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{settlement_taken}Communauté perdue
{settlement_besieged}Communauté assiégée
{settlement_destroyed}Communauté détruite
{naval_blockade}Port sous blocus
{faction_leader_dies}Mort du chef de faction{faction_leader_killed}Assassinat du chef de faction
{faction_richest}Faction la plus riche
{faction_largest}Faction la plus étendue
{faction_strongest}Faction la plus forte
{faction_advanced}Faction la plus évoluée
{army_revolt}Révolte de l@armée
{settlement_unrest}Agitation civile
{settlement_revolts}Révolte civile
{games_held}Jeux et Festivals
{building_completed}Construction achevée
{construction_complete_many}Rapport de construction
{unit_completed}Recrutement achevé
{recruitment_complete_many}Rapport de recrutement
{agent_recruited}Agent Recruté
{character_dies_natural}Une noble fin de vie{character_dies_heroic}Une noble mort
{settlement_surrender}Communauté assiégée
{general_appointed}Nomination d@un nouveau général
{general_promoted}Promotion
{general_dies}Mort d@un général
{new_faction_leader}Nouveau chef de faction
{new_faction_heir}Nouvel héritier
{new_bouncing_baby}Nouveau membre de la famille
{coming_of_age}Majorité
{marriage}Célébration d@un mariage
{princess_marriage}Célébration d@un mariage
{adoption}Un nouveau fils adopté
{faction_defeated}Faction détruite
{mission_spy_character}Succès d@une mission d@espionage
{mission_spy_settlement}Succès d@une mission d@espionage
{mission_assassinate}Succès d@une mission d@assassinat
{mission_sabotage}Succès d@une mission de sabotage
{hidden_agent_detected_in_settlement}Agent détecté
{reinforcements_arrived}Renforts
{war_declared}Guerre!!!
{year_end_report}Rapport de fin de tour
{chat_message}Arrivée d@un messager
{disaster_earthquake}Tremblement de terre
{disaster_volcano}Éruption volcanique
{disaster_flood}Raz de marée
{disaster_storm}Tempête
{disaster_riot}Révolte!
{disaster_plague}La mort dévaste la terre{disaster_barbarian_horde}Horde barbare en vue
{family_report}Annonces de la faction
{mission_gift}Cadeau
{mission_expired}Délai de la mission expiré
{mission_issued}Nouvelle mission
{mission_failed}Echec de la mission
{mission_success}Succès de la mission
{character_trait_gained}Développement d@un trait
{character_trait_lost}Dérèrioration d@un trait
{unit_routs_in_battle}Unité en déroute
{building_captured_battle}Bâtiment capturé
{building_lost_battle}Bâtiment perdu
{general_killed_ally}Mort d@un général allié
{general_killed_enemy}Mort d@un général ennemis
{settlement_surrenders_own}Notre communauté capturée
{settlement_surrenders_enemy}Communauté ennemie conquise
{alliance_declared}Alliance annoncée
{ceasefire_declared}Fin des hostilités
{advisor_dummy_msg}Votre conseiller a une information
{new_ancillary_character}Développement de la suite
{diplomacy_report}Informations diplomatiques
{war_declared_on_ally}Guerre déclarée entre des alliés!
{peacy_treaty_signed}Signature d@un traité de paix
{alliance_broken}Alliance rompue
{protectorate_established}Établissement d@un royaume client
{ally_declared_alliance_with_enemy}Loyauté douteuse d@un allié
{suitor_available_for_daughter}Un mari convenable
{suitor_available_for_princess}A Suitable Prince
{daughter_retired}Ménopose
{adopta_general_offer}L@homme du moment
{character_available_for_adoption}Un candidat à l@adoption
{female_dies}Tragédie familiale
{adoption_failed}Echec de l@adoption
{mission_spy_fail_and_killed}Espion tué en mission
{mission_spy_fail}Echec d@une mission d@espionage
{mission_assassinate_fail_and_killed}Assassin tué en mission
{mission_assassinate_fail}L@assassin manque sa cible
{mission_sabotage_fail_and_killed}Agent tué lors d@une tentative de sabotage
{mission_sabotage_fail}Echec d@une tentative de sabotage
{settlement_occupied}Communauté occupée
{settlement_sacked}Communauté mise à sac
{settlement_exterminated}Communauté exterminée
{building_repair_complete}Réparations achevée
{historic_event}Evénemment historique
{historic_event_movie}Evénemment historique
{races_held}Jeux et Festivals
{player_faction_richest}Faction la plus riche
{player_faction_strongest}Faction la plus forte
{player_faction_advanced}Faction la plus évoluée
{player_faction_largest}Faction la plus étendue
{building_sabotaged}Sabotage !
{players_army_destroyed}Défaite cuisante !
{character_dies_suspicious}Assassinat
{character_dies_disaster}La catastrophe a coûté la vie à un personnage important
{exterminate_populace}Réduit en esclavage!
{upgrade_settlement_to_town}Village prêt à évoluer
{upgrade_settlement_to_large_town}Ville prête à évoluer
{upgrade_settlement_to_city}Grande ville prête à évoluer
{upgrade_settlement_to_large_city}Cité prête à évoluer
{upgrade_settlement_to_huge_city}Grande cité prête à évoluer
{upgrade_settlement_to_wooden_castle}Petit camp prêt à évoluer
{upgrade_settlement_to_castle}Camp prêt à évoluer
{upgrade_settlement_to_fortress}Château camp prêt à évoluer
{upgrade_settlement_to_citadel}Forteresse prête à évoluer
{multiturn_path_blocked}Chemin bloqué
{retraining_complete}Reformation achevée
{war_declared_non_player}Guerre déclarée
{agent_detected_and_expelled}Agent trouvé !
{building_captured_by_allies}Bâtiment capturé par un allié
{marian_reform}Réforme marienne
{settlement_bribed}Communauté achetée !
{army_bribed}Armée corrompue !
{character_bribed}Méprisable trahison !
{betrayed}Trahi !
{fort_bribed}Garnison de traitres !
{player_lose_warning}Défaite imminente !
{transgression}Transgression
{your_machine_needs_upgrading}Renforts retardés
{small_army_disbands}Défaite de l@armée ennemie
{faction_defeated_by_player}Faction détruite
{small_army_disbands_loser}Vos forces se sont dispersées
{your_machine_needs_upgrading_ai_to_reinforce}Renforts ennemis retardés ?
{new_eastern_emperor}A New Augustus for Constantinople
{new_western_emperor}A New Augustus for Rome
{new_eastern_ceasar}A New Caesar for Constantinople
{new_western_ceasar}A New Caesar for Rome
{shadow_faction_appears}Rebellion - or worse?
{eastern_shadow_faction}A New Roman Empire in the East?
{western_shadow_faction}A New Western Roman Empire?
{shadow_faction_destroyed}Pretenders Destroyed
{emergent_faction_appears}A New Faction Emerges
{new_barbarian_horde}Un peuple en fuite
{horde_settles}Une nouvelle terre d@accueil
{horde_in_your_region}Une horde à l@horizon
{city_sacked}Pillée !
{dominant_religion}A Powerful Faith
{roman_empire_reunited}The Roman Empire is Reborn!
{settlement_razed}Communauté mise à sac
{rebels_victorious}The Old Order Collapses!
{huns_hording}A Storm from the East!
{disaster_report}Désordres civils
{city_gained_through_revolt}Révolte loyaliste
{rebel_revolt_surpressed}Révolte réprimée
{queues_stalled}Arrêt des constructions
{mission_acquire}Successful Acquisition
{mission_acquire_fail}Acquisition Failed
{mission_acquire_fail_and_removed}Acquisition Backfires!
{acquisition_attempt}Merchant@s Assets Seized!
{acquisition_attempt_fail}Foreign Merchant Strikes
{acquisition_attempt_fail_and_removed}Foreign Merchant Acquired
{mission_marriage}Marriage Accepted
{mission_marriage_fail}Marriage Rejected
{mission_marriage_fail_and_removed}Princess Disgraced!
{marriage_attempt}Marriage Proposed
{marriage_attempt_fail}Marriage Rejected
{marriage_attempt_fail_and_removed}Foreign Princess Disgraced!
{mission_denounce}Inquisition Successful (Papal States Event)
{mission_denounce_fail}Inquisition Unsuccessful (Papal States Event)
{denouncement_attempt}Executed for Heresy!
{denouncement_attempt_fail}Found Innocent at Trial
{priest_mission_denounce}Blasphemer Executed!
{priest_mission_denounce_fail}Failed to Denounce Blasphemer
{priest_mission_denounce_fail_and_removed}Shamed by Blasphemer
{priest_mission_denounce_fail_and_converted}Fallen to Heresy!
{priest_denouncement_attempt}Tried as a Heretic! (Rebel Event)
{priest_denouncement_attempt_fail}Survives Trial (Rebel Event)
{priest_denouncement_attempt_fail_and_removed}Witch Kills Priest! (Rebel Event)
{priest_denouncement_attempt_fail_and_converted}Heretic Converts Priest! (Rebel Event)
{bride_available_for_family_member}Présentation d@une fiancée
{create_guild}Guild Available
{upgrade_guild}Guild Improvement
{crusade_called}Crusade Called
{jihad_called}Warpath Called
{crusade_succeed}Successful Crusade
{jihad_succeed}Successful Warpath
{crusade_failed}Failed Crusade
{jihad_failed}Failed Warpath
{crusade_canceled}The Crusade Cancelled
{jihad_canceled}Warpath Cancelled
{crusade_factions_joined}The Crusade Grows 
{jihad_factions_joined}Warpath Grows
{pope_accepts_crusade}Pope Calls Crusade 
{pope_rejects_crusade}Crusade Request Rejected
{crusade_units_desert_warning}Talk of Desertion
{jihad_units_desert_warning}Talk of Desertion
{crusade_units_deserted_removed}Desertion!
{jihad_units_deserted_removed}Desertion!
{crusade_units_deserted_no_progress}Desertion!
{jihad_units_deserted_no_progress}Desertion!
{crusade_will_end}Crusade About to End
{jihad_will_end}Warpath About to End
{agent_movie}Agent
{event_movie}Event
{pope_dies}The Pope is Dead
{papal_election}Papal Election
{pope_elected}Pope Elected
{excommunicate}Faction Excommunicated
{recommunicate}Faction Reconciled
{player_excommunicate}You Have been Excommunicated!
{player_recommunicate}You Have Been Reconciled!
{pope_assassin_caught}Attempt on Pope@s Life!
{cardinal_promoted}Cardinal Promoted
{cardinal_dies}Cardinal Dies
{cardinal_report}Cardinal Report
{wonder_approval}Papal Approval
{construction_approval}Construction Approved
{construction_disapproval}Papal Disapproval!
{approval_report}Report From the Pope
{relations_improved}Amélioration des relations
{relations_worsened}Déteriorations des relations
{relations_report}Rapport des relations
{prisoners_released}Prisoniers relachés
{prisoners_executed}Prisoniers exécuté
{character_rebels}Un traitre à notre peuple
{character_joins_through_rebellion}Un rebelle trouve refuge
