont répartis en fonction de la taille des communautés. Voici le montant que paie celle-ci.
{SMT_BY}Par :
{SMT_ON}Sur:
{SMT_ALLY}Allié:
{SMT_ENEMY}Ennemi:
{SMT_GATES_OPEN_SETTLEMENT_ACTUAL}Vos espions se sont infiltrés dans cette communauté.\nIls vont ouvrir les portes dès que vous attaquerez.
{SMT_GATES_OPEN_FORT_ACTUAL}Vos espions se sont infiltrés dans cet avant-poste.\nIls vont ouvrir les portes dès que vous attaquerez.
{SMT_DESERTED}Déserté
{SMT_DIED_TRAGIC}Mort tragiquement :
{SMT_DIED_BATTLE}Mort au combat :
{SMT_DIED_ASSASSINATED}Assassiné :
{SMT_EXECUTED}Réduit en esclavage :
{SMT_BORN}Né :
{SMT_DIED_PLAGUE}Mort de la maladie :
{SMT_NEXT}Suivant :
{SMT_1_YEAR_REMAINING}(il reste 1 an)
{SMT_X_YEARS_REMAINING}(il reste %d ans)
{SMT_REWARD_ONE_TRIARII_DESCRIPTION}Une unité de Triarii, yay
{SMT_REWARD_TWO_TRIARII_DESCRIPTION}Deux unités de Triarii, yay
{SMT_SHOW_FACTION_LISTS}Afficher les listes déroulantes
{SMT_OCCUPY_SETTLEMENT}Occuper le communauté
{SMT_RAZE_SETTLEMENT}Mettre à sac la communauté
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_1}Détenir %d régions
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_2}, incluant :
{SMT_VICTORY_CONDITION_HOLD_REGIONS_DESCR_3}. Eliminer les factions suivantes :
{SMT_KINGS_PURSE}Revenus additionnels
{SMT_DOMINANT_RELIGION}Culture dominante :
{SMT_BELIEFS}Force de convertion culturelle
{SMT_CURRENT_COMMITMENT}Force actuelle de la culture :
{SMT_PREDICTED_COMMITMENT}Predicted strength of belief:
{SMT_ABANDON_SETTLEMENT}Abandonner cette communauté et devenir une horde.
{SMT_CANNOT_FIGHT_AT_NIGHT}Cette armée ne peut pas combattre dans une bataille de nuit.
{SMT_TECH_TREE_THREAD_REQUIRES_TEMPLE_DESTRUCTION}La construction de cet objet nécéssite la destruction d@un bâtiment culturel existant.
{SMT_SUPRESSES_RELIGIOUS_UNREST}Répression de@agitation civile :
{SMT_SUPRESSES_RELIGIOUS_CONVERSION}Suppression de la conversion culturelle :
{SMT_LIVING_FACTIONS}Faction "en vie"
{SMT_CANNOT_ABANDON_SETTLEMENT_UNDER_SIEGE}Cette communauté peut uniquement être abandonnée quand elle n@est pas assiégée.
{SMT_CANNOT_ABANDON_SETTLEMENT_NOT_LAST_SETTLEMENT}Cette communauté peut être abandonnée uniquement quand il s@agit de votre tour.
{SMT_CANNOT_ABANDON_SETTLEMENT_ALREADY_ABANDONED}Votre peuple est fatiguer de constament se déplacer, et souhaiterait s@installer durablement.
{SMT_CANNOT_ABANDON_SETTLEMENT_HORDE_UNITS}Cette communauté ne peut pas être abandonnée comme votre armée  de horde ne peut pas être levée.
{SMT_CURRENT_CONVERSTION_STRENGTH}Force de conversion actuelle : %d
{SMT_PREDICTED_CONVERSION_STRENGTH}Force de conversion à venir : %d
{SMT_PASSENGERS_CANT_BE_MOVED}Il s@agit de la flotte d@un amiral de rang important. Il n@abandonnera pas le commandement tant qu@il y aura des passagers à bord qui ne pouront pas être tranférés.
{SMT_CANNOT_OCCUPY_SACKED_SETTLEMENT}Cette communauté a été mise à sac, et ne ferait pas une bonne terre d@accueil pour votre peuple.
{SMT_DISBAND_IMPOSSIBLE_IN_BATTLE}Impossible de disperser des unités engagées dans une bataille.
{SMT_DISBAND_IMPOSSIBLE_NAMED_GENERAL}Impossible de disperser l@unité du général.
{SMT_DISBAND_IMPOSSIBLE_WHILST_SIEGING}Impossible de disperser des unités alors qu@elles mènent un siège.
{SMT_DISBAND_IMPOSSIBLE_DOCKED}Les flottes ne peuvent pas être désarmées tant qu@elles ne sont pas dans un port.
{SMT_DISBAND_IMPOSSIBLE_NOT_ON_LAND}Impossible de disperser des unités en mer.
{SMT_DISBAND_IMPOSSIBLE_WHILST_EXCHANGING}Impossible de disperser des unité tant qu@un transfert est en cours.
{SMT_MERCENARY_PAY_FROM_LOOTING}mina payée aux mercenaires provenant du pillage.
{SMT_DOMINATION_VICTORY}Once again the world has a dominant culture... Yours! No other realm can come close to rivalling the size, scope or power of your all-conquering empire. 
Your capital has become the centre of the civilised world, your visage is embossed on coin found even in the far east, and your family crest is now the most powerful secular symbol 
ever beheld.\n\nCaesar... Alexander... Charlemagne... These are names that will soon be forgotten now that you have made their legacies seem petty and unambitious. May your dynasty and legacy reign 
eternal!
{SMT_MEET_ENEMY}They are approaching the walls! Will you meet them on the battlefield or stay behind your fortifications?
{SMT_ENEMY_MEETS_YOU}They have chosen to sally forth from their fortifications to meet your siege army on the battlefield!
{SMT_MERCHANT_DESCR}Merchants are agents that work for their lord by establishing trade routes between distant foreign resources and their own local markets. Under the guise of 
private enterprise, merchants are able to move through enemy lands without drawing suspicion or committing a diplomatic transgression. When merchants work together so that they have a monopoly on a 
particular resource, they will generate extra income for their faction. Opposing merchants can attempt to make a hostile takeover of each other@s assets, ending the other@s career.
{SMT_DIPLOMACY_OFFER_MARRY_LEADER_TO_PRINCESS}Marry faction leader to princess
{SMT_DIPLOMACY_OFFER_MARRY_HEIR_TO_PRINCESS}Marry faction heir to princess
{SMT_DIPLOMACY_OFFER_MARRY_LEADER}Marry princess to faction leader
{SMT_DIPLOMACY_OFFER_MARRY_HEIR}Marry princess to faction heir
{SMT_ACQUIRE}Acquisition
{SMT_NO_ACQUISITION_TARGETS}No valid acquisition targets
{SMT_DENOUNCE}Denouncement
{SMT_NO_DENOUNCEMENT_TARGETS}There are no valid denouncement targets
{SMT_DENOUNCED}Denounced
{SMT_RETIRED}Retired
{SMT_DISGRACED}Disgraced
{SMT_MARRY_GENERALS}Marry a general within range
{SMT_MARRIAGE}Mariage
{SMT_MARRY}Marry selected General
{SMT_RELIGION}Culture
{SMT_NO_MARRIAGE_TARGETS}No unmarried generals within range
{SMT_AGENT_LIMIT_REACHED}Nombre maximal d@agents atteint
{SMT_CAPABILITY_RELIGION_LEVEL}Bonus de conversion culturelle :
{SMT_CAPABILITY_RELIGION_LEVEL_AMPLIFIER}Amplifie la conversion culturelle par 
{SMT_FLEE}En fuite
{SMT_REMAIN}Restant
{SMT_THE_POPE}The Pope
{SMT_POPES_NAME}%S of %S
{SMT_POPES_DETAILS}Age: %d years old
{SMT_COLLEGE_OF_CARDINALS}The College of Cardinals
{SMT_RANK}Title
{SMT_EMPTY_SEATS}There are currently %d empty seats 
{SMT_SHOW_COLLEGE_OF_CARDINALS}Show College of Cardinals
{SMT_PAPAL_ELECTION}Papal Election
{SMT_PAPAL_ELECTION_RESULTS}Papal Election Results
{SMT_STATE_ICON_RELIGIOUS_UNREST}Désordres civils
{SMT_CASTLE}Camp
{SMT_CONFIRM_CONVERT_SETTLEMENT}Convertir une communauté
{SMT_CONVERT_CASTLE_TO_CITY_FOREVER}Ce camp sera converti de manière irréversible en ville.\nÊtes vous sûr de le vouloir ?
{SMT_CONVERT_CASTLE_TO_CITY}Ce camp sera converti en ville.\nÊtes vous sûr de le vouloir ?
{SMT_CONVERT_CITY_TO_CASTLE}Cette ville sera convertie en camp.\nÊtes vous sûr de le vouloir ?
{SMT_CRUSADE_TARGETS_TITLE}Crusade Targets
{SMT_JIHAD_TARGETS_TITLE}Jihad Targets
{SMT_CRUSADE_TARGETS_BODY}Select target settlement from the list and click to request the Pope to commission a Crusade on the selected target. 
{SMT_JIHAD_TARGETS_BODY}Select target settlement from the list and click to commission a Jihad against selected target.
{SMT_CRUSADE_NO_TARGETS}There are no Crusade targets.
{SMT_JIHAD_NO_TARGETS}There are no Jihad targets.
{SMT_CONFIRM_JOIN_CRUSADE_AGAINST_ALLY}Join crusade against ally?
{SMT_CONFIRM_JOIN_JIHAD_AGAINST_ALLY}Join jihad against ally?
{SMT_JOIN_CRUSADE_WILL_BREAK_ALLIANCE}You are currently allied with crusade target faction. If you join now then the alliance well be broken and war will be declared. Are you sure 
      you 
      wish to proceed?
{SMT_JOIN_JIHAD_WILL_BREAK_ALLIANCE}You are currently allied with jihad target faction. If you join now then the alliance well be broken and war will be declared. Are you sure you 
      wish to proceed?
{SMT_CONFIRM_JOIN_CRUSADE_AGAINST_NEUTRAL}Join crusade against neutral faction?
{SMT_CONFIRM_JOIN_JIHAD_AGAINST_NEUTRAL}Join jihad against neutral faction?
{SMT_JOIN_CRUSADE_DECLARATION_OF_WAR}There are no hostilities between you and crusade target faction. If you join now it will be considered a declaration of war. Are you sure you 
      wish 
      to proceed?
{SMT_JOIN_JIHAD_DECLARATION_OF_WAR}There are no hostilities between you and jihad target faction. If you join now it will be considered a declaration of war. Are you sure you wish to 
      proceed?
{SMT_PAPAL_STANDING}Papal Standing 
{SMT_PAPAL_STANDING_DESCR}The more crosses a faction has, the more the Pope favours it. 
{SMT_PAPAL_STANDING_0}His Holiness believes the flames of eternal damnation are too good for %S. 
{SMT_PAPAL_STANDING_1}His Holiness hopes there is place amongst the flames of eternal damnation for %S.
{SMT_PAPAL_STANDING_2}His Holiness will not suffer %S to be mentioned in his presence.
{SMT_PAPAL_STANDING_3}His Holiness has found %S@s faith wanting.
{SMT_PAPAL_STANDING_4}His Holiness has little good to say about %S .
{SMT_PAPAL_STANDING_5}His Holiness feels neither ill will or good will towards %S.
{SMT_PAPAL_STANDING_6}His Holiness feels no ill will against %S.
{SMT_PAPAL_STANDING_7}%S@s faith satisfies his Holiness.
{SMT_PAPAL_STANDING_8}%S@s faith pleases his Holiness.
{SMT_PAPAL_STANDING_9}%S@s faith inspires his Holiness.
{SMT_PAPAL_STANDING_10}In His Holiness@ eyes %S@s faith is an inspiration to all Christendom.
{SMT_RECRUITMENT_BUILDING_DAMAGED}Bâtiments de recrutement endomagés
{SMT_SELECTED_UNIT_COST}Coût total du recrutement : %d
{SMT_SELECTED_UNITS}Unités sélectionnées
{SMT_RECRUITMENT_POOL_EMPTY}Il n@y a plus d@unité de ce type disponible pour le recrutement.
{SMT_RETRAIN_POOL_EMPTY}Il n@y a plus d@unité de ce type disponible pour la reformation.
{SMT_RECRUITMENT_ORDER_FULL}Ordre de recrutement complet
{SMT_REPAIR_QUEUE}Bâtiments à réparer
{SMT_RETRAINING_QUEUE}Unités disponibles pour la reformation
{SMT_PURCHASE_RECRUITMENT}Recruter des unités
{SMT_CAPABILITY_FREE_UPKEEP}Nombre d@unité sans frais d@entretien : %d
{SMT_FREE_UPKEEP}Unité sans frais d@entretien tant qu@elle est en garnison.
{SMT_NO_PORT}Aucun port éligible au recrutement de mercenaires maritimes
{SMT_RECRUITMENT_NON_COAST}Can only recruit this unit from a coastal tile
{SMT_TURN_X}Tours %d
{SMT_1_TURN_REMAINING}(1 tour restant)
{SMT_X_TURNS_REMAINING}(%d tours restant)
{SMT_MISSIONS}Missions
{SMT_MISSION_SOURCE}Source
{SMT_MISSION_DESCRIPTION}Description
{SMT_NO_MISSIONS}Il n@y a actuellement aucune mission
{SMT_REWARD}Récompense
{SMT_PENALTY}Sanction
{SMT_PRE_REWARD_MONEY}Vous recevrez une récompense de %d mina.
{SMT_PRE_PENALTY_MONEY}Vous devrez payer une pénalité de %d mina.
{SMT_REWARD_MONEY}Vous avez été récompensé de %d mina.
{SMT_PENALTY_MONEY}Vous avez été pénalisé de %d mina.
{SMT_PRE_PENALTY_INQUISITION}An Inquisition may occur in your provinces. 
{SMT_PENALTY_INQUISITION}You must bear the scrutiny of an Inquisition.
{SMT_PRE_PENALTY_EXCOMMUNICATION}You may be excommunicated.
{SMT_PENALTY_EXCOMMUNICATION}You have been excommunicated.
{SMT_PRE_REWARD_INCOME}You will be rewarded with %f %% of your income.
{SMT_PRE_PENALTY_INCOME}You will be penalised by a loss of %f %% of your income. 
{SMT_PENALTY_INCOME}You have been penalised %d mina.
{SMT_REWARD_INCOME}You have been rewarded with %d mina.
{SMT_PRE_REWARD_GUILD_MONEY}You will receive mina from the Guild.
{SMT_PRE_PENALTY_GUILD_MONEY}You will have to pay a penalty of mina to the Guild.
{SMT_REWARD_GUILD_MONEY}You have been rewarded with %d mina from the Guild.
{SMT_PENALTY_GUILD_MONEY}You will have to pay a penalty of %d mina to the Guild.
{SMT_PRE_PENALTY_ASSASSINATION}Some of your commanders may meet with sudden and terrible "fatal misfortunes".
{SMT_PENALTY_ASSASSINATION}Some of your commanders have met with the long knives of "fatal misfortune". 
{SMT_PRE_REWARD_BUILDABLE_UNIT}You will be rewarded with a military unit. 
{SMT_PRE_REWARD_BUILDABLE_UNITS}You will be rewarded with some military units.
{SMT_PRE_REWARD_BEST_BUILDABLE_UNIT}You will be rewarded with one of the best units currently available.
{SMT_PRE_REWARD_BEST_BUILDABLE_UNITS}You will be rewarded with some of the best units currently available.
{SMT_PRE_REWARD_BEST_FACTION_UNIT}PLACEHOLDER: reward pre exotic unit true_cost (%d)
{SMT_PRE_REWARD_BEST_FACTION_UNITS}PLACEHOLDER: reward pre (%d) exotic units true_cost (%d)
{SMT_REWARD_CANNOT_BUILD_A_UNIT}You cannot be rewarded as you cannot recruit any units
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_SUCCESS}You have greatly pleased His Holiness by successfully returning Rome to The Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_FAILURE}You have disappointed His Holiness by failing to return Rome to The Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_TITLE}Return Rome to the Papal States.
{SMT_MISSION_RETURN_PAPAL_SETTLEMENT_PROPOSAL}The Pope has requested that you return Rome to The Papal States. His Holiness will be greatly in your debt if you can see fit to return 
his home city.
{SMT_MISSION_JOIN_CRUSADE_SUCCESS}You have pleased the Pope and proven your faith by successfully joining the Crusade. (NULL IN VANILLA)
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_FINISHED}The Crusade has ended; you can no longer join. 
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_DEATH}Your General has died. As a result, you can no longer join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_EXPIRED_EXCOMMUNICATED}Your faithless faction has been excommunicated. You have no place amongst the worthy; you can no longer join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_FAILURE}You have disappointed the Pope by not meeting your obligations to Christendom and failing to join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_TITLE}Join the Crusade
{SMT_MISSION_JOIN_CRUSADE_HEIR_TITLE}Your Heir must join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_LEADER_TITLE}Your Leader must join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_CHARACTER_PROPOSAL}The Pope has requested that %S demonstrate his faith and personally join the Crusade.
{SMT_MISSION_JOIN_CRUSADE_GENERAL_PROPOSAL}The Pope has called a holy Crusade, and the Pope has sent the call to arms to all devoted Catholic factions. You must create a Crusading 
army within the time limit to take part.
{SMT_MISSION_BREAK_ALLIANCE_TITLE}Break Alliance
{SMT_MISSION_BREAK_ALLIANCE_PROPOSAL}In uncertain times like these, it is important to know who one@s true allies are. The Pope demands you break your alliance with this profane and 
heretical faction to prove your loyalty.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_DEATH}As this faction has perished, you are no longer required to break your alliance with them.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_EXCOMMUNICATED}Your faithless faction has been excommunicated. You are no longer required to break your alliance with this faction.
{SMT_MISSION_BREAK_ALLIANCE_EXPIRY_RECOMMUNICATED}As this faction has returned to the fold and been reconciled, you are no longer required to break your alliance with them.
{SMT_MISSION_BREAK_ALLIANCE_FAILURE}His Holiness can only wonder what went wrong; you have disappointed the Pope by failing to break your alliance with this faction. 
{SMT_MISSION_BREAK_ALLIANCE_SUCCESS}You have pleased the Pope and proven your loyalty by successfully breaking your alliance with this faction.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_TITLE}Blockade Port
{SMT_MISSION_PAPAL_BLOCKADE_PORT_PROPOSAL}The Pope only wishes that this prodigal son be returned to the fold. Perhaps cutting his income will make him see the light. Use your fleet 
to blockade this port for at least 3 seasons.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_SETTLEMENT_TAKEN}This settlement has been taken, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_EXCOMMUNICATED}Your faithless faction has been excommunicated. You are no longer trusted to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_RECOMMUNICATED}As this faction has returned to the fold and been reconciled, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_EXPIRY_BLOCKADED}This port is already blockaded, you are no longer charged to blockade this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_FAILURE}You have let down the Pope and the Almighty by unsuccessfully blockading this port.
{SMT_MISSION_PAPAL_BLOCKADE_PORT_SUCCESS}You have pleased the Pope and the Lord by successfully blockading this port.
{SMT_MISSION_ASSASSINATE_CARDINAL_TITLE}Assassinate Cardinal 
{SMT_MISSION_ASSASSINATE_CARDINAL_PROPOSAL}This Cardinal@s profanity and disrespect has deeply distressed His Holiness. The Pope assures you that God himself will smile upon you if 
you can deal with this delicate matter (kill him!).
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_DEATH}As this Cardinal has died, His Holiness has no need for you to @deal@ with him.
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_EXCOMMUNICATED}You have been excommunicated, His Holiness no longer trusts you with this important duty.
{SMT_MISSION_ASSASSINATE_CARDINAL_EXPIRY_HIDING}This Cardinal cannot be found, His Holiness has no need for you to @deal@ with him.
{SMT_MISSION_ASSASSINATE_CARDINAL_FAILURE}His Holiness is disquieted by your failure to @deal@ with this Cardinal.
{SMT_MISSION_ASSASSINATE_CARDINAL_SUCCESS}You have done the Papacy a great favour, and much pleased His Holiness by successfully assassinating this Cardinal.
{SMT_MISSION_ASSASSINATE_WITCH_TITLE}Assassinate the heretic
{SMT_MISSION_ASSASSINATE_WITCH_PROPOSAL}This blasphemer is a stain on God@s Earth and the Pope wishes you to cleanse it. Assassinate this person immediately!
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_DEATH}His Holiness has no need for you to assassinate this person, as they have perished.
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_EXCOMMUNICATED}Your faithless faction has been excommunicated; His Holiness does not trust the likes of you to uphold the Word of God. You are no 
longer charged with the assassination of this person.
{SMT_MISSION_ASSASSINATE_WITCH_EXPIRY_HIDING}His Holiness has no need for you to assassinate this person, as they cannot be found.
{SMT_MISSION_ASSASSINATE_WITCH_FAILURE}You have disappointed His Holiness by failing to assassinate this blasphemer as asked.
{SMT_MISSION_ASSASSINATE_WITCH_SUCCESS}You have pleased His Holiness by successfully assassinating this blasphemer, and thus making the world more pleasing to His eye.
{SMT_MISSION_CEASE_HOSTILITIES_TITLE}Cease Hostilities
{SMT_MISSION_CEASE_HOSTILITIES_PROPOSAL}His Holiness demands that you stop shedding the blood of your fellow Christians. Cease hostilities against this faction immediately and do not 
carry out hostile acts for the duration of this mission.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_DEATH}His Holiness is no longer concerned about the fate of this faction as it has been eliminated.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_EXCOMMUNICATED}Your faithless and ignoble faction has been excommunicated, the Papacy no longer expects such as you to listen to the request of 
His Holiness.
{SMT_MISSION_CEASE_HOSTILITIES_EXPIRY_TARGET_EXCOMMUNICATED}As this faction has been excommunicated, it matters little how much of their faithless blood you spill. You are no longer 
charged with ceasing hostilities with this faction.
{SMT_MISSION_CEASE_HOSTILITIES_FAILURE}You have greatly saddened His Holiness by failing to cease hostilities with your fellow Christians, and continuing to shed the blood of your 
brother.
{SMT_MISSION_CEASE_HOSTILITIES_SUCCESS}You have greatly pleased His Holiness by successfully ceasing hostilities with your fellow Christians and embracing your brother.
{SMT_MISSION_PAPAL_BUILD_CHURCH_TITLE}Build a Church
{SMT_MISSION_PAPAL_BUILD_CHURCH_PROPOSAL}It has come to His Holiness@s attention that this settlement is bereft of a proper place of worship. The Pope wishes you to build a church in 
this settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_EXPIRY_LOST}As you have lost this settlement, you are no longer charged with building a church there.
{SMT_MISSION_PAPAL_BUILD_CHURCH_EXPIRY_EXCOMMUNICATED}Your faithless faction has been excommunicated; the Pope cares naught what you build in this settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_FAILURE}You have disappointed His Holiness by failing to build a church in this settlement, and thus hampering the proper worship of the Lord in this 
settlement.
{SMT_MISSION_PAPAL_BUILD_CHURCH_SUCCESS}You have pleased His Holiness by successfully building a church in this settlement, and thus propagating the proper worship of the Lord in this 
settlement.
{SMT_MISSION_CONVERT_TITLE}Spread the Word of the Lord
{SMT_MISSION_CONVERT_PROPOSAL}The Pope sees that the unbelievers in this settlement are clouding the judgement of the righteous. Send a priest to convert at least %d %% of the 
population to Catholicism.
{SMT_MISSION_CONVERT_EXPIRY_EXCOMMUNICATED}Your ungodly faction has been excommunicated. One cannot expect a nest of vipers to bring forward the lambs. You are no longer charged with 
converting the people to the @one true faith. 
{SMT_MISSION_CONVERT_FAILURE}You have disappointed His Holiness by failing to convert sufficient people in this settlement.
{SMT_MISSION_CONVERT_SUCCESS}You have pleased His Holiness by successfully spreading the word and bringing more lambs to His flock in this settlement.
{SMT_MISSION_GIFT_FROM_POPE_TITLE}A Gift from the Pope
{SMT_MISSION_GIFT_FROM_POPE_PROPOSAL}The Pope has noticed your dedication to the Faith and the Holy Mother Church and is pleased to grant you this gift.
{SMT_MISSION_PAPAL_GIVE_CASH_TITLE}Give a "donation" to the Pope
{SMT_MISSION_PAPAL_GIVE_CASH_PROPOSAL}The Lord favours he who is generous. Make a "donation" of at least %d mina to the Papal States. 
{SMT_MISSION_PAPAL_GIVE_CASH_FAILURE}You have disappointed His Holiness with your selfishness, by failing to "donate" sufficient mina to the Papal States.
{SMT_MISSION_PAPAL_GIVE_CASH_SUCCESS}You have pleased His Holiness with your generous "donation" to the Papal States. Blessed is he who gives.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_TITLE}Give Relic to the Pope
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_PROPOSAL}The Pope has heard of your retrieval of this wondrous holy relic and sends his congratulations. You must hand over this relic to the Pope so 
that it may reside with his Holiness as is proper.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_FAILURE}You have disappointed His Holiness by coveting this relic and thus failing to hand it over to His Holiness.
{SMT_MISSION_PAPAL_GIVE_ANCILLARY_SUCCESS}The Pope sends you his gratitude for the rightful return of this holy relic to the Catholic Church.
{SMT_MISSION_RECRUIT_PRIEST_TITLE}Recruit a Priest
{SMT_MISSION_RECRUIT_PRIEST_PROPOSAL}The dwindling number of Catholics in this settlement reflects poorly on the Catholic Church. Recruit a priest in this settlement to convert more 
people.
{SMT_MISSION_RECRUIT_PRIEST_EXPIRY_LOST}You have lost this settlement, you are no longer charged with recruiting a priest.
{SMT_MISSION_RECRUIT_PRIEST_EXPIRY_EXCOMMUNICATED}Your worthless faction has been excommunicated, a priest from such a flock would be at best worthless. You are no longer charged with 
recruiting a priest.
{SMT_MISSION_RECRUIT_PRIEST_FAILURE}You have disappointed His Holiness by failing to recruit a priest, and thus hampering His Holy work.
{SMT_MISSION_RECRUIT_PRIEST_SUCCESS}You have pleased His Holiness by successfully recruiting a priest, and thus creating yet another vessel for His word.
{SMT_MISSION_ASSASSINATE_GENERAL_TITLE}Assassination Mission
{SMT_MISSION_ASSASSINATE_GENERAL_PROPOSAL}This miscreant@s demise would please a great many people, not to mention make smoother our path to success. The Council suggests you send an 
assassin to hasten this man@s journey into the next world. 
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_DEATH}Your target has died; you are no longer required to assassinate him.
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_ALLIED}This man has become our ally; it is no longer necessary to remove him.
{SMT_MISSION_ASSASSINATE_GENERAL_EXPIRY_HIDING}Your target has gone into hiding; you are no longer required to assassinate him.
{SMT_MISSION_ASSASSINATE_GENERAL_FAILURE}You have failed to assassinate this individual; the Council assumes this must be part of your great plan.
{SMT_MISSION_ASSASSINATE_GENERAL_SUCCESS}Congratulations, you have successfully assassinated this individual; the Council is impressed by your ruthlessness.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_TITLE}Blockade Port 
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_PROPOSAL}It is time we apply pressure upon our foes. Sending a fleet to blockade this port for at least 3 seasons will not only hurt our enemy, but 
it will fill our coffers.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_SETTLEMENT_TAKEN}This port has been taken; you are no longer expected to blockade it.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_ALLIED}This faction has become an ally; you are no longer required to blockade this port.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_EXPIRY_BLOCKADED}It appears this port is already blockaded; you are no longer required to blockade it.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_FAILURE}You have not blockaded this port, the Council bows to your infinitely wiser decision.
{SMT_MISSION_COUNCIL_BLOCKADE_PORT_SUCCESS}Congratulations, you have successfully blockaded this port; the Council applauds your decisiveness.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_TITLE}Take Rebel Settlement
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_PROPOSAL}Our great nation appears weak to tolerate such insolence from these rebels. The Council recommends you capture this rebel 
settlement and assert your authority.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_EXPIRY_LOST}Another has taken this Rebel settlement. You are no longer required to take it.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_FAILURE}It appears you have decided against this Council@s advice by not taking this Rebel settlement, the Council can only assume this yet 
another layer of your labyrinth like plan.
{SMT_MISSION_COUNCIL_TAKE_REBEL_SETTLEMENT_SUCCESS}Congratulations, you have successfully taken this Rebel settlement and displayed our strength to all.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_TITLE}Take Settlement
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_PROPOSAL}It is time to further our great empire by extending our borders. The Council suggests you take this settlement for the glory of the 
nation.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_EXPIRY_LOST}Another has taken this settlement.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_EXPIRY_ALLIED}This faction has become an ally; you are no longer required to take it.
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_FAILURE}You have failed to take this settlement; perhaps you felt it was not the right time to expand our borders?
{SMT_MISSION_COUNCIL_TAKE_SETTLEMENT_SUCCESS}Congratulations, you have successfully taken this settlement, and extended our Empire.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_TITLE}Take Settlement
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_PROPOSAL}The Guild@s interests would be better looked after if this settlement were to become part of your empire. The Guild requests that you take 
this settlement.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_EXPIRY_LOST}Another has taken this settlement, the Guild no longer requires you to take it.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_EXPIRY_ALLIED}An alliance has been forged with this settlement, the Guild no longer requires you to take it.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_FAILURE}You have failed to take this settlement; the Guild is disappointed with this lack of progress.
{SMT_MISSION_GUILD_TAKE_SETTLEMENT_SUCCESS}Congratulations, you have successfully taken this settlement; the Guild owes you its thanks.
{SMT_MISSION_GUILD_RECRUIT_AGENT_TITLE}Train Assassin
{SMT_MISSION_GUILD_RECRUIT_AGENT_PROPOSAL}Sometimes a single drop of poison or one knife in the dark can achieve what an entire army cannot. The Guild requests that you train an 
assassin in this settlement.
{SMT_MISSION_GUILD_RECRUIT_AGENT_EXPIRY_LOST}As you have lost this settlement, the Guild no longer expects you to train an assassin there.
{SMT_MISSION_GUILD_RECRUIT_AGENT_FAILURE}You have failed to train an assassin; the Guild is disappointed with this result.
{SMT_MISSION_GUILD_RECRUIT_AGENT_SUCCESS}Congratulations, you have successfully trained an assassin, the Guild is very pleased.
{SMT_MISSION_GIFT_FROM_COUNCIL_TITLE}A Gift from the Council
{SMT_MISSION_GIFT_FROM_COUNCIL_PROPOSAL}The Council are greatly impressed by your leadership and would like you to accept this humble offering as a token of past and future 
endeavours.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_TITLE}A Proposal for the Princess@s Hand
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_PROPOSAL}Lord %S has been beguiled by the lovely Princess %S. He is willing to pay a handsome dowry for her hand in marriage. The Council 
recommends you arrange this marriage as soon as possible.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_GENERAL_DEATH}Alas this marriage can never be, the general has died, and nearly left our Princess a widow.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_PRINCESS_DEATH}Alas, the poor Princess has died; we must call the marriage off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_TARGET_MARRIED}Love can be a fickle thing, and this lord is twice such, he has married another. The marriage to our Princess is 
off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_FAILURE_PRINCESS_MARRIED}Love can be a fickle thing, it seems our Princess has married another, the original marriage is off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_EXPIRY_PRINCESS_RETIRED}Our Princess is now too old to marry; her time would be better spent on more solitary and contemplative pursuits. The 
marriage is off.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_FAILURE}You have not arranged the marriage this Council recommended. The Council bows to your greater judgement in these matters.
{SMT_MISSION_COUNCIL_MARRY_PRINCESS_SUCCESS}Congratulations, you have successfully arranged the marriage we recommended. This union is sure to bear fruit in time.
{SMT_MISSION_ACQUISITION_TITLE}Mercantile Acquisition
{SMT_MISSION_ACQUISITION_PROPOSAL}There is lucrative trade to be had here, but first we must deal with the opposition. The Guild recommends you send your merchant to make an 
acquisition of this merchants@ trade. 
{SMT_MISSION_ACQUISITION_EXPIRY_DEATH}It appears this merchant has perished; we no longer need to remove him.
{SMT_MISSION_ACQUISITION_EXPIRY_HIDING}It appears this merchant has gone into hiding; we no longer need to remove him. 
{SMT_MISSION_ACQUISITION_FAILURE}You have failed to complete the desired acquisition; the Guild is disappointed with this outcome. 
{SMT_MISSION_ACQUISITION_SUCCESS}Congratulations, you have successfully made the acquisition; the Guild owes you its thanks.
{SMT_MISSION_TRADE_AGREEMENT_TITLE}Obtain Trade Agreement
{SMT_MISSION_TRADE_AGREEMENT_PROPOSAL}We are losing lucrative trade opportunities, as we currently have no trade Agreement with this faction. The Guild would like you to obtain a 
trade agreement with these people.
{SMT_MISSION_TRADE_AGREEMENT_EXPIRY_DEATH}This faction has been vanquished; a trade agreement with them is no longer possible.
{SMT_MISSION_TRADE_AGREEMENT_EXPIRY_WAR}These fools have chosen war with us rather than peaceful trade. So be it, a trade agreement with them is no longer possible. 
{SMT_MISSION_TRADE_AGREEMENT_FAILURE}You have not obtained a trade agreement with this faction; the Guild is disappointed with this outcome.
{SMT_MISSION_TRADE_AGREEMENT_SUCCESS}Congratulations, you have successfully obtained a Trade Agreement with this faction; the Guild owes you its thanks.
{SMT_MISSION_ANNEX_SETTLEMENT_TITLE}Annex Settlement
{SMT_MISSION_ANNEX_SETTLEMENT_PROPOSAL}By rights, this settlement should be under our authority. It is a mockery for it to be held by our rivals. The Council suggests you send a 
diplomat and attempt to have them to hand it over. You may be able to offer them a settlement that is less valuable to us in exchange.
{SMT_MISSION_ANNEX_SETTLEMENT_EXPIRY_DEATH}The faction you were to treaty with has been vanquished. There is no longer a need for you to send a diplomat to them. 
{SMT_MISSION_ANNEX_SETTLEMENT_EXPIRY_LOST}Another faction has taken this settlement. There is no longer a need for you to send a diplomat to this faction.
{SMT_MISSION_ANNEX_SETTLEMENT_FAILURE}You have failed to convince our rivals to hand over this settlement; the Council is greatly disappointed at this turn of events.
{SMT_MISSION_ANNEX_SETTLEMENT_SUCCESS}Congratulations, you have successfully convinced this faction to hand over land that is rightfully ours; the Council is much impressed by your 
obvious authority.
{SMT_MISSION_SEND_EMISSARY_TITLE}Send Emissary
{SMT_MISSION_SEND_EMISSARY_PROPOSAL}There are foreigners almost at our very gates and we know very little of them. The Council suggests you send an emissary to this faction and 
initiate diplomatic relations.
{SMT_MISSION_SEND_EMISSARY_EXPIRY_DEATH}The faction you were to meet with has been vanquished. There is no longer a need for you to send a diplomat to them.
{SMT_MISSION_SEND_EMISSARY_FAILURE}You have failed to establish diplomatic relations with these people, the Council hopes this is for the best.
{SMT_MISSION_SEND_EMISSARY_SUCCESS}Congratulations, you have successfully established diplomatic relations with these people; the Council admires the ease with which you handle 
diplomacy.
{SMT_MISSION_REINFORCE_REGION_TITLE}Reinforce Region
{SMT_MISSION_REINFORCE_REGION_PROPOSAL}This region is the frontier to our enemies, but is undermanned and vulnerable to attack. The Council suggests you increase our forces here by at 
least 4 units.
{SMT_MISSION_REINFORCE_REGION_EXPIRY_LOST}It is too late, the settlement is lost! It can no longer be reinforced by our forces.
{SMT_MISSION_REINFORCE_REGION_FAILURE}You have failed to reinforce this region and left it vulnerable to attack, the Council hopes this is all part of some master strategy.
{SMT_MISSION_REINFORCE_REGION_SUCCESS}Well done, you have successfully reinforced this region against attacks from our foes, the Council is comforted by your wisdom.
{SMT_MISSION_GUILD_BUILD_TITLE}A Gift from the Mason@s Guild
{SMT_MISSION_GUILD_BUILD_PROPOSAL}In recognition of your past aid and support to the Mason@s Guild, the masons will build a church in your honour, so that the faithful may 
gather.
{SMT_MISSION_REGICIDE_TITLE}Regicide
{SMT_MISSION_REGICIDE_PROPOSAL}My father is naught but a simpering fool. If left to rule he will bring only ruin to what should be my empire. Kill him so that I may lead my empire to 
greatness, and our empires will rule the world side by side as brothers. I am willing to generously @recompense@ you for your troubles.
{SMT_MISSION_REGICIDE_EXPIRY_DEATH}My @noble@ father has perished; you are no longer required to @intervene@.
{SMT_MISSION_REGICIDE_EXPIRY_HIDING}My father has gone to ground like the mole he is, you are no longer required to @intervene@. 
{SMT_MISSION_REGICIDE_FAILURE}You have failed to deal with my wretched father as I requested, I will not forget this.
{SMT_MISSION_REGICIDE_SUCCESS}You have my endless gratitude; you have done both my people and myself a great favour. Your deed may go unsung but it will not go unrewarded, nor 
forgotten.
{SMT_MISSION_CRUSADE_TITLE}A Holy Crusade
{SMT_MISSION_CRUSADE_PROPOSAL}The Pope has called for a holy Crusade to this settlement. It is time for righteous steel and arms strengthened by faith to free this part of God@s land 
from his enemies. You must create a Crusading army to join.
{SMT_MISSION_CRUSADE_TARGET_PROPOSAL}It is a nightmarish day your people that inhabit this settlement, for the Pope has called a holy Crusade against it! The seemingly endless armies 
of Christendom will soon be marching to lay siege to the walls... Make peace with the Pope, or make ready to defend it!
{SMT_MISSION_JIHAD_TITLE}A Jihad
{SMT_MISSION_JIHAD_PROPOSAL}A Jihad is moving on this settlement to clean away the infidels. It is time to dispense rightful anger upon these snakes in men@s clothing. You must create 
a Jihad army to join.
{SMT_MISSION_JIHAD_TARGET_PROPOSAL}A great Imam has called for the warriors of Islam to take up holy Jihad against your people and descend upon this settlement! The willingness of the 
Muslim soldiers@ to die for such a cause make this one of the most terrifying perils the people of this place will ever face... Ensure they are prepared.
{SMT_VOTE}Vote
{SMT_PREFERATI}Preferati
{SMT_SUPPORTERS}Supporters
{SMT_UNDECIDED_VOTES}Undecided Votes
{SMT_CLICK_DIPLOMACY}Click to start diplomacy
{SMT_VOTES}Votes
{SMT_PAPAL_STANDING_ELECTION_0}His Holiness believes the flames of eternal damnation are too good for you.
{SMT_PAPAL_STANDING_ELECTION_1}His Holiness hopes there is place amongst the flames of eternal damnation for you.
{SMT_PAPAL_STANDING_ELECTION_2}His Holiness will not suffer your name to be spoken aloud in his presence.
{SMT_PAPAL_STANDING_ELECTION_3}His Holiness has found your faith wanting.
{SMT_PAPAL_STANDING_ELECTION_4}His Holiness has little good to say about you.
{SMT_PAPAL_STANDING_ELECTION_5}His Holiness feels neither ill will or good will towards you.
{SMT_PAPAL_STANDING_ELECTION_6}His Holiness feels no ill will against you.
{SMT_PAPAL_STANDING_ELECTION_7}Your faith satisfies his Holiness.
{SMT_PAPAL_STANDING_ELECTION_8}Your faith pleases his Holiness.
{SMT_PAPAL_STANDING_ELECTION_9}Your faith inspires his Holiness.
{SMT_PAPAL_STANDING_ELECTION_10}In His Holiness@ eyes, your faith is an inspiration to all Christendom!
{SMT_POPE_ELECTED}%S (%S) has been named the new Pope and guide to all Christendom.
{SMT_VOTED_POPE}You were wise to support him in the last election and he will not forget your show of faith.
{SMT_VOTED_NO_POPE}You were unwise to go against him. Your lack of faith shall not be forgotten.
{SMT_NO_POPE}There is no Pope at present. The Papal seat remains vacant.
{SMT_EXCOMMUNICATE}His Holiness the Pope has denounced the leader of this faction, excommunicating them from the Catholic faith.
{SMT_ACCEPT_ELECTION}Click to enter elections
{SMT_DIPLOMACY_OFFER_RECOMMUNICATION_DEMAND}Request reconciliation
{SMT_DIPLOMACY_OFFER_RECOMMUNICATION_OFFER}Offer reconciliation
{SMT_DIPLOMACY_OFFER_CARDINAL_VOTE_DEMAND}Demand Cardinal votes
{SMT_DIPLOMACY_OFFER_CARDINAL_VOTE_OFFER}Offer Cardinal votes
{SMT_STATE_ICON_FEAR}Fear
{SMT_STATE_ICON_GLORY}Glory
{SMT_STATE_ICON_EXCOMMUNICATION}Excommunication
{SMT_ATTACKING_THIS_CRUSADE_WILL_EXCOMMUNICATE}The army you wish to attack is on a Crusade from His Holiness the Pope. Attacking it is cause for excommunication. Are you sure you wish 
to proceed?
{SMT_ATTACKING_THIS_NAVY_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this navy will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_ARMY_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this army will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this character will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_SETTLEMENT_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this settlement will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_FORT_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Attacking this wonder outpost will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_PORT_WILL_EXCOMMUNICATE}His Holiness the Pope has requested that you not commence hostilities with this faction. Blockading this port will result in 
excommunication. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CRUSADE_WILL_EXCOMMUNICATE_ASSASSIN}The army you wish to attack is on a Crusade from His Holiness the Pope. If your assassin is caught, you will be excommunicated. 
Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_EXCOMMUNICATE_ASSASSIN}His Holiness the Pope has requested that you not commence hostilities with this faction. If your assassin is caught, you will 
be excommunicated. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_WILL_BREAK_ALLIANCE_ASSASSIN}You are currently allied with this character@s faction. If your assassin is caught, the alliance will be broken and war will 
be declared. Are you sure you wish to proceed?
{SMT_ATTACKING_THIS_CHARACTER_DECLARATION_OF_WAR_ASSASSIN}There are no hostilities between you and this character@s faction. If your assassin is caught it will be considered a 
      declaration of war. Are you sure you wish to proceed?
{SMT_ATTACKING_POPE_WILL_EXCOMMUNICATE_ASSASSIN}You are about to target an important figure from the Papal States for assassination. In the event that your agent is discovered, it 
      will most certainly result in your excommunication from the Catholic Church. Aside from making a new enemy in the Papacy, this could well also result in the rest of Christendom declaring war on 
      you 
      as 
  well. Are you sure you wish to proceed?
{SMT_ATTACKING_POPE_WILL_EXCOMMUNICATE}You are about to launch an attack against the Papal States, and to do so will result in your immediate excommunication from the Catholic 
Church! 
      Aside from making a new enemy in the Papacy, it will probably also result in the rest of Christendom waging war on you as well... Are you sure you wish to proceed?
{SMT_CONFIRM_EXCOMMUNICATION_ATTACK}This will result in excommunication!
{SMT_CAPABILITY_RECRUITMENT_SLOTS}Emplacements de recrutement autorisés :
{SMT_SLOTS_REMAINING}Emplacements de recrutement restants : %d
{SMT_PRINCESS_MERGE}Click to have the princess merge into the army
{SMT_PRINCESS_DIPLOMACY}Click to have the princess enter diplomacy
{SMT_FINANCE_BUTTON}Cliquer pour afficher les informations relatives à vos finances.
{SMT_MISSION_BUTTON}Cliquer pour afficher les missions en cours.
{SMT_MAKE_OFFER_BUTTON}Faire une offre
{SMT_PRISONERS_TITLE_CAPTOR}Prisonniers capturé
{SMT_PRISONERS_TITLE_CAPTIVE}Prisonniers rançonnés
{SMT_RANSOM_BUTTON_TITLE_CAPTOR}Que ferez vous de ces prisonniers de guerre ?
{SMT_RANSOM_BUTTON_TITLE_CAPTIVE}Allez-vous payer la rançon demandée ?
{SMT_TROOPS_CAPTURED_CAPTOR}Ennemis capturés
{SMT_TROOPS_CAPTURED_CAPTIVE}Vos forces prisonnières
{SMT_TOTAL_RANSOM_VALUE}Valeur totale de la rançon : %d
{SMT_RANSOM_BUTTON}Rançonner
{SMT_RELEASE_BUTTON}Libérer
{SMT_EXECUTE_BUTTON}Asservir
{SMT_ACCEPT_RANSOM_BUTTON}Accepter
{SMT_REJECT_RANSOM_BUTTON}Refuser
{SMT_CHARACTER_RANK}Rang
{SMT_UNIT}Unité
{SMT_MEN_CAPTURED}Hommes capturés
{SMT_RANSOM_VALUE}Valeur de la rançon
{SMT_RANSOM_ACCEPTED_TITLE}Rançon acceptée
{SMT_RANSOM_REJECTED_TITLE}Rançon rejetée
{SMT_RANSOM_COULD_NOT_PAY_TITLE}Rançon rejetée
{SMT_RANSOM_ACCEPTED_BODY}Excellente nouvelle ! L@ennemis a accepté de payer la rançon que vous demandiez, et a envoyé des émissaires avec la somme requise en échange du retour sain et sauf de ses troupes.
{SMT_RANSOM_REJECTED_BODY}Notre ennemis au coeur de pierre a refusé d@agréer notre très raisonnable demande de rançon, et en conséquence, les prisonniers ont été réduits en esclavage !
{SMT_RANSOM_COULD_NOT_PAY_BODY}Notre ennemis dit qu@il ne peut pas payer la rançon, en conséquence les prisonniers que vous avez capturés ont été réduits en esclavage !
{SMT_EXECUTED_PRISONER}Réduits en esclavage :
{SMT_RELEASED_X_PRISONERS}Excellente nouvelle ! Dans un acte de compassion, de bonté et d@honneur, nos ennemis ont relaché %d prisonniers qu@ils avaient capturés lors de la dernière bataille. 
{SMT_EXECUTED_X_PRISONERS}Profonde tristesse... La nouvelle, selon laquelle nos ennemis ont réduit en esclavage les %d hommes qu@ils ont fait prisonniers lors de notre dernière bataille contre eux, est  arrivée à notre capitale.
{SMT_HUMAN}Humain
{SMT_AI}Ordinateur
{SMT_NEXT_ARMOUR_LEVEL}Prochaine amélioration de l@armure :
{SMT_HOTSEAT_TITLE}Nouveau tour du joueur
{SMT_ENTER_PASSWORD}Entrer le mot de passe
{SMT_VERIFY_PASSWORD}Verifier le mot de passe
{SMT_PASSWORD_MISMATCH}Passwords do not match!
{SMT_INCORRECT_PASSWORD}Saisie d@un mot de passe incorrect!
{SMT_HOTSEAT_START_TURN}Commencer le tour
{SMT_INVALID_PASSWORD_ASCII}Le mot de passe doit uniquement contenir des caractères ASCII. Merci de resaisir le mot de passe.
{SMT_INVALID_PASSWORD_LENGTH}Le nombre maximum de caractères d@un mot de passe est de %d. Merci de resaisir le mot de passe.
{SMT_SAVEGAME_STATUS}Statut de la sauvegarde :
{SMT_SAVEGAME_STATUS_GOOD}Bon
{SMT_SAVEGAME_STATUS_TAMPERED}Modifié !
{SMT_SAVEGAME_VERSION}Version du jeu sauvegardé :
{SMT_SAVEGAME_VERSION_DETAILS}%d.%02d
{SMT_SAVEGAME_VERSION_DETAILS_UNKNOWN}< %d.%02d
{SMT_ADMIN_PASSWORD}Réglages administrateur :
{SMT_NUM_HUMAN_PLAYERS}Nombre de joueurs humains :
{SMT_AUTORESOLVE_BATTLES}Résolution automatique de toutes les batailles :
{SMT_CONSOLE_DISABLED}Console de développement désactivée :
{SMT_SAVED_SETTINGS}Sauvegarder la configuration :
{SMT_PLAY_BY_EMAIL}Jouer par courriel :
{SMT_EMAIL_ADDRESS}Adresse électronique :
{SMT_HUMAN_FACTIONS}Factions humaines
{SMT_AI_FACTIONS}Factions IA
{SMT_HS_GAME_SETTINGS}Réglages du jeu :
{SMT_HS_HOTSEAT_SETTINGS}Réglages Hotseat :
{SMT_HS_INTEGRITY_SETTINGS}Réglages intégrité :
{SMT_HS_GAME_NAME}Nom du jeu :
{SMT_HS_VICTOR}Vainqueur :
{SMT_HS_DATA_STATUS}Statut des données du jeu :
{SMT_HS_DATA_STATUS_GOOD}Bon
{SMT_HS_DATA_STATUS_BAD}Modifié !
{SMT_HS_ALLOW_INTERGITY_FAILURE}Autoriser les échecs d@intégrité :
{SMT_HS_CURRENT_GAME_VERSION}Actuelle version du jeu :
{SMT_HS_QUIT_ON_SAVE}Quettier sur la sauvegarde :
{SMT_HS_PASSWORD_INSTRUCTIONS_BLANK}Entrer un nouveau mot de passe
{SMT_HS_PASSWORD_INSTRUCTIONS_SET}Merci d@entrer un nouveau de passe.
{SMT_HS_START_TURN}Commencer la saison
{SMT_PLAYER_CONTROL}Commander cette armée lors de la bataille
{SMT_ASSAULT_INVALID_SIEGE_TOWERS}Assaut impossible! Les tours de siège ne peuvent pas être utilisées seules pour prendre cette communauté
{SMT_HOTSEAT_MESSAGE_TITLE}Evoyer un message
{SMT_HS_CLEAR_BUTTON}Effacer
{SMT_HS_CANCEL_BUTTON}Annuler
{SMT_HS_SEND_BUTTON}Envoyer
{SMT_RELIGION_RECRUITMENT_REQUIREMENT}Type de société :
{SMT_STATE_HOLDING_RACES}Des courses sont organisées
{SMT_STATE_NOT_HOLDING_RACES}Aucune course organisée
{SMT_SETTLEMENT_INFILTRATED}Vos espions ont infiltrés cette communauté.
